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Everything posted by OddJob001
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Can we change the 64 player server to look something like this? XI Conquest 64 | 24/7 Admins | Map Voting | Dynamic Tickets On Reddit a lot of people HATE high tix. Although most people consider high to be 2000-4000 tix. Putting High Tix in our title makes it seem like they are very high and I think a lot of people skip over us., or Ive also noticed people like servers that have cities in their server titles. Do we know where this server is? Im assuming with my 15-19 ping its gotta be Chicago?
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Bf3 Admins And Players Comment Asap
OddJob001 replied to Ruggerxi's topic in Battlefield 3's Battlefield 3 Discussion
please keep 64! CQ is off and on, but always fun to jump into and easy to fill. I never play EU so dont care, but I know a lot of brothers in arms from this clan like it. Keep in mind it is the middle of summer. its been super nice out and its the middle of what Ill call the "un-gaming season". -
Might I make a suggestion we make this a 32 man server? Looking through the browser, we are one of the only 16 man CQ servers. Most others are 24 or 32 (even saw a 64... crazy). The majority of the ones that are always full are 32. Just a suggestion.
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Hard Freezing
OddJob001 replied to TheCheeseyCrusader's topic in Battlefield 3's Battlefield 3 Discussion
you still never answered. is it just the game that locks up, or your entire pc? -
Hard Freezing
OddJob001 replied to TheCheeseyCrusader's topic in Battlefield 3's Battlefield 3 Discussion
Yea. My next bet, if the HDD diagnostics dont find anything is to have you run memtest (and for at least 15 hours) -
Battlefield 3 Players Please Chime In
OddJob001 replied to Ruggerxi's topic in Battlefield 3's Battlefield 3 Discussion
I was going to bring this up. Whats our pop. look like on the 64 server since Tuesday? -
Hard Freezing
OddJob001 replied to TheCheeseyCrusader's topic in Battlefield 3's Battlefield 3 Discussion
Im extremely good at troubleshooting issues (its what i do all day). Is your entire computer freezing or just BF3? If its your computer, and the HDD light stops, most likely you've got a disk going bad. I recommend you download one of these tools (or both, I prefer Data Lifeguard): Data Lifeguard for Windows SeaTools for Windows Run the full diagnostics on your HDD's. Depending on your reply back to my questions, Ill have you try some more things. If its your computer that is freezing, we might want to change some settings so we can get some dump files and analyze them. Or we might want to run some memory diagnostic tools. Let me know! -
New Server For Close Quarters
OddJob001 replied to Heffalump's topic in Battlefield 3's Battlefield 3 Discussion
This is awesome. -
32 Hardcore Eu Mix Gametype?
OddJob001 replied to xCaliber's topic in Battlefield 3's Battlefield 3 Discussion
hip hip hooray -
Since the day of reckoning is upon us already, tomorrow. Do we know what we are doing for a CQ server? I would be willing on donating. Who is going to be on tomorrow, ready for some awesome squads of CQ? We should get into parties on Battlelog (in fact we should do that much more often anyways).
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Ac-130 And Bandar Desert Screenshots
OddJob001 replied to OddJob001's topic in Battlefield 3's Battlefield 3 Discussion
and thank god it does. can you imagine recon trying to use it as a quick tranpsort? I can still be shot out of the sky. It has 2 seats (gunner and aa) and is a mobile paradrop as well. actually here: http://www.xtremeidi...d-kill-details/ -
