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Hello XI sorry admin i try add in download section dont work I'm glad to share you good news for CoD4 MODs community Big thanks to HUGO to spend his time creating this map So dear Admins of modded servers, great news for you all thanks again Hugo http://www.mediafire.com/download/i192t0vobpl3uvf/mp_cgc_crossfire_V1.4+.rar PS:sorry for bad english
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Just an idea that ran across my mind for the people that do not know how to map very well. This forum could be used for like a map suggestion box and then the mappers might be able to make the popular suggestions. Like I said this is just an idea and I have some of my own. 1.) A cruise ship - I think it would be pretty fun fighting end to end on a cruise ship. For a close map with tight corners and fast paced game play. 2.) Cabin - A heavily wooded forest with a cabin in the middle (Cabin in the Woods). A medium sized map with open areas and enclosed one allowing for a mix of play styles. 3.) Alcatraz - A prison map on an island would be pretty cool. Or just any prison for that matter. Have any ideas of your own? Or like one above. Put them under this topic.
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Hey I want to give working on labyrinth another go. Version 2.0 for CoD2 has spawn bugs since the spawn points didn't go were I wanted them. People spawning in walls, darn it. Version 1.0 is fine since I just decided to overwrite the CoD Spawn points, and didn't add any new ones. Labyrinth doesn't have any custom models or prefabs so this should be an easier port. I want to port Labyrinth for the following games: Call of Duty 4 Call of Duty WaW Call of Duty 2 (redo from v1 or redo from scratch) Going to start the port to CoD4 first. I need to know if headquarters uses TDM spawn points, how to get helicopter into game for testing, and do I need to add Sabotage and SD? I think I'll go with dynamic lighting, one huge light for ground level. Static lights for underground. I saw a tutorial on lighting on Modsonline so I should be fine with that. The walls are one large texture on each side, I think a bunch of small textures repeating would look weird. I should go for the largest textures and stretch it for the walls? I have no mods in CoD4, and latest mod tools installed. Latest patch installed. Going to just overwrite the CoD spawn points and switch to CoD4 spawn points. Don't want anyone else spawning in the walls again, lol.
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This is a special map made for freezetag, perfectly mirrored map, good for close up combat and maybe some sniper spots. The map is made inside a large hangar just like mp_killhouse but way bigger. Boxes are and random objects are placed around to give a urban feeling. Current status of the map: Last bugs and glitches are being fixed, minimap and intro screen still has to be made. It might take a few days untill the map is ready Screenshots: Download link: Will be provided when map is ready