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刀evious

+ COD4 Moderator
  • Posts

    544
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刀evious last won the day on August 26

刀evious had the most liked content!

About 刀evious

  • Birthday 03/21/1982

External Contact

  • Steam ID
    n2n_shadow
  • Origin
    n2n_shadow

Profile Information

  • Gender
    Male
  • Location
    PA
  • Interests
    Mechanics, Carpentry, Art, Gaming, Titties n Ass

Game Integration

  • Game Alias's
    刀evious

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19623 profile views

刀evious's Achievements

  1. Ahh shit, anyone got some more of those points kicking around. I may have a fake gambling problem
  2. they are getting there
  3. I do have a sever kinda setup but it is more for testing map blocks i put in. Maybe I can get @Ruggerxi to set it up. I got a lot of projects in the works.
  4. For what I use it for. Initially, Sol is better than Fable, but I used it a lot more too, so it had training. I had to fight with Fable to get things right, but it was much faster. Now that Fable has done more work for me, it is getting better. It has figured out thing's Sol could not. Now Astra, from my limited use is much better. It has figured things out in a day, that I had sol on for a week. It seems to be a lot better, but my plan got me 1 full day of usage for the week, so I have to limit it to hard tasks.
  5. thanks for the feedback. It's a stock infinite warfare map that I ported. I might beable to open it up a bit more.
  6. Thank you sir!
  7. This map had some bugs that needed work. They have been fixed. @Ruggerxi I'd love to give this one a try
  8. sure bud which one? here is greenband
  9. I also got a few others in the works too. they need a lot yet skyway, a remake of terminal. nuketown x greenband is much further along.
  10. Been using mostly sol and fable, just got updated to astra tho.
  11. You described it pretty much exactly right. The only pointers I could really give you is, group the models into your xmodel. you can't get around the 1000 model cap, so group them into less x models. you can also call models from the main .ff and the _load.ff. Splitting the .ff's lets the linker load more model verts without overflowing the 32mb linker cap.
  12. Well some people hate AI but I'm pretty impressed. I can now create model groups from some newer cod maps and import them into radiant. Clowntown was the first try, and i think it looks pretty good but not perfect. I still need to recreate the player collision and do a lot of manual stuff but I plan on doing several more maps. here are some screenshots of the next one. It still needs work, but hot damn.
  13. It's ready for a test run.
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