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(ELS) MAC 11

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About (ELS) MAC 11

  • Birthday 07/08/1995

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  1. bog leg its the map problem, the ac130 and reaper has the same problem on specific maps
  2. Another thing about this mod is the car and jammer. Even thought the hardwire thing can let the car blow you up, i found it useless. Its was yesterday and i was about to melee a guy in the back and he turn into a car and about to blow me up. I had hardwire and so he cannot blow me up, i try to emp the freaking car but it ran away, than i shoot it and it run in circles and i can hardly aim at it and finally when the timer ends the car blow me up (. I got a 11 killstreak and trying to get a nuke : . What i think its there can be a perk for exploding car protection or car jammer or disable the car cannot blowing up, just for deforesting.
  3. keeeeeppepeppp it, its a MUST for me. I love wearing tac mask and throwing the purple shit and watching people use the hands cover their eyes and knife them in the back lol
  4. What i mean is that the ac130 keep flying out and in of the map, and when it fly out of the map the timely is still running
  5. Ah I almost forgot, i tried the 11 killstreak ac130 yesterday. The timing was only 30 second its way too short. I need 10 seconds to get in to the map and change to cannon , that sucks compared to the uav missile. I can easily get 10 kills with the missile but only 2-3 kills in ac130. Either extend the time of ac130 to 1 minute or change to 9 killstreak which is more fair. Moreover i think that we need more killstreak for the artinney:*(, anyone agree?? the smart bomb even give me less kills than the artinnery
  6. Normally in the old mod, i had two assualt classes. One for long range map and the other for medium range. I use the m14 for long range and acr for medium. The aug has too much mussle flash that i can't aim and the scar-l has only 20 bullets in a mag, hard to get multiple targets:D.
  7. In my opinion old mod is better, however i can accept this if lots of people like the new one. However, please change the 4 second spawn protection to 6 second, and also change to the normal speed of running. I always like to knife people behind spawn, however i can't do that now. please please at least change the spawn time and also the acr to full auto.
  8. yes you can, ruso44thenoob. server ip = 74.91.118.6:28960 , password = rugger. If you are a good player play with me i am good too [ what time are you avaliable?
  9. hey sonovabich, i don't understand what is ' how to ass skill points.' i think its ADD skill points????? I think i have better english than you lol anyway fishman, its tooo easy right now, me an matt play at night and we finish the whole 11 waves for like 30 minutes. Lets make the level to 3 and more zombies:D BTW, the weapons missing model are aug and spaz12 . some one the weapon's upgrade need to change cause the second upgrade is better than the fifth upgrade lol.
  10. Thanks Fishman for making the best zombie mod ever. Can we play together some time? I am not gonna get mad if the server is down lol. Anyway really nice work fishman. For Sammy: can we add more maps, more easy map such as tunnel verison 1 for beginners
  11. (ELS) MAC 11

    Heya

    Hey muddddddddddyyyyyyyyyyyyy weellcoooommmmemmeee
  12. Mr.Chappie i wanna play with you, you seems better then sonovabich lol. Anyway, please make exploding barrels cheaper as it helps alot in game when people think it is difficult. Moreover, there is a bug in wave 4 when the zombie spawn, there is a message immediately called ' stuckzombiedetected,bringingmetal ginder' and all the zombie gone and next wave . There is no normal zombie in any wave? I think that there should be 11 waves. Assissian should not get attention from zombie when knifing them;D. Cure infection should be cheaper as people always get it. The enginnier class's weapon's upgrade is not blalanced. The second upgrade is better than the fifth one and the upgrade after the aa-12 all of the weapons does not work, i only see a hand not a gun. This is the order i think it should go: 1. Dogs 2. Normal zombie mix with dogs 3. Crawing Zombie 4. Flame zomie 5. Hell zombie 6. A big one - weaken with explosive and knife 7. Normal zombie mix with dog and flame - triple the amount in the second wave 8. Crawing Zombie- triple of the third wave 9. Hell zombie - triple of the fifth wave 10. Normal zombie mix with dog and flame - fifiple the amount in the second wave 11. Last big one - weaken with explosive and knife
  13. Chappie i guess you never play rotu before. When you die, last stand stay forever until the wave end and you can be recheive by a player. If all the players went to last stand, the map will end and we need to vote for another map. Bugs: Claymore don't work, the map won't end when all the people went to last stand, the assassin can't be invisible lol. Comments: This mod is wayyyyyyy to hard than the other rotu, I can finish the whole 11 waves but i can't even past wave 5 in this mod. Cheaper exploding barrels. Barrels are way too expensive, exploding barrels helps alot if every one in the team buys barrels and build a circle we will definably win. knife can kill a zombie with one knife Hey fishman can you post the weapons upgrade list I guess messed up which class had which weapon
  14. THESE GUYS USE THE TUBE TO KILL THE MOST PEOPLE IN THE SERVER, SO BLAME THEM lol
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