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Ruggerxi

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Everything posted by Ruggerxi

  1. 126 downloads

    Mod By: Joker, Patmansan and the Extreme+ team Website: mycallofduty.com and http://www.patmansan.com/smf/ ADDITIONS: Added: female model Diana (playercontrol.cfg). Added: gunship (like the AC130 in X4) (wmdcontrol.cfg). Added: gunship kills and deaths on statsboard. Added: gunship status icon (see status icon control for ranksystem). Added: mod is sv_fps friendly now. Supports sv_fps from 10 to 1000. Added: if mbots and Diana enabled, 25% chance an mbot will be female model. Added: variable to move map vote to right (like statsboard). Added: crybaby punishment (eXtreme+ RCON player control). Added: possibility to run ranksystem without WMD (ex_rank_wmdtype in ranksystem.cfg changed!). Added: option to upgrade or downgrade WMD when rank changes. Added: switch to enable or disable killtriggers (security.cfg). Added: meatbot control in eXtreme+ RCON menu (instead of script control). Added: command monitor "switch side" procedure also handles bots now. Added: option to allow clan members to select team in autoassign mode 2. Added: flag recover time to ihtf (scr_ihtf_flagrecovertime). Added: possibility to have knife as secondary weapon on pistol-only class. Added: option to turn off voiceover on CTF, CTFB and RBCTF flag events (gametypes.cfg). Added: better callvote control, incl. menu blocking if disabled (serversettings.cfg). Added: bleeding shock controlled by setting (healthcontrol.cfg). Added: ability to save sniper zoom levels into server memory file. Added: more cinematic intro control (play once, play on connect only, play always). Added: flag captures and flag returns on statsboard. Added: intermission time setting (serversettings.cfg). Added: option to show/skip statsboard when using cmd monitor "set endmap" (monitoring.cfg). Added: drop flag feature (holding MELEE and pressing USE) (gametypes.cfg). Added: option to add radio spawnpoints (maps\mp\gametypes\_mapsetup_chq_hq.gsc for CHQ and HQ). Added: eXtreme+ RCON can cache the PIN to avoid re-entry after map changes. Added: weather effects (rain or snow) on stock and custom maps. Added: option to hide objectives when in killcam mode. Added: status icon for "in jail" (LIB). Added: status icons control for ranksystem (ranksystem.cfg). Added: flag position adjustment to fix hidden flag bug on linux. CHANGED AREAS: Changed: wmdcontrol.cfg cleanup; moved rank system related settings to ranksystem.cfg. Changed: interface enhancements rcon menu. Changed: general code and cfg cleanup; better weapon precache management. Changed: add to favorites now visible after connecting (not only after spawning). Changed: default setting for damage log lines is now OFF (serversettings.cfg). Changed: removed code that blocked switching to spectators in esd, lms, lts, rbcnq, rbctf, sd. Changed: auto-pickup of dropped weapon when drop is not allowed (sidearm or enemy weapon pickup). Changed: default MaxAmmo restored for all weapon files. For 999 MaxAmmo, apply the maxammo mod. Changed: possibility for pistol-only class with knife sidearm (not vice versa). Changed: frag and smoke randomizer does not give a minimum of 1 anymore. Changed: ranksystem demotion can now take away (some) nades and landmines (ranksystem.cfg). Changed: improvements in mbot code. Changed: replaced cl_stance command and menus bind, stand, crouch, prone, redirect by clientcmd.menu. Changed: moved _landmines.gsc to extreme folder (now _ex_landmines.gsc). Changed: moved _redirect.gsc to extreme folder (now _ex_redirect.gsc). Changed: moved _switch_scopezoom.gsc to extreme folder (now _ex_longrange.gsc). Changed: combined _ex_longrange.gsc and _ex_longrange_hitloc.gsc. Changed: