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Everything posted by Sammy
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Forgot to add about Betty, as in MW3 ( and WAW?) quick prone can either reduce or prevent damage. Yes specing your own team is the stock function and has not been changed. The only time you can cycle through all players if you are are a specator and have not joined any team. The server config settings for G13 are like this for spectators I believe. Or is that one only top-down view? Probably FFA will do all players also assuming it has sudden death for it. Ive never actually tried but I dont see why not.
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That is not That is not a bug and part of the stock game during sudden death in all gametypes. In such cases after the 'death' animation is done the player is forced into spectator view. Server options allow for specing high above the map but frozen in the center, above the map and free-move, or watching living players in 3rd person. So as always it depends on what people want.
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Sway is one of those things that go from server to server and the best thing to do is put it up for a vote. Can be made either way in the mod with some file swapping. Same with the Crossbow but does require some other changes in the code since it would no longer be explosive. Anyways, there is a problem in that the mod was pushed too far in terms of strings. So going through and making changes to avoid that problem and will get an update to Rugger as soon as I can.
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Yes Grange is an old problem. The heli streak pickups on top of the building are causing a conflict. The cause is that some weapons mappers build into their maps conflict with the custom versions (new rifle models etc). No way around that except to delete all the pickups while the map loads. A fix should have taken care of that but didnt it seems so I will test that again, Anyways, the string problem looks like there are possibly too many of them. So will be going through to see what I can remove or alter that isnt noticeable or doesnt hurt gameplay. Several large mods have suffered from this in the past and its a matter of trial and error to get under the limit.
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Thx for bug reports. Found a few today. A big one related to care package drops that took me by surprise. The 'index' one shouldnt have happened but will be looking into that today also. Sentrygun and SAM placement by 'drop object' set in multiplayer options. By default the RC is the same as standard player speed. So no you are not running faster than the car even tho it seems that way in 3rd person. But since player classes can have different speeds depending on primary weapon you might be seeing that.
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Depending on your area watch out for gophers. They are greedy little buggers.
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Did the bone error refer to an 'arab assault' model? If so the issue isnt the map but a reoccurring problem with one of the stock arab player models. For whatever reason it has more joints or tags in the skeletal rig than the others. If too many models are attached to the body (claymores, stowed rifles, etc) that error can happen and there is some combination that is just slightly too much. Just dont know which.
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Give The Mw2 Beta A Try, You Will Like It.
Sammy replied to Bama's topic in Call of Duty 4's Call Of Duty 4 Discussion
use (defrost key) and melee have been removed from sniper zoom in the current beta. Thought I posted that someplace already. -
Give The Mw2 Beta A Try, You Will Like It.
Sammy replied to Bama's topic in Call of Duty 4's Call Of Duty 4 Discussion
Just a quick question. How many of you have tried, succeeded, or considered stealing an enemy care package? Would you still try if you didnt know the contents? Or would you only do it if you knew what was inside? -
Open Warfare has the ability to look at the number of players and have map rotations for small, medium, and large games. So for 4x4 Bog would be in the small rotation but it would not be for 12x12 etc. If during the game the number of players increases then it will choose the higher rotation to get the next map. Never did it myself but it might be something to consider.
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Give The Mw2 Beta A Try, You Will Like It.
Sammy replied to Bama's topic in Call of Duty 4's Call Of Duty 4 Discussion
Ok think I found the problem with freeze icon. Will be fixed. Thx. -
Thoughts On The New Beta
Sammy replied to Bogleg's topic in Call of Duty 4's Call Of Duty 4 Discussion
Actually the nervegas airstrike has been taken out. After asking around it was hardly ever used, in this server and others. So in its place added a explosive decoy. In all respects it's a normal care package drop to the enemy. Friendlies see a skull head icon. When the enemy tries to capture it a 0.75 sec timer beeps and it then explodes. Requirement 4 kills. Bomb squad players do not see warning icons since the package is not dangerous except for capture attempts, unlike betties with their triggers or c4 with players waiting for you to walk by. But those players should receive some benefit so they get a 2 second timer. Plenty of time for alert players to get away. -
Thoughts On The New Beta
Sammy replied to Bogleg's topic in Call of Duty 4's Call Of Duty 4 Discussion
If you disable the car by EMP... or by ambient EMP... the owner is detached and returns to his previous position. The car remains and is dead except for a 20 second timer. When the timer expires it will explode. So, if you disable it you should either stay away for a short time or shoot it from a safe distance. However when it blows up (either by timer or shooting) the owner still gets credit for any kills. No different than shooting a clay. The goal was to keep its abilities but a little easier to counter it if the player chooses the loadout option to do it. Its all about choices. -
Thoughts On The New Beta
Sammy replied to Bogleg's topic in Call of Duty 4's Call Of Duty 4 Discussion
Yup crossbow was matched to the same specs as the MP version in BO. Range, damage, gravity and all of that. The only thing it doesnt do yet is stick to players. Havent had time on that yet. If the SP version with regular bolts is desired the best thing to do is talk to Rugger about what everyone wants to do and I can include whichever one is preferred. But personally an arrow should not travel the same distance and speed as a sniper round. For some of the other issues I will get the next update ready as soon as I can and will see if they are all ok. For defrosting, yes tree trunks and other solid objects will block. Success or failure uses the same virtual traces as others do and is not based on visuals. The rule of thumb is that if you can shoot him (not counting armor piercing) you can defrost him. The other method of 'visual' tracing is used for things like helicopter target recognition etc and has percentages about how much of the entity it can actually see. -
Thoughts On The New Beta
Sammy replied to Bogleg's topic in Call of Duty 4's Call Of Duty 4 Discussion
Yea heli health can be increased to whatever is best for the server. Just takes trial and error with the server settings to see what fits best. I agree stopping power isnt very useful in hard core mods if juggy isnt available. But it does still help alot against vehicles and players with body armor. The two schools of thought is that it needs a counter, which what juggy is for. Or simply to remove both anyways freeing the perks for other things. However been considering something along the lines of the ballistic vest bag as a streak option. In which case stopping power would be useful again. But its a question of if there is room, entity limitations, how difficult it will be to code it and certainly how it would affect gameplay. You will be able to disable the RC with an EMP nade. Same range as a flashbang. I dont remember if its already in the beta the server has. So if you are close enough to one defrosting a player you will have a good chance of stopping it right there quickly. The RC being able to bring a team back from the brink makes for very interesting games. Also changes the complexity of how to go after the last remaining players. IMHO before it was too easy and just prolonged the inevitible. -
Give The Mw2 Beta A Try, You Will Like It.
