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SparkyBearBomb

***- Inactive Clan Members
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Everything posted by SparkyBearBomb

  1. wrong forum, go to the ban appeals
  2. Welcome ? Enjoy being an idiot ?
  3. not bad, now to expand and get eh walls and town in
  4. I have a computer lab in my base now ?
  5. Thanks all, And yes most certainly and idiot (last I checked) ?
  6. Is that my script?
  7. to be fair, you COULD have made a separate post, and then maybe someone would have actually either joined the rant or helped What you did was rude. dead post or no
  8. This is the 1.7.10 pack, via the technic launcher
  9. Did someone say Steam? What is down the corridors?
  10. The Reactor has finished it's low energy level testing and is now ready for full scale operation
  11. I hate to say it, but I don't see this as a viable option, And will be way more of a headache than you would be prepared for.
  12. I had an ice castle once upon a time, a really nice base. Lady might have a screenshot actually
  13. That is my point, Why write the same thing over and over, You can have a script that contains functions on how to draw anything on the screen Then all you do is say draw a line in the main script and it knows how without you having to write thay in every script
  14. It is relativly easy for me to get the API for any mod, I have a script just for that The question would be, what point would there be for that, AE2 can do most things you would want already
  15. Now I am jealous, Would never get told to not work. But maybe told to go home at the end of the day ?
  16. Well that was an entertaining surprise on an intro ? And welcome
  17. Indeed, makes me need to step up my game
  18. However for power, it is possible to control AE2 from CC, for example. Monitor a reactor and when the fuel gets below a value, command the ME to make more fuel Makes sense for more complicated setups
  19. It depends on the project, I won't touch interfacing with the AE2 mod as that will cause lots of lag
  20. I think it is better to limit it to CC as it is easier in game to get into (for new players) Also I would like to start the conversation on dependancies (supporting scripts ) I think this would be a good start for users to learn as supporting scripts can make code look cleaner
  21. In Sydney, we got an automated train, it regularly misses the platform doors It says it is at a station it is not at It says it is opening the doors in transit And it closes the doors on people without notice
  22. Nk worries, I have a few other CC scripts I will upload soon I will take suggestions too, and feedback
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