combined _ex_mbot.gsc and dumb bots code (maps\mp\gametype\_teams.gsc) in _ex_bots.gsc. Changed: moved a couple of procedure calls from game type scripts to _ex_varcache and _ex_main. Changed: removed bleed message HUD elements and localized strings (only iprintln/iprintlnbold now). Changed: removed MW from sniper zoom levels, because they took LR settings anyway. Changed: new memory system, combining all memory files into one (added _ex_memory.gsc). Changed: enhanced command monitor "set endmap" (now displays scoreboard). Changed: ex_endmusic_time obsolete. See intermission time in serversettings.cfg. Changed: firstblood.str incorporated into obituary.str. Changed: removed gweapon.str. Now works with usingAn() function and weapon.str. Changed: HTF waypoint and objective management. Changed: renamed maps\mp\gametypes\_mapsetup.gsc to _mapsetup_dom_ons.gsc (DOM and ONS). Changed: renamed maps\mp\gametypes\_mapzones.gsc to _mapsetup_tkoth.gsc (TKOTH). Changed: status icons control defaults to NOT show rank system icons on specific game types. Changed: map and playarea dimensions are now in game[] vars (no recalc on round based games). Changed: all wait statements now have their time value checked for FPS adjustment. FIXED AREAS: Fixed: obituary missing BAZOOKATK_MSG_1 (was duplicate BAZOOKA_MSG_1). Fixed: obituary "using a brick" message on WMD team kills. Fixed: default setting for ex_hqpoints_playerneut and ex_hqpoints_playercap in cfg wrong (2). Fixed: default setting for rank system related vars from wmdcontrol.cfg. Fixed: preset rank max in _ex_security was 12 instead of 8. Fixed: mbots respect nade settings now. Fixed: mbots weapon g43_sniper_bot had adsOverlayShader set to "70%" Fixed: wrong message when changing mbot speed ("skill" instead of "speed"). Fixed: invalid soundalias for bleed sounds "generic_pain" (mode 1). Fixed: pain and death sounds not always playing (randomInt base 0 instead of base 1). Fixed: ammo hud always red, indicating low ammo (related to MaxAmmo setting; see maxammo mod). Fixed: weapon class enabled without sidearm: secondary to primary swap gave full ammo. Fixed: ex_bleedmsg mode 2 and 3 were mixed up. Fixed: got rid of some localized string errors. Fixed: blood-on-screen errors when pop helmet enabled and blood on screen disabled. Fixed: mbot mode will stay ON in developer mode on unsupported maps. RELEASE NOTES: Do not copy over scripts or configuration files from older versions! If you want to enable the following features, you MUST download the OPTIONAL MODIFICATIONS too: - Camouflage Uniforms (playercontrol.cfg) - Blood (Gore) - Female model Diana (playercontrol.cfg) - Gunship (wmdcontrol.cfg) - Jukebox (jukebox.cfg) - Long Range Rifles (weaponcontrol.cfg) - Map Vote Thumbnails (mapcontrol.cfg) - MeatBots (serversetting.cfg) - Modern weapons (weaponcontrol.cfg) Do not turn on these features unless you have the required optional modifications downloaded, integrated and uploaded to the fs_game folder on your server. If you fail to do so, the features will not work properly and (most likely) crash your server! Instructions on how to enable the optional mods are included in the archive. If you put more than 64 maps on the server (use the map rotation stacker feature for that), the map name will not display right. It will display the long name, like mp_gob_rats, instead of Gob Rats. There is an arena file limit in the game that we have no control over. The server will work though. The cinematic intro is a last minute addition which has not been tested thoroughly. If you experience startup, lockup or timing problems (client side), please disable this feature in miscfeatures.cfg, and try again. Some of the modern weapons models are still misaligned. Nothing we can do about it. Hope you all enjoy it!
