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刀evious

+ COD4 Moderator
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Everything posted by 刀evious

  1. lol yeah I got that covered, I meant a whole nother location for the next one/
  2. Something else I'm working on. Anyone have any unique places or ideas in mind?
  3. on a test server @ devioustest.game.nfoservers.com:28960
  4. Version 1.1

    8 downloads

    small town with 2 destroyable houses and moving tanks
  5. That would be tits! Wish I knew more about it.
  6. I've been working at it. Found the hard limits pretty fast. I had to rebuild using much larger pieces. I think I could add 2 maybe 3 buildings in a realistic map.
  7. Has anyone ever tried to make a full building like this? Thoughts on how it would play out?
  8. I can't reply to that topic, only admin.   

    I'm not sure how LOCO did it.  but I'm guessing he had to do it by server-side scripting.   You can't edit someone else's map without the .map files

    I'm about 95% sure I could figure it out, but I'd need access to the server and a test server to make sure it works first.

    I also think we could have a lil fun with it too.   When people try to get to these areas.  we can take their weapons, add a msg that tells on them, kill them, warp them somewhere else and/or freeze them there for a few seconds.  

    1. Ruggerxi

      Ruggerxi

      I will get a server setup for you to test it out on. I will send you a pm with details

       

  9. Might be the craziest looking .map file I've done. I can't even see my selected brush anymore. All the glass is breakable, and everything on it falls. Unless there is a must have repair. I'm calling it the final version.
  10. @WldPenguin gave me a great idea about having breakable glass while we were testing this map out on the server. Just having the glass break isn't good enough for me. I want the things to fall and kill you too, so I'm going to be working on that for a while. check out the vid of the one section I built and finally got scripted right. Since I can't really scale the map down, I decided to also spread the spawn points out a bit to make getting out of the spawns a bit easier. they will still be at each end but spaced out evenly from the back to the center of the map. I thought about some teleports, but I feel working into the other spawn should take some work, not just a warp. If I can figure something out, I may add some.
  11. Thanks for everything Rugger!
  12. @Merlin007 raised up those walls to avoid getting out.
  13. Man i agree. I get absolutely smoked playing this or the newer cod's. I'm no slouch with FPS's, but the cross play has ruined it for PC players.
  14. Really appreciate the feedback from people. Wish I would have made it a lil smaller overall, trying to scale it down now crashes my editor. Some of these signs came out great too, if ya didn't catch em in game here are a few
  15. Decals really bring the maps to life. I would definitely turn them on, you are missing 3/4 of the textures. honestly, I used to i play with mine off too but, if the mapper used a dec for a wall it'll make them invisible to you. r_drawDecals i think is the command.
  16. Thanks merlin007, I'll get er fixed up. Do you not have decals turned on?
  17. SWEET! Yes, thank you again srt, and you too totty for the kind words.
  18. I tried again. I ripped the heli paths out of an old map I did that I think works. After doing it I guess I could have got them from a stock map. but I believe the heli is fixed....
  19. damnit, the heli always gives me problems. well most of it is fixed.
  20. I think everything has been fixed that was mentioned. file has been updated
  21. Got the roof fixed, and just found the bad spawn. I also think the heli might actually work too. recompiling it now.
  22. It might work now? I can't seem to load bots on any of my mods.
  23. ahh shit, I broke the map, lol. I think I got it figured out tho, will find out shortly. This 20 min compile time sucks.
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