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Sammy

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Everything posted by Sammy

  1. Took some work to get the Betties just right. Not too powerful, not too weak and the popup time + explosion not too quick. And the ability for quick-prone to reduce damage. The Chinalake functions the same as the GL attachment except that the pump action makes the reload faster. Oh, that and its a weapon available to all classes. So I attribute it to the same 'noob-tubers suck' complaints since day one that cod4 came out.
  2. Sammy

    Hdd

    Hi... Opinions: Going to get a new 1TB drive and have been looking at different Seagates and WD. Never realized the change but I do NOT like Seagate going with a 1 year warranty. I think I did have one of theirs replaced under warranty once... still within its 3-years... and there was the defective one a couple years ago that required the firmware update. But that happens. The other, looking and blue vs black WD drives. Given the choice I think I would rather go with the black for its performance and 5 year warranty. But I am concerned about the noise which some say is substantial compared to others of its size. Anybody have a black WD drive? How noisy is it? The 1 TB model can be had for $90 US right now. Thx.
  3. The game has never saved scores until the player completes the round or match. Whether its the stock game with ranking or any mod.
  4. You mean ranking up like from captain to major? That is handled by the game itself when it writes player stats at the end of the match.
  5. It also depends on how a particular server scores. Some make kills worth 100 points. Others make them worth 1 point. Is time more important? Or score? Should someone who played for 5 minutes and got 500 points (1:10) stay while someone who played 10 minutes but got 900 (1:9) points should go? What if the player who played for 10 minutes only got killed once while the other got killed 20 times? In short... no matter what I do you can take situations and say such and such player is better than the other. If not time, then score. If not score then K/D. And so on. Must also take into consideration classes. Given the same amount of time rushers generally get higher scores than snipers. If you take simple score into account, or a ratio of score and time, then it gives rushers an unfair advantage and says if you dont want to be kicked then dont be a sniper.
  6. Well.............. For non-clan members score is not taken into consideration. Been going back and forth with this for awhile here. Use score? Or just play time? Or if its weighted balance of both, what is the balance? There is no right answer to this but in the end something has to be chosen.
  7. There is nothing actually 'wrong' with the arab models but they have some extra bone tags in the head mesh that dont need to be there. The other three models (sas, opfor/spetznaz, marines) dont have the extras. I suspect when they converted the model from SP to MP they missed a couple.
  8. When I say text being pushed too far is that any program, be it a game or a video player, has a finite amount of space to devote to one thing or another. In the case of this error the 'overflow' means too much unique text was being set by the game too quickly. Text could be anything from the HUD display in the ac130 to the hints you get for mantling. The newer version of the mod makes better use of text assets to help with this problem. Sniper, the too many bones one has to do with a bad ACR model.
  9. Well the Chi server that people get redirected to is the better mod. So go figure.
  10. Ok I figure this is the old mod in NY.
  11. Which mod and server? Error itself means the various ways of displaying text are being pushed too much.
  12. Yes the game does not consider spectating as playing time. Currently the only things counted towards non-clan members is amount of actual playing time. Clan members also add scores and a small buffer of sorts as additional priorities.
  13. Were those others clan members?
  14. Example problem, assuming two players of the same skill for their particular classes: Specops over time potentially has a high number of kills but also a high number of deaths. While in comparison over the same amount of time a sniper would be low for both. For their particular classes those kinds of scores are to be expected and their K/D might actually be the same. Assuming both played 20 minutes how do you decide which one should have more priority than the other? If time and K/D are the same what else is there that would not place one class over another because of each ones specific role? Cant use traveled distance since one is usually stationary and one is not. Cant use accuracy since a good sniper that takes his time can easily be %90-%100 while specops would probably be less. Cant be streaks because how to you compare someone who got 3 RC's vs someone who got 2 airstrikes? I am open to ideas but everybody has their own of order of importance and what is fair so its hard to decide. But there is one simple solution. I could base the order on my own admittedly biased opinions and say thats that. Keeping in mind for example that I think a sniper that gets 15 osok headshots is a better player than one that gets 30 spray and pray kills.
  15. I tried for civil service positions a couple times. Even with a disability they are hard to get. Congrats.
  16. Its a tricky balance to decide who to kick. Score? Playtime? K/D ratio? Streaks? Everybody has their own idea of what should be the most important thing. As far as 'doing it', its a matter of figuring out the right things to plug into a math problem. Someone plays for 5 minutes and gets 1000 points. Another person plays for 20 minutes but gets only 500 points. Which one to kick? If its simply score then the guy that has played for 20 minutes is gone. Doesnt seem very fair. On the other hand someone that can get 1000 points in 5 minutes is pretty good in comparison. Cant just say too bad he hasnt played long enough.
  17. oh ya? would like to get some more info on this? Their main website is at Mappers United. Go to the forums then the subforum for Redline.
  18. A very talented group of modders are near completion of a total conversion of cod5... as far as it can go with the game... and it looks very cool. Redline.
  19. I dont know about this particular game but sometimes 'modded' can mean 'hacked'. If its a legit addition to the game... like ace, x4 or ow2... then its a mod. But if someone screws with the executable or the standard game assets then its hacked. This is what Punkbuster and Steam are supposed to combat.
  20. ACR is balanced as an M16 style weapon. Very accurate, little recoil, and high damage. If you want a full auto then the choice between AK, M4, Scarh or Steyr is plenty. All have their strengths and weaknesses depending on your play style.
  21. When a new player joins every player is assigned a weight that is a combination of being an admin, a clan member, clan member score and the time played in seconds. Admins are given a very high weight so the only possible way one could potentially be kicked is if everybody in the server... in this case 24 or 32... is an admin as listed in the server configs. Clan members have an extra starting weight in addition to their current score. At this point all non-members have a zero weight. Last one added is the time played in seconds. Whoever has the lowest weight loses. Obviously a joining non-member would have a zero weight so he is the one to be kicked. Except in those servers that give negative scores for FF or something. In which case a player with a negative score would be kicked.
  22. Never a waste. I already set up the package and sent the link for it to Rugger. So up to him but my recommendation was to put it on the Chi server for a little bit to see if there are any new kinks. Often happens that a 'fix' causes some other problem elsewhere. Ugh.
  23. I suppose Trey is developing a list of people that got caught and that they view as actual hacks. Then in a month they will do a mass ban of every hacker they found. The list then starts again watching for them. Only way I can think of where they can do something without monitoring every single server of theirs 24/7.
  24. I have been researching both and so long as the rig is good enough to me it looks like Win7 is more stable and compatible. The latest and greatest isnt necessarily the best. But this is coming from someone who uses XP and wouldnt have installed Vista if it was given to me for free.
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