Artillery (US HIMARS) Will be two seat vehicle that only allows one occupant. This is to avoid other players from hoping in and driving it out of the position you placed it in. All of the artillery fire mechanics are controlled by 1 person. You will aim and fire your rockets while watching your mini map. The mini map will display a series of shock wave icons that indicate where your artillery barrage has struck. Firing speed was fairly fast to me. By the time my rockets had reached their target, I was only 2 seconds away from firing again. You can fire 1 Rocket at a time or all 6-8 if you wish. Firing range was a little less then half Bandar Desert (maybe closer to 1/3) Artillery spawns at a base (Not the artillery base though) that can be captured and may work similar to Sharqi Peninsula TV station spawn. (Meaning if you hold that position you deny artillery tanks from spawning there) Both teams get Artillery on Bandar Desert Artillery was extremely weak in battle. Got destroyed by 1/3 a Z-11s machine gun payload. Travel near AA if possible or park next to a light post Artillery has Perks that can be applied (Can only confirm I unlocked smoke) AC-130 The AC-130 is a 2 Seat Vehicle + Mobile Paradrop Spawn. Contains a 125mm canon that unleashes Giant Explosions. The second seat primary purpose is to be AA for the AC-130. It's firing field is designed to cover it from fighter jets. AC-130 can be shot down. The AC-130 is tied to the furthest spawn point from both primary spawn points. This point can be captured and deny US from having it spawn back if shot down. This is again similar to Sharqi Peninsula TV station spawn. You can Paradrop from the AC-130. Once it's full it will give you the option to spawn from its position. You won't spawn in the vehicle however. You spawn outside already parachuting into the battle based on where the AC-130 location was when you choose to spawn. This is similar to the Recon's spawn beacon. Both gunners can deploy flares. I believe it works similar to a 2 man team in an attack chopper. No ECM. AC-130 has NO perks that the user can equip. Heavy IFVs 5-6 Seats. Packs more of a punch then a Heavy tank round. Fire Speed slightly slower then a Heavy Tank. Light on Armor (3 tank rounds will take out a IFV) Can have Perks Bandar Desert It's the biggest Battlefield Map ever created. Both teams spawn on land The map's spawns run left to right in a concave path. 4 Spawns offer significant tactical advantages (AC-130, 2x Artillery, Lots of Extra Armor) No transport Choppers (I suggested adding a Black Hawk or Sea Knight I just wanted more mobile spawn points) Air Vehicles on the map: 1 Viper, 1 Little Bird, 2 F-18s (or RU equivalent) + AC-130 Good amount of reused assets (Think Gulf of Oman) but with a gorgeous sky box. ATV The ATV is a 2 seat vehicle. Passenger can face forward (previously in BFBC2 you could only face backwards... and it sucked) There only appears to be 1 ATV model. No RU or US specific version. It has a horn Weapons and Gadgets They were pretty silent and said they weren't talking about these right now. Dinosaurs Didn't see any but I didn't have time to check the small patches of long grass on the map. Misc Dice Friends Dog Tag No one knew how to get it and was confused by the question. Assuming I meant how do I get DICE dog tags but until I clarified this was a new user called Dice Friend. New Game mode called tank superiority mode was briefly talked about
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Whered Everyone Go?
OddJob001 replied to OddJob001's topic in Battlefield 3's Battlefield 3 Discussion
I for one think hardcore is much easier and not nearly as challenging. I kill people way too fast. Softcore to me = much more difficult. Ive been joining some in HC as well. When its full. Good to hear from people. I know its Summer, so the lines are spread thin. TTYL -
64 Player Server Crashed Again
OddJob001 replied to OddJob001's topic in Battlefield 3's Battlefield 3 Discussion
actually i noticed this time seemed different. Other time the entire server crashes and restarts a map. In this instance when I logged back in, the tix and flags were where they were at when i got kicked. Its almost like this time it didnt restart, but it kicked all the players. i dunno. just an observation. -
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Adaptive Tickets In 64
OddJob001 replied to xCaliber's topic in Battlefield 3's Battlefield 3 Discussion
the true question is. when are you going to join me on the server again? youve been MIA -
Adaptive Tickets In 64
OddJob001 replied to xCaliber's topic in Battlefield 3's Battlefield 3 Discussion
ick! HC is so much easier then non HC. Standard actually provides a challenge. I miss everyone on the 64 player -
Adaptive Tickets In 64
OddJob001 replied to xCaliber's topic in Battlefield 3's Battlefield 3 Discussion
awesome! - so we are at 600 tix now if server is full? -
Been missing my brothers, in Conquest 64 for the last week or two... Where did you all go?
