Conquest works, because of how we had the overhead map setup with tickets=troops. We have every single map in the maplist assigned to a territory, depending on where the attacking general attacks, we roll a dice, and pick from a map in the maplist at that territory.
We were going to try to do people in the same teams everytime we play, but we don't have enough people who can make it each time to be able to do that currently. Originally the general was supposed to a Commander, but I think there are issues with commander working on a private server, plus a commander when teams are 5 vs 5 doesnt work that well.
The reason we had the communication set up like that is because it is supposed to be chain of command style. General doles out orders to squad leaders, and squad leaders announce to their team.
The first time the teams were mostly randomly generated, but this time because so few people showed up we just took turns picking. i could have had cats on my team, but i chose people i have been playing with more often. and i think the teams for the most part were pretty even. I actually surprised myself at how well i was doing against people who i consider more technically skilled at the game.
two squads of 5 on each team would be fantastic, but that would require twice as many players as showed up this previous round.