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Sammy

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Everything posted by Sammy

  1. Nothing was changed in terms of accuracy or damage for the sniper rifles compared to stock. All settings are the same. Maybe in the mod they should be changed to the long range + no sway versions that are typically used in sniper servers? It is well known that in general sniper rifle accuracy in cod4 is buggy to begin with. I must agree countless times perfect shots dont hit a thing. That includes both mods and stock equally.
  2. Setting clay counts after using RC seems to work without problems. But it looks like after RC respawn a clay model (or a Betty, not sure what the server has) is reattached to the player body on the hip even if both clays are planted already and there is no inventory. Might simply be doing things in the wrong order and setting clay count needs to be done differently.
  3. Beta issues I am sure. Rewrote the telefrag so that the RC player should respawn at a normal spawn point instead. But want to do some more testing. Also a few other things. My goal is to fix as many as I can today and get a new mod ff to Rugger this evening. It likely wont fix all the problems but hopefully improve things. Couple questions: Do many players use the crossbow? Has anybody used the RC or another like it while you have active clays or c4 planted?
  4. Actually forgot to add... the main reason why it wouldnt work in cod4 is because it could be thrown outside of the map. Or if thrown carefully enough can get you in tall places you shouldnt be on.
  5. I saw a question on one of the vids. Telefragging has been around a long time as a way to deal with teleporting into another player. But in Unreal it was also a fun weapon. You throw a Translocator (think of throwing a grenade that looks like a frisbee) at the enemies feet. Then immediately teleport right where he is standing. The enemy is killed. Great fun. It could be done in cod4, and actually may already have been, but is outside of the realm of a modern day combat game.
  6. Yes the car has a delay so the player cant still run while activating the laptop. Messes up the respawn location a little otherwise. However it can be shortened a little bit if everyone wants it to be and I am pretty sure it shouldnt hurt anything. For the issue with everyone respawning, if anyone knows when that happens is it always accompanied with a telefragged message? Might be related and I will look into that today. Telefragging was added to deal with the rare circumstance when another player is standing on the location where the RC player respawns at. Otherwise there would be two players inside of each other and they would get stuck. Opinion: in such a situation who should be respawned at a team spawn point? The RC player or the other player standing there?
  7. The only 'shoot through bubble' I have found so far in testing was related to the care package. So certainly sounds like something else is amis. For those that are able to do this do you have your weapons immediately or are they dropped? If dropped, are you able to pick them up again?
  8. You mean everyone in the game spontaneously respawned from wherever they were on the map? That is weird to say the least.
  9. Does it say weapon mismatch or something like that?
  10. google in this map on the new server mp_grange I fell under the map.. Interesting. Did it happen while running around or after you were frozen? That might actually be the cause of one of the errors. If you suicide then a 'body' is created but in this case it likely never hit anything to stop it. No ground obviously.
  11. CobraBites the map i saw the guy walk out of bubble on was al label or something to that nature Was he ever actually frozen in place?
  12. The Flush Goodtimes map has a mismatch error after each round... Thx, Flushy That bug seems to be happening more often lately but if I am correct its a common problem with quite a few custom maps and with all mods that have custom weapons.
  13. Exe So.. I got a strange bug Sammy : 2v2 on the map, I launch the predator (5kills) at the beginning of the round and killed the two only ennemies on one shoot, end of the round. Then, at the beginning of the next round, I could run/fire like usual ingame but I had black and white mod on my screen, exactly like it was when I sniped the map from the sky with the predator ^^ Ok thx. Old problem that seems to never die and keeps coming back. Looks to be 'round-based' specific and only happens if predator makes the final kill. I am wondering what would happen if RC or Hammer makes the final kill also. If anyone manages to do this let me know.
  14. Aw shoot. Yes there is a small bug with spawn protection visibility after using RC and the other remote streaks. Thx for the info.
  15. Mininuke requires LOS checks from the point of the blast as the stock airstrike does for direct damage. However radiation effects will pass through walls. It is similar to the tac nuke strike but not as strong and more localized. If you are suffering its effects you are shocked and lose 4 pts of health per second. How long it lasts depends on distance from the blast. As in the tac nuke radiation affects friendlies but can be set so the effects only last 1/2 as long.
  16. I will check the RC. As for seeing a spawn protected player that is an OW sever setting and invisibility is off by default. So a simple config fix.
  17. Well woke up and my first batch of beta errors to hunt down. Thx for testing. Using a streak weapon does not reset it. Only death. Or at least it shouldnt. So there should be no problem for example using the RC, getting two more kills for the airstrike, and then calling that in also. Is the effect you are seeing that after using the RC the counter is reset, even when not killed? A couple models for player weapons were changed but the various stats controlling how they work were not. Range, sway, accuracy etc unchanged.
  18. Clay timer is standard 3/4 of a second as in stock cod4. But if comparing to mw2 the timer in that game is 1/2 of a second. If the consensus is that 3/4 is too slow let Rugger know. I think the stock timer in BO was raised back to 3/4 but I dont know what it is in mw3. If you mean literally 20 seconds its highly possible that the first person to run by it had Stealth. In which case he did not actually trip the clay. Or another is that when the first person ran by the clay was disabled by emp at the time. For UAV I will see if I can get on the server tomorrow and try things out. Hopefully I will be good enough to get a 3-streak.
  19. Just to clarify I must say the mod is Sledgehammers and is the project leader. But a few people have been working on 1.4 for 6 months now. I am truly hoping all the known issues from the last official release (or at least most) have been fixed. But Murphy's Law being what it is there is no guarantee without lots of good beta testing and as Rugger posted please let me know of any issues and any pertinent information about what happened. I look forward to getting my ass kicked soon. Add: If you can, test the Snatch and Grab perk. Defrost time was added to it to work the same as objectives but has not been tested in a large environment with many players. It may not actually be good for gameplay, I dont know. But it does reward players who choose it instead of Stopping Power etc. Might be a good perk to have if your team is losing in a big way.
  20. Not a fix for the issue but if the download gets stuck again open console and try typing /disconnect instead of force quiting
  21. Well thats true. Paying for things does have its little advantages. It has been a long time since I was in a clan so I suppose I have a different perspective these days. Anyways, yes that can be set up by using clan tags in the name... which is easiest. Or you can use guids... which is more complicated and harder to maintain. Those are typically reserved for admins that would be given priority over clan tags.
  22. Open Warfare has a system for that. It keeps an open slot ( 31 slots on a 30 player server ) to allow someone to join. Every couple seconds it checks to see if there are 31 players. If there are, and that player is a clan member (using guid checks), then a random non-clan player is kicked or redirected to another server. So it is then 30 players again. But IMHO it is a bad idea. Better to have "members only" nights. Kicking players who have done nothing wrong on a public server looks bad on the server and its members. It only says some people are more equal than others.
  23. It's a bit of a pain but you can use a MAC filter. That should remove any possibility of an outsider of logging onto your network. And no that doesnt mean keeping out Apple products. edit: ooops, someone beat me to it.
  24. Yup sometimes that is hard to do and only lots of playing, and players, can narrow things down. So it is with 100 million dollar games. So it is with mods made on home computers. Something to keep track of and I will be looking out for it to see if anything like it happens here. Thx. edit: re Semtex: I assume you mean you didnt throw one yet you got killed by one. Also that the printline had the kill icon and yourself but no killer? I am wondering if when that happened the nade was actually stuck to someone. There were a couple issues with that and perhaps the identity of the killer wasnt being sent for some reason.
  25. Boomer spam spam and spam brought to you by the BBC Lovely spam... wonderful spam.
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