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Sammy

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Everything posted by Sammy

  1. Forgot to add to above.... Everything cool with the RC and jammer now? There will be a couple things moved around for a couple perks in the future. Something needed to be added to deal with counter-uav and leaning towards combining eavesdrop with something akin to hardwired (emp and cuav protection). Tacmask will deal with flash, novagas, and explosives shock effects. Will leave the rc jammer with eavesdrop since it still fits with that.
  2. Looking into adding a 'select/deselect' text to the top someplace as a hint. However pretty much this is how the game does it these days. There is a spot on the left side that if a streak is disabled it is padlocked. It also wont highlight when a loadout option is open. I havent looked into it yet but it would be nice if I could use the same menu element for a checkmark. Just switching the image used. Otherwise each one would need extra menu elements and there arent many of those to waste. As for the other style menu, there are some game aspects that wouldnt work correctly with it and doing it this way avoided opening up another can of worms. It also allows for much faster selection changes.
  3. That is true its about what works best for you. Just saying the the xbox and consoles include "legal" aimbots that the PC doesnt have... except for cheaters that is.
  4. Which weapons? And do you mean visually? Weapons have sway especially acog. Are you sure its mp_road? Seems to change sides ok at home but that is certainly far different than a larger game in an open environment. Oh also, just in case delete the mod and redownload. Yes its a pain in the ass but if one of the iwds are not the same as whats on the server it may also cause that problem.
  5. The PC version doesnt enable full support for joysticks/gamepads. I think you would have to use an external driver that maps the joystick to emulate keystrokes. Its not a good idea anyways since joysticks are not very responsive. The xbox version has extras that compensate for the lack of it (most notably aim-assist which is another way of saying aimbot) and those that have decent mice will beat you every time.
  6. Yes please play it and tell me how it goes. I know its like pulling teeth but it would be great if a large enough group could do it.
  7. All weapons are disabled for spawn protection and certainly that includes nades. When enabled your primary weapon is raised after which things act normally. However there is also a secondary delay for nades and explosives, if the server sets it. Usually enabled to prevent spamming spawn points at the beginning of the round and things like that
  8. Not doing any lag binding are you?
  9. Only if its balanced as a full auto weapon, which its not.
  10. Well there might be an easy fix for this. Change the fire time from 0.055 seconds per round (the default) to 0.2 per in the G3 weapon file. Should allow no more than 5 rounds per second no matter how fast a players finger, mouse wheel or macro is.
  11. 1 and 2: RC-XD jamming will work differently and you will no longer be frozen in the new mod. Your fire button wont work if you are within 128 units of the jamming player. On the other hand, another bug is that even if you blow up next to a frozen player you still defrost him while you are still there but before respawning. So depending on your point of view you could say the jammer still works for a short while (sort of like marty) and also say the dead RC is still generating heat from its smoking remains. 3: Yes know about that one. Predator will have mouse sensitivity changes so you cant fly around very fast. The compensation is orbiting in a UAV for a little bit to give you time to pick out a target. I think I posted a vid of that. The bug happened to me once. I didnt tell anybody until I was the last player. Thought about saying nothing and letting the other team search and search for me. But I didnt want to be mean so I left. Should have gone to spec tho.
  12. You dont have to work to get Eavesdrop but you do have to give up some nice perks to get it. Or do you think its also unfair that there is a perk to block UAV?
  13. Well when someone throws a novagas nade you can just ask your teammates if one of them threw it. Problem solved.
  14. I will change the next one so friendlies dont take damage just the effects. That is except for the player that threw the nade, like frags. Friendlies deliberately throwing gas on you? They have no shame.
  15. Been testing it this morning and what will happen is that if you press the fire button but within range of a player jammer it wont work and you will get an icon in the middle of the screen so you will know. Otherwise there is no effect and you can drive away. Still working on a balanced range and 128 unit radius from the player looks pretty good. Also going to restore novagas effects for disorientation but no damage to make it consistant with the stock game. As for server differences and updates between Chi and NY, mods must progress and evolve to one extent or another. Mostly out of necessity to make it more efficient and to fix balance issues. But also to sometimes introduce new options if they enhance gameplay.
  16. You are welcome. So far I have seen responses by a few of the usual suspects and it seems the consensus is to just disable the fire button. But if a larger group wants to make their opinions known this is the weekend to do it.
  17. Well those are two different things and the mod being a later build doesnt necessarily translate into the old one inherently being better. Only that the server doesnt get much traffic. Maybe the location really bothers people and I wonder if the solution is to just have two NY servers to take that issue out of equation. Or maybe there just arent enough players to support two servers when one of them is 31. Pehaps two 24-player severs with one HC and one SC.
  18. I'm working on hopefully getting the mod ready for testing.... yes again... and to Rugger for the Chi server this weekend to see if its ready for prime time, as the old saying goes. More poll results on this before then for what people want, or another option not on the list, would help. Some can already be done with server config changes but others need some code changes. And after that playing the mod even tho its in Chicago. One thing I want to see if anyone experiences spikes when changing or accepting loadouts.
  19. The original RC is pretty much a guaranteed kill every time with no defense. That caused the obvious complaints. Defenses were needed for a 3-kill weapon. So a few options if everyone wants to get rid of being frozen in place. 1: When in range of a jammer your fire button doesnt work. 2: Add an 'anti-jammer' to the same perk. 3: Jammer forces you to explode early. 4: Jammer slows you down to 1/2 normal player speed. 4: No jammer and max speed is limited to normal player speed. 5: No jammer and damage range is reduced. 6: No jammer and timer is cut to 20 seconds. 7: No jammer and raised to 5 kills. 8: No jammer and RC is affected by Novagas. s&g is for completing objectives. In ftag defrosting is considered an objective.
  20. Redid Predator to make it a more effective weapon. http://beta.xfire.com/video/5a5945/
  21. G3 addiction is a terrible thing to see.
  22. Well all I can say is I come from the view of the modder much more than the game player and you dont need to explain anything. Those of us working hard on the MW2 mod know more than the typical player what makes for a good weapon and more important when its a bad one for the role is it supposed to serve. So if the G3 is rebalanced to act as a full auto weapon... which is much more than a simple firing mode switch... then it becomes an M4, Scar-h or ACR. So one of those would have to be made to work as a single shot G3. A pointless exercise. It takes a good amount of gameplay in an open environment to have a true measure of a weapon to be fair but for example when the M16 was taken out and not replaced with a comparible weapon it was not a good thing.
  23. Because its a game and the look of the weapon is not important. There are a certain number of options and each is supposed to have its strength and weaknesses. Whatever name it happens to have it serves that purpose whether its called a G3 or a boomstick.
  24. In real life you dont fully recover from being shot in a few seconds nor are you magically reincarnated into a full grown adult with loaded weapons after you die.
  25. All open warfare based mods have this ability. In the case of the MW2 mod it was taken out so the FX needed for the beam can be used for something else like the friendly green trail for the RC. As always when it comes down to limited assets its a matter of priorities and after asking around few ftag players wanted the beam.
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