  2. 122 downloads

    Mod by: Joker, Patmansan and the Extreme+ team Website: mycallofduty.com & http://www.patmansan.com/smf/ Added: arcade style HUD points. Points added will flash on screen. Added: end-of-game map vote reverse list mode. Added: end-of-game map vote thumbnail system (requires thumbnail pack). Added: bonus points for flag actions (CTF / CTFB / RBCTF). Added: bonus points for killing spree (6 levels). Added: knife only class. Added: classes for modern weapons. Added: modern long range sniper weapons. Added: detailed spawn protection info on HUD (monitoring.cfg). Added: fireworks flare type for the holidays. Added: camo uniform for each team (optional mod; model limiter 1). Added: camping range check. Players have to clear a pre-defined area. Added: random parachutes (meaning of ex_parachutes changed in playercontrol.cfg). Added: jukebox extension to allow player-specific tracks (now optional mod). Added: dead player rise fx (in addition to sink fx). Added: automatic auto-assign, optionally with predefined clan team. Added: clan versus non-clan mode. Switchable via eXtreme RCON (playercontrol.cfg). Added: exclude clan members from team balancing (only clantag 1; clancontrol.cfg). Added: nade monitor: nades can trigger tripwires and landmines. Added: nade monitor: nades can explode on impact (hold USE when throwing). Added: nade monitor: limit smoke nades active on map. Added: tripwires can trigger landmines and other tripwires. Added: landmines can trigger tripwires and other landmines. Added: rank system: option to show chevron only, or chevron and text (ranksystem.cfg). Added: ability to add spawn points to a map. Added: spawn delay for all game types, except DM, HM, LMS, LTS and SD. Added: bonus points for kamikaze (gametypes.cfg). Added: ready-up for all game types, except LMS (which is incompatible). Added: configurable team balance delay. Added: TKOTH: score limit and points for capture, takeover and hold. Added: instant detonation setting for minefields (weaponcontrol.cfg). Added: MeatBot (mbot) integration (optional mod; serversettings.cfg). Added: flag announcer for CTF, CTFB and RBCTF. Added: made weapon drop on fall var controlled (ex_droponfall; playercontrol.cfg). Added: weapon limiter can optionally limit per team (weaponcontrol.cfg). Added: weapons on back when secondary weapon system is turned off (playercontrol.cfg). Added: vars to exclude game types from the end-of-map map vote (mapcontrol.cfg). Added: nade fest mode (no weapons; only frag grenades). Added: ability to skip damage lines in log (serversettings.cfg). Added: killing spree ladder sounds (double, triple, multi, etc.) (monitoring.cfg) Added: option to include bonus points when ranking up based on kills/deaths. Added: variable to control connecting and disconnecting messages (miscfeatures.cfg). Added: fully customizable health regen system (delay, rate, heavy breathing). Added: option to show healthbar with COD health regen system. Added: cinematic intro "powered by extreme+" CHANGED AREAS: Changed: game type scripts clean-up. Changed: reworked weapon menu and loadout handlers. Changed: strings from mod.str and welcome.str now in custom.str. Changed: welcome messages as hud elements (top center; not in your face). Changed: score limit minimum 0 to allow never ending map (with time limit 0). Changed: max range for spawn protection set to 999. Changed: allowed to swap sidearm when playing pistol-only class (including enemy weapons). Changed: ex_forceauto to ex_autoassign (playercontrol.cfg). Changed: slightly improved 72% scope overlay for modern sniper weapons. Changed: freed 60 localized strings by removing hud ann. for firstaid and spawnprot. Changed: kick monitor overhaul: inactive (dead) players to spec, then spec to kick. Changed: flag carrier excluded from camping punishment. Changed: drop health queue increased to 8 (was 4). Changed: differentiate between minefields and ambient explosions (radiusDamage). Changed: default settings for ambient fx to optimize out-of-the-box experience. Changed: increased number of server messages to 20. Changed: removed "waiting for players..." loops from DOM and ONS (use ready-up instead). Changed: replaced gtsdelay by ready-up mode 1. Changed: more granular precaching of strings to fight the localized string limit. Changed: LMS: HUD repositioning. Dead players spawn as spec (able to spec duel). Changed: moved GT specific settings from gt_common to gt script to avoid duplicates. Changed: removed logopic feature (top left corner) for consistent clock placement. Changed: removed grace period in round based game types (use ready-up instead). Changed: kick replaced by disconnect for members check, inactivity check and redirect. Changed: global weapon drop override when bots enabled. Changed: moved testclient