Bogleg

++ COD4 Admin
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Bogleg last won the day on September 12 2017

Bogleg had the most liked content!

About Bogleg

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    COD4 Admin
  • Birthday 02/10/1969

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  1. Bogleg

    Just outta curiosity, how are you defining a "bad spawn point"?
  2. Bogleg

    Legal weed... might be worth the restrictions to your 2A rights. 😕
  3. Bogleg

    Hahahahaha! This was my very first thought when I read the potential new name.
  4. Bogleg

    Yeah - usually there is some sound file or some other fugly thing on the maps that streams a bazillion errors in the console on me, so that doesn't always work. Sometimes it works out that way. Thankfully skipping maps is generally not common, anyway. Sure would be nice if we had a 21st century solution for this. If an admin or mod could simply call a vote and have an actual voting app in-game so people could vote and take the human counting part of it out... I think everyone would like that.
  5. Bogleg

    Sure, you can handle counting yes votes as they come over the text chat, making sure to only count XI member votes and ignore all the other stuff flying across the chat at the same time. Sounds easy.
  6. Bogleg

    I was on the server at the time. I 100% support and back Crimson. He organized a vote, he counted them up, and he rightfully switched the map. FlyingDutch then started asking why the map was switched. He was informed by other players on the server that there was a vote. He then said something to the effect of, "It must've been an invisible vote." Crimson confirmed he took a vote, and FlyingDutch continued to deny the truth - which in my mind is calling Crimson a liar. I told him that he should trust Crimson, and that Crimson wouldn't BS him. He then said he would come here and make a post, which he clearly did. At no point did I witness - or say myself - that he would be kicked for anything. At least I don't remember that, but I did smoke a bowl right before I joined and all this went down. In any case, everything was going fine, and should've kept going fine, except for the OP's shenanigans.
  7. Bogleg

    Backlot is a nicely sized map you can use for a reference.
  8. Bogleg

    That's likely the result of some good weed right there.
  9. Bogleg

    I do tunnels as a separate .map file and then put them in when I have them done, except for the entrance/exit area. Much easier to see what I am doing. I take each section I want (90 degree turns, u shapes, s curves, etc) and make prefabs for each, then I can just bolt them together however I want quickly. The real pain is how you decide to make them transition to the surface. I tend to do a lot of texture blending so usually those spots take awhile for me to line up properly.
  10. Bogleg

    Great post Sammy... I feel like I should bookmark it. I like to lay out the foundation of the map, then compile it and run it. I just put blocks in for where I will have a structure or something, and time the runs from spawn to the middle of the map... unless you already have a map file of a map that's a size you like, I need to do this to determine how big the map should be in the first place. After that, knowing how tall things are (specifically eye height standing, crouching, and lying down) is critical to ensure you build cover that people can use properly. I am in the process of remaking a COD2 map for COD4 right now... the snowy one with all the trenches. I can't remember the name.
  11. Bogleg

    While we joke about it, it's true... so it's probably helpful for anyone looking into starting to click on the links Sammy provided.
  12. Bogleg

    The hardest part is just memorizing the keys to get around Radiant.
  13. Bogleg

    @Gatorgirl - thank you so much for your leadership, patience, and clear direction as a head admin. I think you were one of the best we've had, and we will certainly miss you. I wouldn't wish a head admin job on my worst enemy.
  14. Bogleg

    Count me in - also aching for some CTF.