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Sammy

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Everything posted by Sammy

  1. Thx to all for testing things out. If anyone wants a short diversion from freezetag for a few rounds this server has Sabotage set up with small to medium maps. 1/2 stock 1/2 custom. Slightly different build for the mod so if you would like to try it dont copy/paste any files. 68.232.176.200:28960 rotation: Dahar, Bloc, Hangar Return, Bog, Invasion, Convoy, Terminal, Countdown, Pic, Creek, ShipmentX2, Vacant, Crash Snow edit: took out the stock maps. added (all small to medium): HHK Ballroom, Stream, Launas, Blue RDC, First, RVS Streets, Silo5, PB Vantive.
  2. Correct, the mod is maxed out on weapons. Hbar will remain since the class needed a more unique custom weapon and it was either the saw or rpd. The majority prefers the rpd. ACR was overpowered in that it was acting like a full auto m16 with only minor kick and recoil. So the choice was to change the weapon so it is really no different than the Scar-h or make it unique. The class was missing a 3-burst weapon anyways so we chose the latter. There are 4 other full auto rifles to choose from and that should be plenty. Mismatch errors will depend on the map and sometimes points to compatibility issues between map and mod. We do our best to make sure they all play nice but sometimes its just not possible. If when it happens plz post the map name so I can check it out. If you see one that says something about not loading an xmodel for index somenumber it is related to the mapper putting in heli or airstrike weapon pickups into the map.
  3. Sounds like the scores need to be tweaked to whatever is usually expected for the server. But in contrast to the workplace everyone gets the same score for the same actions and there is no cronyism in the mod. Funny enough, some modders have asked how to set it so their clan members have access to better weapons and such that regular players cant get. That aint the case here.
  4. yes still 25....and should be removed nuke in care package....!!!!! ty for hard work Sammy and my boss Rugger!! My guess is the NY server wont be changed until the new mod in Chicago has had enough traffic and testing to make sure there are no issues, if that is what you mean. So far there hasnt been much traffic but a few times it was up to 6 or 7 players. Which is always appreciated. Currently there are one or two RC related bugs and will be fixing that today and sending the updated FF to Rugger. The nuke on that one is 20 kills. As for the care package nuke, if it were up to me I wouldnt remove it but that is a server decision among the clan members. It is always good to have uncertainties and possibilities out of left field on the battlefield. Just popped onto that server and it looks like you can freelook and also follow players. Maybe that got changed last night.
  5. Indirectly, yes a bigger server is having an effect. Insofar as there is a greater chance of it happening. So...... two things..... For this server I PM'd the appropriate server cfg changes that will shut off the ACR, which is likely the main cause of the problem. Until then please dont use it and if you see anybody that does please ask them not to use it either and change their class to Scar-h or something else. Along with all the other things it should be fixed in the new server. But it seems round time limit is set at 1 minute.
  6. Checked the damage to make sure it was in line with sniper rifle damage. It was a little high. So for the next update in SC games for example its not going to kill in one shot unless a head shot. However, and I keep trying to stress this, it will still by default be a one-shot-one-kill weapon on a HC server.
  7. The updated nuke in the new one should be 20 not 25. Is it still 25? It has to be balanced for normal tdm & dm games and any lower than that, especially if its game ending, might make it too aggravating. Anyways, still working out some minor errors that are being found. Thx all for playing it.
  8. Forgot to add... many of the air streaks got tweaked in one way or another and the tac nuke is 20. Let me know how they work. Also, Sudden Death rounds should be determined by however many players are still alive not how many are frozen. An equal number of living players is a tie game. This will hopefully help with the problem of frozen players leaving before its over. Not exactly perfect either but should be a better measure of who wins and loses.
  9. Hehe. Everyone has a fav weapon. In that class mine is RPD. But unfortunately one of the three had to go. No more room for additional guns just replacements. Which is why it doesnt have both the Betty and Clay. After several discussions it was decided that the RPD/SAW more or less fill the same role and the goal is to have three lmgs that are relatively unique to each other. I didnt know the new one was online yet. I will have to pop in this evening and get some play time. There is another update coming in a few days. Improved assets for a couple custom weapons and I will tweak the Crossbow damage and see what people think.
