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Sammy

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Everything posted by Sammy

  1. Yup the bounding box for that map is extremely small and the chopper is first spawning outside of the map before flying in. The available offsets arent enough to compensate so I'm adding that one as a test map for the pavelow to see if there is a way around the problem. Unfortunately there are alot of maps that were designed without any kind of game mod player air support in mind. Just the regular airstrike and the heli. Maybe this one was made before any of the mods with stuff like that were around.
  2. Ok. I *think* the reason that happens is that the pavelow is above the map ceiling. So the spawned turrets are also and the game doesnt seem to like it when making it useable by a player. I will check out that map and see if a server config change will compensate. Redoing much of the airstrike height checks because of problems like this. Maps like townville are extremely low. Relies on heli nodes built into the maps but working out what to do in case the mapper didnt put any. Like the 4hanoi map.
  3. Was the pavelow problem something about turret has no bone and tag player or player tag? edit: dont have that map so have to download it.
  4. I will increase the range of the fire-button jammer and when its all ready we will see how that goes. As for RC blast radius... one person says its too small another says it needs to be reduced even further. All of this fast becomes like goldilocks and the three bears.
  5. Vote is up to all of you of course. Three things can be set for the server. How long it takes to recover if you are exposed, how much damage is done per second (enemies only) and how long the area remains toxic. After that time the cloud is still there but wont affect you. Maybe play around with how long the toxicity lasts. Dunno what its set at on the server.
  6. If the gas didnt affect your own team what would be the point of regular smoke nades? Tabun/Novagas has always affected friendlies in cod games and will remain that way in the mod also. The gas in the mod will only damage enemies. Friendlies will only suffer the shock effects. Before it damaged both, which was a bug. It was also a choice that we preferred to keep both smoke nades consistent so there was only one and the 3X perk would not apply. The smoke and novagas fx are the same in that most elements within the fx files for each are identical, except the gas is purple and it lasts longer. All fx are handled locally by the client and will not cause server lag or anything like that. But it certainly taxes video cards. If it gets too much then the framerate will suffer. It has always been that way and the 8600gts I had couldnt handle it in large games, modded or not, that had alot of smoke.
  7. It says that while trying to find an open path to the target area. Its pretty comprehensive and unless its a really hard spot to hit it will find a way. Otherwise it wouldnt be very smart. I will check out that map and see what happens.
  8. The gas fx is the same as the smoke but a different color and it doesnt vanish as quickly. So if the map is having a problem with that then it would also have a problem with smoke. Some do.
  9. Didnt want to make jammer range too powerful and in the typical softcore game the distance is far enough away that an RC will damage but likely wont kill. But since hardcore health is much lower... not sure. Tricky balance. edit: as for the novagas... if it disrupts your gameplay then it is serving its purpose well. Sorry but that is what your enemies are supposed to do. If its not novagas then its the betties. If not the betties then lobbing three semtex. The list goes on.
  10. There is impact damage from all thrown nades but not nearly as much. Why this is so... I guess you could say that if you are close enough to get hit by a gl before it activates then its the velocity that does it. Not realistic but then cod4 is hardly realistic.
  11. That is a similar limitation as the hud assets. The icons on the minimap are objectives and use the same things as the bomb or the domination flags. There is an internal limit of 16 but that does not mean they are all available at any particular time. The g13 mod has the same game limitation issue.
  12. No its not really map specific. Its possible there were too many hud elements. They can all add up especially in larger servers with stuff on the map that needs waypoints. So I'm changing or removing a few things that will hopefully help with that. But there are still only so many the game can handle and Im testing it out. The 'frozen' icons that are like the briefcase ones (not the minimap) count towards that so if there are alot of frozen players on your team it will have an effect. Also going to limit the number of target markers to 8 at any one time to start with. If that works ok then will bump it up, with a max of 12. If one of them dies the marker is reassigned. As for who will be assigned the markers? Thinking about that one. Ideas are welcome... not including making it so certain players are always at the top of the list.
  13. Yes. They need to be delayed till the explosives appear and there is a server setting for it. Will send a PM. Alot of servers do that anyways so immediate airstrikes arent called on spawn points and things like that.
  14. The enemy throws the gas then they are automatically in a defensive setting unless they all themselves have masks. Otherwise they choke. So the question is can you turn that to your advantage. Sounds to me that some have. When balancing a game the idea is NOT to take anything away from people but to provide counter measures. Gas certainly has a significantly bigger impact on a small map than a big one. Just as wide open maps reward good snipers. Then again the same goes for flashbangs. So do you decide to sit out the map and come back later? Or do you adapt? As for the gas not being in cod4, actually it is and all the assets required for it are in the tools. But during production IW decided to take it out for whatever reason. Of course from cod5 onward it has become part of the game.
  15. The actual date of our doom is 12/21/12. After that, there is no calender to know when 1/1/1 is.
  16. What map was that with the uav? As for the car, that must have looked funny. A really good 'oh shit!' moment. But then again the driver of the car was taking a big chance that you werent going to be able to shoot it. He got lucky. The damage required to kill it is 100 points. Or 3-5 rounds depending on the power of the weapon and whether or not you have stopping power.
  17. Yes if anyone remembers what the errors actually were let me know so I can test the map and see what it is. Cant do anything to the map but it might have a circumstance that doesnt really happen in most maps or does something most maps dont.
  18. For websites, its javascript. But I dont think that actually needs java itself installed.
  19. Never heard of that one before.
  20. "Hackers you go to hell! You go to hell and die!" To paraphrase Mrs Garrison...
  21. Players should always adjust to their environments and also be given many options to decide on what will best do that. For Eavesdrop the range is 400 units. The mod doesnt mess with it.
  22. The purple smoke doesnt cause lag. As far as the game is concerned it is a smoke grenade with the color values tweaked. The extra part for whether or not you are in range is the same thing used for whether or not you are close enough to capture a flag in domination. There was an old problem long ago of what would happen if two of them were overlapping. The tacmask protects against gas, flashbangs and explosive shock damage. But to make it more useful if anyone has something similar it could protect against that isnt already handled by another perk let me know. CounterUAV and EMP are already handled by hardwired.
  23. Bizarre thing about the nades. Never really noticed that and will have to look. But nade throwing animations never were very good. 1: RC-XD health can be set by the server. Going to do damage differently for the next update. 2: All nades are standard. Chinalake is simply a GL attachment put into another weapon. Exactly the same nade. 3: Most people never really saw the need for "frozen" counts since the scoreboard had it all and getting rid of them saved on a few hud assets that were better used for other things. For the last player, it usually says things like "soldier, get it done" or "You're our last chance". Unless that was shut off somehow by the server? I know the RC wasnt affected by the gas before. It was supposed to be but had a bug.
  24. All games with the car and the gas work that way. Technically, they say the car itself is 'stunned'. So in this case maybe its just a matter of which shock effect I apply to the player. But there is a simple solution. Dont drive though the gas. Keep in mind that it means you can use the gas against their cars as well. So it works both ways.
  25. Gas has always done shock effects to friendlies. However it only damages the health of enemies and yourself it its your own gas. So to speak.
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