vars to serversettings.cfg (scr to ex). Changed: eXtreme+ internal debug logging (serversettings.cfg). Changed: removed pistols from modern weapons menu. Modern weapons support classes now. Changed: if modern weapons active, sidearm will be modern too (no ww2 pistols anymore). Changed: replaced self.pers["conquest"] with self.pers["special"] for cnq and rbcnq. Changed: renamed most variables in healthcontrol.cfg for clarity. Changed: blood and gore are now optional (see optional mod pack). FIXED AREAS: Fixed: hud.menu was wrong in initial 2.4 release (already fixed in 2.4 release packages). Fixed: extreme game type description on loadscreen (fix available on request). Fixed: suicide nades exploding when switching teams. Fixed: turrets also had burst mode. Fixed: knives not allowed when using weapon classes other than knife only. Fixed: range hud element not destroyed when killed. Fixed: binoculars had zoom out, but no zoom in (now excluded from zoom code). Fixed: never ending IHTF game type. Fixed: no compass background when compass background changer turned off. Fixed: glock had stock fire sound. Fixed: jukebox not compatible with game type start delay (gtsdelay). Fixed: teambalancing on balanced teams. Fixed: auto-assign not working right sometimes. Fixed: game objects tweaks (missing tower on farmhouse when playing CNQ or RBCNQ). Fixed: some turrets missing in certain game types. Fixed: iprintlnFIXED in RBCTF causing log errors. Fixed: weapon limiter not resetting weapon status. Fixed: team scored point when player is forced to switch team using RCON. Fixed: log errors from unexecuted setweaponarray(). Fixed: DRM map sizing messed up when playing round based game types. Fixed: log errors from LIB game type. Fixed: parachuting into the jail when playing LIB. Fixed: able to throw a nade when jumping in jail (LIB). Fixed: bleeding from friendly fire when turned off or set to reflect. Fixed: log errors from LMS game type. Fixed: pps42 mode icon overlapped healthbar (now disabled). Fixed: consecutive kill not reset when dying from own grenade or ambient fx. Fixed: global reload sound for Dragunov and AK74. Fixed: map vote memory saving procedure unable to get passed first map. Fixed: some HUD elements were (still) misaligned. Fixed: small medi kits don't heal (kits heal 30, 60 and 90 health points now). Fixed: sound issues in DOM and ONS. Fixed: DOM and ONS displaying "Last Round" every round. Fixed: bots stuck as spectator when auto-assign was turned on. Fixed: weapon disable/enable procedures use wrappers to allow stacked calls. Fixed: team points given when healing a teammate (not good for CTF). Fixed: rcon actions from one menu could carry over to next on Apply. Fixed: rotating motd sometimes not rotating. Fixed: built-in nades not removed from maps if restricted. Fixed: error when rotate-if-empty time matches map time limit. Fixed: CNQ objectives HUD (CNQ requires CNQ maps). Fixed: losing weapon when reselecting primary OR secondary (not AND). Fixed: bonus points for ihtf made game last only a minute. Fixed: picking up secondary weapon on class based maps. Now swaps primary. Fixed: overlapping intro music and end-game music/stats music/map vote music. Fixed: wrong player in damage logging for friendly fire settings 2 (stock bug). Fixed: no attacker in damage logging for friendly fire settings 3 (stock bug). Fixed: tripwire progress bar was set to a fixed 5 seconds. RELEASE NOTES: Do not copy over scripts or configuration files from an old version! The Blood (gore) and Jukebox features require integration of an optional mod now. If you want to enable the following features, you MUST download the OPTIONAL MODIFICATIONS too: - Blood (Gore) - Camouflage Uniforms (playercontrol.cfg) - Jukebox - Long Range Rifles - Map Vote Thumbnails - MeatBot Integration (serversetting.cfg) - Modern weapons (weaponcontrol.cfg) Do not turn on these features unless you have the required optional modifications downloaded, integrated and uploaded to the fs_game folder on your server. If you fail to do so, the features will not work properly and (most likely) crash your server! Instructions on how to enable the optional mods are included in the archive. If you put more than 64 maps on the server (use the map rotation stacker feature for that), the map name will not display right. It will display the long name, like mp_gob_rats, instead of Gob Rats. There is an arena file limit in the game that we have no control over. The server will work though. The cinematic intro is a last minute addition which has not been tested thoroughly. If you experience startup, lockup or timing problems (client side), please disable this feature in miscfeatures.cfg, and try again. Some of the modern weapons models are still misaligned. Nothing we can do about it. Hope you all enjoy it!