  10. A response insofar as the cause of the problem until it can get sorted out.
  11. Open Warfare does make it possible to set up small/medium/large rotations based on server load. The server checks at the end of rounds and the end of the game. Based on population it will chose which is the next map in the three rotations. If Rugger and the admins wish to try it I will be happy to set up some example rotations. Our goal, from the outside of server ownership and operations etc, is to offer ways that might help improve things if desired. Or might not. I did get killed once by artillery in the d2c map when indoors so specific maps might have unusual cases when checking whether or not there is a ceiling overhead. I will look into it.
  12. Its ACR related. So dont choose that one in the loadout. Yes it should be addressed.
  13. Game geometry will protect you from Betties. http://beta.xfire.com/videos/592375/ For this test I disabled FF and the LOS checks needed for tripping the mine. If you are close enough it pops up and explodes. edit: I mean I *enabled* friendly fire. So in the test I could trip my own betties.
  14. Max range for the betty is 256 game units. Same as it is in mw3 and twice the height of a cod4 doorway. At that distance in SC its not enough to kill you even if you catch the full blast. But in hard core and 30 health it most certainly is. If you hear a betty pop up go quick prone. It will still damage you but might not be enough to kill. At 30 health in hardcore everything is potentially a one shot one kill weapon even if its not a head shot. I sniped someone last night with one m21 shot from a great distance.... on his foot. An old issue with this game and nothing wrong with the crossbow, other than its acts more like a sniper rifle than a grenade launcher.
  15. If your finger was fast enough the fire time per-round of a G3 is 0.05 seconds. Or 20 rounds per second. While the fire time of an M4 is 0.075 seconds. So technically if it were possible to get a mouse wheel to go that fast the G3 would win because of its smaller recoil/kick. Which is what people are saying. But it's obviously harder to control than simply pushing down a button and holding it. So its a matter of what the game will accept vs what a little piece of plastic can do. I suppose however some kind of keybind would do it but dunno if it would cause the game to balk or PB looks for such things as a bad driver or something. As for the server however... expect that people will raz each other in good nature. edit: as for full-auto. cod4 is primarily an arcade game not real life.
  16. Welcome to my world on the modding front.
  17. I wont. Unless it turns out to be something really special and that wont be known until 3 months after its out.
  18. Yes that was changed. Sent Rugger the links to the updated mod. At the end of sudden death the team with the most living players wins regardless of how many are frozen. If the number is the same its a tie.
  19. With all those levels its going to be tough trying to find frozen teammates.
  20. If it ever gets a server crash due to too many entities, too many variables, or something like that let me know. In this server it would be usual to happen since its relatively slow gameplay compared to FFA or TDM but with 31-32 players I dont know. In general 30 is the max I have ever seen any OW-based server but they usually have alot of health packs and weapon pickups. edit: UNUSUAL, sorry.
  21. I checked out the d2c and crownfort maps. They have some peculiarities about them causing bad calculations for how wide and high the map is and where the edges are. Crownfort seems to be made of two skyboxes. One for each 1/2 of the map with the team spawn. If you spec and can fly around you will be inside one of them but not be able to go into the other or even see inside of it. d2c in particular is really low. In places if you throw a nade too high it can hit the ceiling and will disappear. Might require forcing some height settings for those maps and will see what works. Thx.
  22. Been getting alot of that for first time joins. I think its PB related.
  23. Hehe. Yes that sounds like the UT2K4 Mutant game type. Been working on something similar but with Duke Nukem vs Nazi's. Works just like mutant but Duke is armed with the death machine. But with ow2 I just havent had as much time as I would like for it. I will pop in and try out Rambo.
  24. Sanya redid the xmodel and weapon files so it can be used for both the Steyr and Hbar. With extra LMG specific stats, attachments and animations certainly. So we will see how that goes. As for the standard sniper rifles a couple things to keep in mind. First of all AR's can potentially shoot the same distance. Not that its too long but sniper rifles were too short. More because IW didnt make big maps and figured sniper rifles didnt need to fire long range. Thus we had the LR rifles for awhile that couldnt penetrate unfortunately. The other is that sniper rifles with sway have been a little bugged since day one of the game and they never fixed it. And so the result was no-sway rifles. Trade offs. But non-snipers dont like that and think its too easy. Sometimes when trying to make things better you just cant win.
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