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Sammy

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Everything posted by Sammy

  1. Could always take Burke's suggestion and build a campfire, sing songs, and cook some smores. That will keep those pesky aliens away.
  2. PM me the screen shots.
  3. Yes. It is likely not fixable on this end. But I keep in mind that maybe there is a sound file conflict between one in the mod and one in the map that others dont use. Could be that OSX is a bit more touchy when it comes to assets that maybe have a minor problem since its unix based. Dunno. Not well versed on unix or linux and maybe someone here has seen a situation where a wav will work on a pc but crash the music app on unix. I sent a msg to the map maker to see if he has any clues or any other reports of the issue. The only other times I have seen a crash on a Mac was when there was a corrupt image for the sentrygun but that was fixed a long time ago.
  4. Ok happens here also. Is this the only one you can recall it happening with? From the crash log it seems to suggest a corrupt sound file. The actual cause of the crash is the audio playback component trying to divide by zero. Assuming this is the case it is something the mapper must fix.
  5. Any error messages? I know the Mac version isnt very nice in terms of telling people why it crashes. Dunno where it keeps the console or game logs so might want to look for those when it happens and see if there is an error there.
  6. You dont defuse it. You change it so its yours. Always fun when someone gets blown up by their own mine or boobytrapped care package. Or when it kills someone else on his team. Done that a few times on the server when I got the chance to play.
  7. If the betty knew an enemy was there he wouldnt be very stealthy. Also kind of odd that it would tell you an enemy was there but decide not to activate itself for some reason. Or maybe it's like the force. "You dont need to pop up and explode. I'm not the enemy you're looking for." Hacker is there for turning enemy equipment friendly. Stealth is certainly very useful to approach any enemy equipment undetected to do this.
  8. Polls are all fine and good but like all polls its a matter of who takes the time to vote on it. Like the Iowa straw poll that said Michelle Bachman was their choice for president. Yea right. The duration of how long the poison area remains... not the fx smoke itself... can be adjusted down to a minimum of 10 seconds. Minimum recovery time is 1 second after you leave the area, which is the default setting. If this would be a good compromise then those can be done with simple server settings.
  9. Purple haze...
  10. Yup the bounding box for that map is extremely small and the chopper is first spawning outside of the map before flying in. The available offsets arent enough to compensate so I'm adding that one as a test map for the pavelow to see if there is a way around the problem. Unfortunately there are alot of maps that were designed without any kind of game mod player air support in mind. Just the regular airstrike and the heli. Maybe this one was made before any of the mods with stuff like that were around.
  11. Ok. I *think* the reason that happens is that the pavelow is above the map ceiling. So the spawned turrets are also and the game doesnt seem to like it when making it useable by a player. I will check out that map and see if a server config change will compensate. Redoing much of the airstrike height checks because of problems like this. Maps like townville are extremely low. Relies on heli nodes built into the maps but working out what to do in case the mapper didnt put any. Like the 4hanoi map.
  12. Was the pavelow problem something about turret has no bone and tag player or player tag? edit: dont have that map so have to download it.
  13. I will increase the range of the fire-button jammer and when its all ready we will see how that goes. As for RC blast radius... one person says its too small another says it needs to be reduced even further. All of this fast becomes like goldilocks and the three bears.
  14. Vote is up to all of you of course. Three things can be set for the server. How long it takes to recover if you are exposed, how much damage is done per second (enemies only) and how long the area remains toxic. After that time the cloud is still there but wont affect you. Maybe play around with how long the toxicity lasts. Dunno what its set at on the server.
  15. If the gas didnt affect your own team what would be the point of regular smoke nades? Tabun/Novagas has always affected friendlies in cod games and will remain that way in the mod also. The gas in the mod will only damage enemies. Friendlies will only suffer the shock effects. Before it damaged both, which was a bug. It was also a choice that we preferred to keep both smoke nades consistent so there was only one and the 3X perk would not apply. The smoke and novagas fx are the same in that most elements within the fx files for each are identical, except the gas is purple and it lasts longer. All fx are handled locally by the client and will not cause server lag or anything like that. But it certainly taxes video cards. If it gets too much then the framerate will suffer. It has always been that way and the 8600gts I had couldnt handle it in large games, modded or not, that had alot of smoke.
  16. It says that while trying to find an open path to the target area. Its pretty comprehensive and unless its a really hard spot to hit it will find a way. Otherwise it wouldnt be very smart. I will check out that map and see what happens.
  17. The gas fx is the same as the smoke but a different color and it doesnt vanish as quickly. So if the map is having a problem with that then it would also have a problem with smoke. Some do.
  18. Didnt want to make jammer range too powerful and in the typical softcore game the distance is far enough away that an RC will damage but likely wont kill. But since hardcore health is much lower... not sure. Tricky balance. edit: as for the novagas... if it disrupts your gameplay then it is serving its purpose well. Sorry but that is what your enemies are supposed to do. If its not novagas then its the betties. If not the betties then lobbing three semtex. The list goes on.
  19. There is impact damage from all thrown nades but not nearly as much. Why this is so... I guess you could say that if you are close enough to get hit by a gl before it activates then its the velocity that does it. Not realistic but then cod4 is hardly realistic.
  20. That is a similar limitation as the hud assets. The icons on the minimap are objectives and use the same things as the bomb or the domination flags. There is an internal limit of 16 but that does not mean they are all available at any particular time. The g13 mod has the same game limitation issue.
  21. No its not really map specific. Its possible there were too many hud elements. They can all add up especially in larger servers with stuff on the map that needs waypoints. So I'm changing or removing a few things that will hopefully help with that. But there are still only so many the game can handle and Im testing it out. The 'frozen' icons that are like the briefcase ones (not the minimap) count towards that so if there are alot of frozen players on your team it will have an effect. Also going to limit the number of target markers to 8 at any one time to start with. If that works ok then will bump it up, with a max of 12. If one of them dies the marker is reassigned. As for who will be assigned the markers? Thinking about that one. Ideas are welcome... not including making it so certain players are always at the top of the list.
  22. Yes. They need to be delayed till the explosives appear and there is a server setting for it. Will send a PM. Alot of servers do that anyways so immediate airstrikes arent called on spawn points and things like that.
  23. The enemy throws the gas then they are automatically in a defensive setting unless they all themselves have masks. Otherwise they choke. So the question is can you turn that to your advantage. Sounds to me that some have. When balancing a game the idea is NOT to take anything away from people but to provide counter measures. Gas certainly has a significantly bigger impact on a small map than a big one. Just as wide open maps reward good snipers. Then again the same goes for flashbangs. So do you decide to sit out the map and come back later? Or do you adapt? As for the gas not being in cod4, actually it is and all the assets required for it are in the tools. But during production IW decided to take it out for whatever reason. Of course from cod5 onward it has become part of the game.
  24. The actual date of our doom is 12/21/12. After that, there is no calender to know when 1/1/1 is.
  25. What map was that with the uav? As for the car, that must have looked funny. A really good 'oh shit!' moment. But then again the driver of the car was taking a big chance that you werent going to be able to shoot it. He got lucky. The damage required to kill it is 100 points. Or 3-5 rounds depending on the power of the weapon and whether or not you have stopping power.
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