Sammy replied to Bama's topic in Call of Duty 4's Call Of Duty 4 Discussion
A draw... hmmm. No it shouldnt have done that but the server is still using an earlier beta I think. For the bigger minimap thing I am pretty sure it has always been that way with the various open warfare mods. Maybe I am incorrect. TBO I never really paid attention to it. Chinalake will use the same spawn delay as rpgs. I understand the comment about the gas. What your team should do is have everyone wear masks and 3x frags. Throw your own gas on their side. Then rush through the gas and spam them. Every weapon has a counter and next time they may think twice and save the gas for when its really needed. -
Give The Mw2 Beta A Try, You Will Like It.
Sammy replied to Bama's topic in Call of Duty 4's Call Of Duty 4 Discussion
The 'use' and 'melee' keys should be removed as a built in option for zoom. But check the zoomin/zoomoutin multiplayer options to see what they are bound to. Takes longer to go in and out but I have mine bound to the mouse wheel. The chance of getting a tac nuke in a care package is something like 100-1. Keeping it in the package is a good thing since it helps keep things unpredictible. If the minimap goes away again check hud_enable in the console. The mod no longer uses that setting but you never know. -
Give The Mw2 Beta A Try, You Will Like It.
Sammy replied to Bama's topic in Call of Duty 4's Call Of Duty 4 Discussion
hmmm, that is strange. Havent seen that happen but will try some more and see. -
Give The Mw2 Beta A Try, You Will Like It.
Sammy replied to Bama's topic in Call of Duty 4's Call Of Duty 4 Discussion
Ah yes. Glow is used for thermal so very dark maps can still work. Might be using the wrong setting or maybe its not being reset on map changes correctly. Will check it out thx. -
Give The Mw2 Beta A Try, You Will Like It.
Sammy replied to Bama's topic in Call of Duty 4's Call Of Duty 4 Discussion
Oh be nice to Mac users. We need love too. But yes the ratio thing is the same on both PC and Mac. -
Give The Mw2 Beta A Try, You Will Like It.
Sammy replied to Bama's topic in Call of Duty 4's Call Of Duty 4 Discussion
Iron lungs is part of hunter. -
Give The Mw2 Beta A Try, You Will Like It.
Sammy replied to Bama's topic in Call of Duty 4's Call Of Duty 4 Discussion
Straight down? Did you by change push the fire button after you activated it? When you do that the 'speed boost' is applied and you are locked onto the position you aimed at. I think there is an info message about that but I will look again to be sure. edit: for predator damage... not including LOS... there are settings for radius, max damage, and min damge. But I forgot to include the damage ones in the configs. Bah! -
Give The Mw2 Beta A Try, You Will Like It.
Sammy replied to Bama's topic in Call of Duty 4's Call Of Duty 4 Discussion
Ugh, morning and still drinking my coffee. Yes looks like there was a bug related to perk 1. Looks to be that Chinalake was still considered a GL attachment in a couple places rather than a perk and caused some issues. Anyways actual hit detection is entirely game controlled. There could be a gunkick problem for certain weapons on a case-by-case basis. Any you think I should check I will put on a list. The auto-glock has been mentioned but it is balanced the same as the Uzi, which it replaces. For the 'hidden' perks and streaks. It happens if the player chooses a 640x480 ratio instead of wide screen. Unfortunately because of the extra row of loadout choices the only way around that would be to make everything smaller so the middle column is no longer there and possibly introducing a second menu for killstreaks. Looking at both but it will come down to menu asset limitations, which also include things like inventory icons/ammo, health, scores and target screens for ac130 etc. IW didnt give us much room for that.