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Posted

FREEZETAG:  Over the weekend, we experienced a problem when a player left the game and was not shown as disconnected but, instead, dead with a red skull on the team list.  All of us were frozen and the round should have ended but did not.  Some players on the team exited and rejoined to circumvent the impasse but that did no good - they were killed again at spawn and just lost their scores.  As this was not a solitary instance of this, I wonder if there's a way that the server can be set to kick any player that has actually left but is still shown as in the game??

 

CUSTOM DM:  On the Destroyed Village map, calling dogs is causing lag.  Not as bad as it was with Broadcast but still bad enough to affect gameplay.  Markoff said he'd let Rick know but I'm posting this so everyone knows it is known about and as a belt and braces so Rick is aware.

 

Thanks in advance for any fixes.Smile



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Posted

I will look into these issues and see what I can do.


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