beNT
**- Inactive Registered Users-
Posts
6 -
Joined
-
Last visited
Never -
Donations
0.00 USD -
Points
0 [ Donate ]
beNT's Achievements
-
TheLastColdBeer started following beNT
-
pitbullpete started following beNT
-
Ace Mod Over Ran by Spawn Killing Campers
beNT replied to Tao Warrior's topic in Call of Duty 4's Call Of Duty 4 Discussion
I've ran 2 servers and 2 clans paid for by myself rented from iggy. Organized and played in matches, created custom player model and skins as well as designed maps from scratch. Even started coding for my own mod but ended up writing scripts for the game. HalfLife game servers slowed down after the birth of STEAM so I stopped managing the clan. There is to much politics and dictators in clans so I stay solo. -
Ace Mod Over Ran by Spawn Killing Campers
beNT replied to Tao Warrior's topic in Call of Duty 4's Call Of Duty 4 Discussion
r unning for 4 seconds with spawn protection is a problem, because once you take a step you have a fighting chance to protect yourself. -
Ace Mod Over Ran by Spawn Killing Campers
beNT replied to Tao Warrior's topic in Call of Duty 4's Call Of Duty 4 Discussion
spawn protection disables when you move but that is where the problem is. It does not disable correctly. If you take one step then you also have a fighting chance. -
Ace Mod Over Ran by Spawn Killing Campers
beNT replied to Tao Warrior's topic in Call of Duty 4's Call Of Duty 4 Discussion
?The spawn protection works only when a player does not move or shoot. But the glitch part is when a player moves without shooting the protection disable feature is slow. So it ends up not disabling until the 4 second time period. -
Ace Mod Over Ran by Spawn Killing Campers
beNT replied to Tao Warrior's topic in Call of Duty 4's Call Of Duty 4 Discussion
The solution for this issue is very simple but over looked. The problem is not the players but a few key items ran in the "ACE MOD". First off the server can host 22 players but the server is running maps that are designed for way less players. A few maps in the cycle now are 8 player max maps. Designed with maybe 10 - 12 spawn points. Secondly there is the "revenge spawn" factor. You spawn in the same area in which you died, then you kill and they do the same. What happens is everyone is spawning on top of each other and in some cases the entire other side of the map is not being used. Solution IMO would be to always select large maps made for large amount of players or minimize the amount of player allowed on ACE MOD at once and disable the revenge spawn. Just to add. The spawn protection is glitchie. If you notice in game when you spawn at the top of your screen you'll see "Spawn Protection Enabled". Once you move it suppose to disable but there is a delay for about 4 second or what ever the spawn protection settings are. You'll see at the top of your screen where it says " Spawn Protection Disabled". This 4 second period you are bullet-proof. I see players spawn in, switch to pistol and sprint run. You can unload a clip into them and but they are protected. The spawn protection needs to be set at 1 or 2 seconds. Spawn Camping: If a player does not have a fighting chance. If you spawn in a room, walk out of that room and get shot then you had a fighting chance. If you spawn in and a player has cross hairs bearing on the spawn point then that's spawn camping. Spawn Raping: Moving between areas bearing your cross hairs on spawns. -
I live in Tampa Bay and can get whatever you need. Just caught some 45lbs RED DRUMM last night.