  3. 290 downloads

    Mod Creator: Bipo & Mark A. Taff, aka |PZA| SPC Taff Change log from 2.2 Enable night vision by default, and at no cost. Note in admin_default.cfg that at least one admin must be defined for the mod to run Fix teleporters and MG+Barrels so they cannot be emplaced too close to a shop or weapons crate. Fix bug where 'Restore Ammo' at shop restored c4, claymores, and tnt, which permitted players to exceed the per-player limits. 'Restore Ammo' now only restores bullets and grenades, as intended. Implement TNT. Make frag grenades hurt final zombie on 'explosives' kill method Added a clan-specific message to the main menu. Configurable in server.cfg. Fix for rare bug where barrels appeared to be 'stuck' to a player after they tried to emplace the barrel. See Issue 6 . Issue where rcon password sometimes changed has been fixed. Add ability to sometimes, always, or never show zombies on the minimap. Configurable in server.cfg Force players to automatically drop a MG+Barrel turret when it runs out of ammo, so their body doesn't become hidden if they don't drop the turret immediately. Fix for an admin sometimes not being recognized as an admin such that they can't open the admin menu. The issue presented itself when multiple admins connected to the game within one second of each other. Reduce start and max ammo for the gold desert eagle from 500 to 250 rounds. Deprecate and remove the 2.1 map voting system Deprecate and remove _zombiescipt2.gsc and _zombiescript - kopie.gsc Increased sv_maptoing dvars to 10, which will allow for about 250 maps Support 12 of the CoD4 built-in maps via UMI--the rest have too many xmodels and will never work with RotU. Enable 'Start New Server' command from RotU menu. You will need a full install of RotU--the files downloaded while playing on someone's server are insufficient. New Unified Mapping Interface (UMI) replaces _zombiescript. Maps written to the _zombiescript interface will continue to work. We can now load maps that require external BTD waypoints and tradespawns. New file rotu_srv_mapdata.iwd holds tradespawn, waypoint, and main script files for non-native RotU maps. I will be writing a wiki tutorial with example files for mappers. New UMI dev functions to convert RotU waypoints to BTD waypoints and vice-versa. New admin development functions that allow an admin to be given, emplace, delete, and pick up weapon and equipment shops. When they are satisfied with the shop locations, 'Save Tradespawns' will write a new tradespawns file to the server log. Support three non-RotU maps via UMI: mp_prunis, mp_burgundy_bulls, and mp_arkona_osg. We are not distributing these maps--just the files we wrote and the data required to make them run in RotU 2.2.1. You can get the maps from the usual places.
  4. 107 downloads

    Reign of the Undead (RotU) version 2.2.0 has been released. RotU is now open-source software, available at no cost. In Novemeber 2012, Bipo, the original developer of RotU, decided to move on to other projects and open-sourced RotU. I stepped in and created RotU 2.2 based on Bipo's released source, and have created the infrastrucure to develop RotU as an open-source community project. I'd like to thank Bipo for his past efforts in developing RotU through version 2.1, and also for his support of my efforts to create this open-source project. The project website is Code.google.com where you can find the source code, binary releases, tutorials, and report bugs. This is a community project, and we welcome additional developers, translators, artists, and map makers. Bipo still graciously maintains a forum at Forum.heavygunz.net for discussion and community support for RotU. The release announcement, including the full changelog, is available at Code.google.com The complete changelog is far too big to include here, but some of the major changes in RotU 2.2 include: Grenade and minigun defense turrets New in-game admin menu Claymores work New zombie types and special wave types Improved wave system New end-game map voting system New warnings system Many bugs and glitches have been eliminated Wave intermission 'Did You Know' messages Minimap shows location of downed players and player-zombies Auto-spawning now works Ability to have up to 175-200 maps available for voting Most maps made for RotU 1.15, 2.0, and 2.1 work All abilites shown in the UI are now implemented Happy zombie killing, Mark A. Taff, aka |PZA| SPC Taff
  5. 27 downloads

    Mod Creator - Bipo What's new: - Dog Zombies - New upgrade and ammo stock system - Updated difficulty settings Zombie health increase works now Dogs make it harder Difficulty doesn't affect friendly fire anymore Difficulty now affects whether you can get interupted by zombies (ammo/revive/healing) - Improved endgame - Last stand bugfixes - Turret bugfixes - Various bugfixes - New special waves!
