Ruggerxi
For the new 1.4 mw2 mod, this is not a server issue, its a MOD issue. The mod maker has been into our with with us when it happens and is working on getting the problem resolved. The only way to fix this problem right now would be to change the mod back to the old MW V2 mod.
Hi all, my first post.
I just want to give a brief description of a couple of the problems the 1.4 server occasionally experiences. The main CI looks like it might be caused by a timing issue with the way the iceberg model is handled and an array that holds the other frozen players on the team. Previously there were two models, one blue and one red. To help with xmodel limits and allow more room for new things they were combined into one model with two parts. The part shown depends on the team.
Hopefully a freezetag game file with a hotfix on the server will take care of it until the next revision is out. As a last resort it will go back to two models and if limits are an issue we will figure something out to compensate. Also, I was just told the sentry goes after frozen players and it will be fixed as soon as we can. I've loved freezetag since playing it in UT2K4 and want it to work.
Another seems to be an oversight in the menu where the grey pistol attachment buttons should not respond to the Desert Eagle. The loadout is looking for an attachment that doesnt exist so it gets stuck in a fast loop it cant get out of. It lags the server until the loop is killed. It is a common problem and usually just requires a short delay so it doesnt overload the server. But in this case the loop itself shouldnt even work.
We do greatly appreciate putting up with the bugs and also the help in finding them to squash them dead.