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Sammy

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Everything posted by Sammy

  1. The game requires a player to be visible to show the usual name over him. In the case of the RC the actual player body is hidden and everyone sees a proxy of sorts. I can add a friendly team headicon to it instead of a blinking light and see how that works.
  2. That will be fixed. Thought it was until I tried to defrost with it yesterday. The 'use' key is the built in zoom method and 'melee' is the zoom out that OW used. Also, I have found that binding in/out to the scroll wheel is very convenient.
  3. Its three mainly because things were pretty much kept as they are in BO + MW2, more or less, but not exact because several weapons are different. Yes its relatively easy to get for some people. But not so much for others... like me. Then again UAV will usually get the team more kills than the RC. So while annoying you are more likely to get shot than blown up. But yes you are right. Everyone is entitled to their opinion. Not everyone likes the idea of 3X streaks either and some prefer the mayhem of MW2.
  4. Hmmmm, you should be visible if there is no spawn protection. In which case you should be quite killable, so to speak. Otherwise it should operate like normal spawn protection. I was just about to compile another mod ff update to fix a couple bugs but I will look into that first. Ah well. edit: Yup ok found the bug. Thx.
  5. Yup LR snipers seem to work well. As evidenced by my 5-23 score when mostly I just hung back as far as I could while still maintaining some visibility. There were a few times where perfect shots on unmoving targets didnt hit anything at all, or at least seemed that way, but many looked to be related to blocking volumes or similar things. However I agree the map today... I forget the name... was really long at 10 minutes. It did not really allow for much advancing to overpower the enemy. So in that particular case the goal was more of a 'best score' map than freezing everybody to win the round. Any ideas on how to customize things for maps like that? Personally I like the variety. Also, at one point I was near an enemy RC but it seemed to 'stutter' or lag. I was able to shoot it thankfully before it got me. Is the RC lagging at all or was that just me?
  6. Is that mp_blackrock? Had that in my usermaps and tried to run it locally but it was missing a loadscreen. Curious since I dont actually remember downloading it myself and I figure a server that had it in the rotation would be fine.
  7. Do you mean when you jump the weapons are taken away, so to speak? Or only after the second jump? There are a couple types of anti bunny hopping built into OW.
  8. RC sound distance is 1000 game units radius. And at that range the sound is pretty low. In terms of Convoy that is about half the distance between the tanks and team spawn areas. Still too far?
  9. Ok thx for that. There is a built in function for telefrag checks, and is used at the beginning of the round for example so each person has his own spawn. Or best that can be done with large teams. But... dummy that I am... I didnt realize that the checks didnt actually tell which player was in the way. Just that someone was there. So voila, everyone is respawned. I really appreciate all the debugging help.
  10. Nothing was changed in terms of accuracy or damage for the sniper rifles compared to stock. All settings are the same. Maybe in the mod they should be changed to the long range + no sway versions that are typically used in sniper servers? It is well known that in general sniper rifle accuracy in cod4 is buggy to begin with. I must agree countless times perfect shots dont hit a thing. That includes both mods and stock equally.
  11. Setting clay counts after using RC seems to work without problems. But it looks like after RC respawn a clay model (or a Betty, not sure what the server has) is reattached to the player body on the hip even if both clays are planted already and there is no inventory. Might simply be doing things in the wrong order and setting clay count needs to be done differently.
  12. Beta issues I am sure. Rewrote the telefrag so that the RC player should respawn at a normal spawn point instead. But want to do some more testing. Also a few other things. My goal is to fix as many as I can today and get a new mod ff to Rugger this evening. It likely wont fix all the problems but hopefully improve things. Couple questions: Do many players use the crossbow? Has anybody used the RC or another like it while you have active clays or c4 planted?
  13. Actually forgot to add... the main reason why it wouldnt work in cod4 is because it could be thrown outside of the map. Or if thrown carefully enough can get you in tall places you shouldnt be on.
  14. I saw a question on one of the vids. Telefragging has been around a long time as a way to deal with teleporting into another player. But in Unreal it was also a fun weapon. You throw a Translocator (think of throwing a grenade that looks like a frisbee) at the enemies feet. Then immediately teleport right where he is standing. The enemy is killed. Great fun. It could be done in cod4, and actually may already have been, but is outside of the realm of a modern day combat game.
  15. Yes the car has a delay so the player cant still run while activating the laptop. Messes up the respawn location a little otherwise. However it can be shortened a little bit if everyone wants it to be and I am pretty sure it shouldnt hurt anything. For the issue with everyone respawning, if anyone knows when that happens is it always accompanied with a telefragged message? Might be related and I will look into that today. Telefragging was added to deal with the rare circumstance when another player is standing on the location where the RC player respawns at. Otherwise there would be two players inside of each other and they would get stuck. Opinion: in such a situation who should be respawned at a team spawn point? The RC player or the other player standing there?
  16. The only 'shoot through bubble' I have found so far in testing was related to the care package. So certainly sounds like something else is amis. For those that are able to do this do you have your weapons immediately or are they dropped? If dropped, are you able to pick them up again?
  17. You mean everyone in the game spontaneously respawned from wherever they were on the map? That is weird to say the least.
  18. Does it say weapon mismatch or something like that?
  19. google in this map on the new server mp_grange I fell under the map.. Interesting. Did it happen while running around or after you were frozen? That might actually be the cause of one of the errors. If you suicide then a 'body' is created but in this case it likely never hit anything to stop it. No ground obviously.
  20. CobraBites the map i saw the guy walk out of bubble on was al label or something to that nature Was he ever actually frozen in place?
  21. The Flush Goodtimes map has a mismatch error after each round... Thx, Flushy That bug seems to be happening more often lately but if I am correct its a common problem with quite a few custom maps and with all mods that have custom weapons.
  22. Exe So.. I got a strange bug Sammy : 2v2 on the map, I launch the predator (5kills) at the beginning of the round and killed the two only ennemies on one shoot, end of the round. Then, at the beginning of the next round, I could run/fire like usual ingame but I had black and white mod on my screen, exactly like it was when I sniped the map from the sky with the predator ^^ Ok thx. Old problem that seems to never die and keeps coming back. Looks to be 'round-based' specific and only happens if predator makes the final kill. I am wondering what would happen if RC or Hammer makes the final kill also. If anyone manages to do this let me know.
  23. Aw shoot. Yes there is a small bug with spawn protection visibility after using RC and the other remote streaks. Thx for the info.
  24. Mininuke requires LOS checks from the point of the blast as the stock airstrike does for direct damage. However radiation effects will pass through walls. It is similar to the tac nuke strike but not as strong and more localized. If you are suffering its effects you are shocked and lose 4 pts of health per second. How long it lasts depends on distance from the blast. As in the tac nuke radiation affects friendlies but can be set so the effects only last 1/2 as long.
  25. I will check the RC. As for seeing a spawn protected player that is an OW sever setting and invisibility is off by default. So a simple config fix.
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