I was searching the web for new mods and came across this one that I don't think we've tried before. Let me know your thoughts and if I should set up a server
Kill the King:
Basically this gametype is a mix of different mods like VIP, Zombie and Gungame.
One team, the guards, have the target to protect their king so he will not be killed by the opponent team.
The other team, the assassins, have the target to eliminate the opponents king within the roundtime.
The Teams:
King (leader of the guards):
- Objective: Surviving the round
- Weapons: Depending on the server setting, by default a shotgun and a .44 Magnum
- Health: Depending on the server setting, by default 300
- Speed: 0.9, with the bought perk 1
- The ammo of his weapons will increase when he is getting a kill with it
Guards:
- Objective: Protecting the king from getting killed by the assassins
- Weapons: Guards start with a pistol, their weapon will be replaced when they get kills
- Health: 100
- Speed: 1
- Killstreaks: 1.Fast Reloading, 2.RC-XD, 3.Poison, 4.Airstrike, 5.Mortars, 6.Gunner in a helicopter, 7.AC130
- If a guard gets shot by an Assassin he will respawn as an Assassin.
The Terminator:
- Weapons: A Minigun
- Health: Depending on the server setting, by default 300
- Speed: 1, but he's unable to sprint
VIP's (only as guards):
- Increased health (+20 hp)
- An RPGs at start of the round
- Abillity to revive themselves
Assassins:
- Objective: Killing the king
- Weapons: Normal Assassins do spawn randomly with an Intervention, a R700, a Mosin Nagat or a Knife,
The first Assassind weapon are depending on the server setting, by default it's a Crossbow (also explosive bolts) and a Mosin Nagat.
- Health: 100
- Speed: Scope 1, Rifle 1.05, Knife 1.15
- Killstreaks: 1.Throwable Knifes, 2.Silenced M21
The Dog:
- Weapons: A Bite (Damage depends on server setting)
- Health: Depending on the server setting, by default 100
- Speed: 1.3