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Sammy

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Everything posted by Sammy

  1. I dont know much about mapping but usually they do have those lines. Do you get the error in any other mod?
  2. ok checked it out on the wip. Forced RC award on spawn to use it before any other weapon and seems to work ok with saving with nades and explosives. So whatever it was seems to be fixed however I will run more tests. But when finished and uploaded to whichever server Rugger wants to put it on, and the server is hopefully full, that is the real test.
  3. Frags or semtex? I dont think it should matter but I will check it out. Also, did you have the 3x perk?
  4. In the past the loadff file would go into the mod folder while the iwd and main ff would go into usermaps. That was changed in patch 1.6 or 1.7 to put them all together.
  5. Semtex sound fixed. Sticking with the icon for health. Helps with some hud and material asset counts. Tac nuke is being changed to 15 kills required but that might go up to 20. Depends on how it goes with testing.
  6. Very nice map. In those narrow coridors betties should work quite nicely against rushers.
  7. For next update chinalake added to explosives delay. For Dust or any other map, if you just run and dont cancel spawn protection then you should be fine. I didnt make any changes from OW in how that works.
  8. And after that immediately take them out of the rotation until the problem can be looked at so it doesnt happen again.
  9. From what I understand a few maps had compatibility problems. But if those are taken out until a fix is available things should be fine. Also most people seem to prefer the older crossbow. I dont remember if the beta currently there fixed the string problem. Working to finish the next one but been getting some unusual problems the last week from time to time related to player death and server-client communications.
  10. Actually the beer is worth much much more than that. It can make many women more beautiful not just one.
  11. Ah I see, that was my guess. OW/OW2 uses TDM. But yes the server is using the option to force starting spawns only instead of the usual weighted points. Using normal tdm spawn points instead of start spawns on certain small maps could be a fun diversion from time to time.
  12. I did not know this. Is there something that is specifically more efficient with sab points than tdm? Every mod is different.
  13. ftag uses TDM spawnpoints. But you should always include all game types anyways for best compatibility. At a bare minimum the game wants DM spawnpoints as the last resort fall-back in case the spawnpoints for the desired gametype (sabotage etc) are missing on that map.
  14. Yes plz tell me the map name so I can check it out. If the error says something about a missing model in weapon index something or other then its a conflict between the map and the mod. Depending on the map it might be fixable with a small patch file for the map.
  15. Well... while I like to think I am quite good at scripting I am totally lost at mapping. Quite a few mapping tuts I see also assume alot. And yes Boomer is right its also a matter of how good somebody is at debugging stuff. Trust me its really agravating even to those who do it every day and you can spend hours trying to track down a problem that ends up being a couple of lines of code. Bah! In any case, for those tunnels also add lots of explosive barrels like in Simple City. Loads of fun.
  16. I agree 15 is too low especially for big TDM-style servers or FFA... which still needs FFA testing... and that 20 might be more reasonable. But it's going to be at 15 for little while so everybody else can get it and burn Flush to a crisp many times over. Have fun. To deal with campers the best way is to enable the anti-camping functions. Affects all non-sniper classes. Not perfect but it helps somewhat. Can change the timer and the distance required to move if you are caught doing it to re-enable your weapons.
  17. Hmmm.... tell you what I will do. For testing purposes I will lower it to 15 in the next update which should be online soon. Discovered a couple issues with the nuke under some unusual circumstances causing problems. Looks to be ok now but needs some more 'end of game' testing to make sure the right team wins and it isnt a draw. But for general release it will remain at 25.
  18. Ah yes the dreaded max activations thing. Do games still do that?
  19. I guess that is why I see two starkly different opinions on this matter for the 10x crossbow or the 2x explosive bolts. I agree the 10x one is pretty powerful and I tend to use it alot on mid-sized maps with lots of open views. No gravity, an instant hit and can go pretty far. Both have been set to match how it is in Black Ops and in this case its also meant to be somewhat of an Overkill-like option that does not allow explosives or affect the class system. Rugger can drop the 10x to a smaller number if desired. Also max damage. Just a note. In HC games the stock crossbow is supposed to always kill on impact. After that the nade might do more.
  20. Could always hard code it to my guid so it gives me a nuke every time I spawn. Then I can show it to you as much as you wish. But in all seriousness, it was kept at 25 because of its power as a general loadout option. Especially in objective games because its always an automatic win for that round. But there is enough of a small chance to get it in a package drop to make it worthwhile. http://beta.xfire.com/videos/5747e0/
  21. I dont know about vista or win7 but look in the admin tools under settings/controlpanel in XP. I assume those two are similar. Did you check if the appropriate ports are open in the router? Typical is 28960 for cod4. I think 20810 also.
  22. Is the PbB service disabled in the admin tool for services? I doubt it unless you did it yourself but doesnt hurt to look.
  23. maybe av or firewall is blocking punkbuster? I assume you updated it manually also.
  24. I'll second that. Please help test things as much as possible, the more players the better, to push the mod and spot any problems. Some things just dont show up unless there are a lot of people at the same time. Just FYI, noticed today ambient emp had a problem if the round ended while the minimap was disabled. A fix will be included soon.
  25. Yea. String buffer problem. Next update fixes that but I dont think Rugger has uploaded it yet.
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