  6. 519 downloads

    This was translated from hungarian so it might not all make sense By Neon Mod ^ New weapon by Hoek & oma.spencer What's included: -New Cod4 font! 55-New Level! -New hud system. -New character models! New-secondary weapon (Pistol & Knife) -I can only use new weapons! Cod7-Arms! Cod8-Arms! New standard-developing system. -New map (top left corner!) -New Compass (lower left corner!) -Unlock menu. Statistics ESC-menu! Sprint KillStreakok- And now there's talk money and XP (which is buggy and does not have to kill to be that if you upgrade to a finished imposed XP will immediately upolsz.) / rcon xp all - everyone gets +100 XP / rcon xp ID - A player can get 100 + XP / rcon money is - everybody get 1000 cash / rcon penz ID - A player receives Cash in 1000 This should already be seen how much xp to the next level! What has not yet been included: * Prestige Menu. * Rcon menu. * Setup Menu * And of course the things you yourself have to do it! * * Buy & Music menu and etc etc! * * A MOD OUT OF DO NOT wipe the maker's name! * * And do not give out as your own work you! *
  7. Thanks everyone for the wishes, it was a great weekend. Now I'm back to the grind
  8. Can't wait to taste the freshest Rice a Roni ever. Thank you!! Straight from California to my mouth The San Francisco treat
  9. For testing I'm locking down the COD2 dm server for a couple hours
  10. Aaron Hernandez first pick bitches!! You all going down
  11. I wanted to clear up something about this Pman situation. We were in the process of having the >XI< Facebook page turned into a members only page, but I was waiting too make sure this was something we wanted to do before pulling the plug. Pman was aware of this and thought this was already the rule that is why he chimed in on the HXTR Facebook post.
  12. Happy Birthday young man, hope you have a great day!
  13. If you play BF3 please make sure to get him added to your battlelog friends list. Welcome to the jungle my friend, admin group isn't for everyone so hold on to your seat and get ready for a hell of a drive.
  14. What the fuck is going on around here the past 2 days, is everyone loosing their minds! Well not everyone but some. Lay the fuck off members, treat them with respect or people are gonna be shown the door really quick. If you have an issue with a member bring it to a Sr admin, don't start basing them in the forums. You really think I like dealing with this childish shit between members everyday, hell no I don't! You people are adults grow the fuck up and act like. Have a good day
  15. I do not see us ever being part of any console, we are strictly a PC clan
  16. We now have a War Thunder forum, post all War Thunder topics here Thank you
  17. Anyone else running into these lag spikes on the COD4 server?
  18. At least you didn't start going off on everyone and accusing them of hacking or make a huge scene on the server. Next time let me know and I will let you use the Senior Admin hack for a couple rounds, that's the hack that you kick everyone in the server so your 1st place every time
  19. Welcome to the Idiots and if you need an extra for a film, shoot me a pm
  20. I finally made it back home last night(Tuesday) from the Fest, wife and I took a couple extra days to explore the midwest. Had a blast and thank you to everyone that made the trip, without you guys there would be no >XI< Fest. Bring on the 2014 Fest!!
  21. Hey toes did your kid get his phone from bobs room? Surprised anyone could find anything in that room with so much trash, beer cans, liquor bottles all over the place
  22. Glad you enjoyed it and it was great to meet ya. Hope you got some sleep this weekend:) Johnny didn't sleep at all last night. Old man is a party animal Mule had a hard time keeping his clothes on. Then when mule left barker took his place grinding on everyone
  23. You just wait to you see the pictures and videos that are to come. This has to be the most odd, loud and most nude people of any Fest yet. Lol I hope mule didn't scare you too much brat.
  24. Help!!!!! I just got done having a drag race with Pinglo vs Wildthing. I'm with Wildthing and we are doing 80mph in a 45mph zone! Nearly shit my pants and I think wild things wife's voice might be a little horse after all the yelling she was doing lol. Sure hope I make it through this fest alive. We're on our way to the gun range now so please pray for me lol
  25. Still driving. Nearing Indiana border.
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