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New Dlc Discussion
OddJob001 replied to xCaliber's topic in Battlefield 3's Battlefield 3 Discussion
god damn it. after reading reddit/r/battlefield3today and seeing all the PS3r's setting up Close Quarters, Im jealous! -
New Dlc Discussion
OddJob001 replied to xCaliber's topic in Battlefield 3's Battlefield 3 Discussion
you can count me in -
http://www.enterbf3....ust-a-few-days/ Vehicle related changes Tweaked the F35 handling to more closely resemble that of the SU35 (see above). Jet & helicopter ECM Jammer should now deflect missiles more reliably when it is active. Fixed an issue where vehicles wouldn’t spawn if their intended space was occupied by a deployable gadget. The vehicle will now spawn as intended and the gadget will be destroyed in the process. Fixed AA missiles not doing damage to vehicles moving at very high speeds. Reduced the direct damage from unguided Javelins to require better side hits for a 1 hit disable. This was previously too forgiving and easy to accomplish. Removed the direct damage from aircraft launched guided missiles. Players will need to have laser designated targets for full effectiveness. Adjusted the helicopter rockets to their original prepatch damage value against armored vehicles. This is a reduction; a revert of a knock on effect that was introduced accidentally. Fixed the US Tank Guided Shell doing the reverse damage values when guided and unguided. Adjusted the M224 mortar damage against vehicles. Some tweaks and adjustments in a previous update accidentally increased its effectiveness greater than intended. Increased the range on the AA guns so they can reach vehicles hovering at the maximum height in select maps. Replaced the VDV buggy on Gulf of Oman (Back to Karkand) with the DPV buggy for both teams at the City flag. Fixed a bug where some vehicle unlocks were still enabled after the player left the vehicle. Soldier and gadget related changes Reduced the inaccuracy added when in suppression. There is still an enhanced suppression compared to the initial state in the game, but the effect is now less than it was in the last patch (see above). Reduced input lag for gamepads/joysticks on all platforms. Aiming as a soldier when using a gamepad or joystick should now be more responsive. Tweaked the deploy times on gadgets to be faster to deploy in high stress combat situations. Greatly improved the responsiveness when deploying a bipod when going prone and shortly after moving. The bipod deploy should no longer abort if the player deploys the bipod immediately after stopping. Fixed bug where you couldn’t deploy the mortar anywhere on Grand Bazaar. When changing the accessories of a weapon in the Customize screen, the weapon previously selected in the Deploy screen will now automatically be selected when entering the Accessories screen. Increased the effectiveness of the Aim Assist at close range. Testing in Close Quarters proved our current assist to be inadequate in tight quarters. This is a global change, and will improve the effectiveness of Aim Assist for all modes and maps. Aim Assist over distance is still significantly less effective. This is console only, as Aim Assist is not present on PC. If you prefer, you can also turn it off on console. Players will now spawn on the Radio Beacon looking in the same direction the Beacon is facing. The Beacon always faces in the direction the player is facing when it is planted. Previously the Beacon’s direction had no impact on the player’s spawn direction. The Spawn Preview camera on the Spawn Beacon has been updated to better reflect the direction the player will be looking when he spawns. 40mm smoke now stays longer again. Tweaked some tracers on sniper rounds to have better visibility at range (the tracers are smaller). Tweaked the flashlight so it is less blinding at the edge of the screen. Fixed bug where you couldn’t pick up your deployed gadgets after being revived. Weapons related changes Fixed a bug where Heavy Barrels and Underslung Shotguns could be over powered. (This is the so called M26 dart issue, see above) All semi-automatic sniper rifles now properly have shorter range when using a suppressor. The L96 now properly shoots where the iron sights are aimed. The position was previously offset. The SKS now has the proper damage values when using a suppressor. The damage was previously too low at close range. Slightly reduced the suppression effect of SKS rounds. Decreased the long range damage of the SKS to highlight its close to medium range role. Slightly decreased the foregrip aimed accuracy penalty on the M4A1 to bring it in line with other guns. Slightly increased the foregrip aimed accuracy penalty on the SCAR-H to bring it in line with other guns. Reduced some of the vertical recoil and zoomed accuracy penalties added to the FAMAS in the previous update. F2000 foregrip accuracy penalty reduced and recoil reduction bonus increased. AEK971 foregrip recoil reduction bonus increased. SG553 foregrip recoil reduction bonus increased. FAMAS foregrip recoil reduction bonus increased. Fixed the M416’s M26 with Flechettes not having a name in the kill log. Fixed so all clip based LMGs have Extended Mags as an available unlock. All semi-automatic shotguns now fire at 220rpm. There was previously simply a small difference between them, whereas now they have different pellet counts instead of rates of fire. Improved the recoil and accuracy of the M26 to match the 870. Reduced the impact suppression has on shotguns. Shotguns are still affected by Suppression but it should no longer significantly impact their accuracy from the hip as it previously did. The 870’s pump speed has been increased slightly from 0.55 seconds to 0.48 seconds. The empty reload time for the 870 has also been reduced slightly. Improved the accuracy of aimed shotguns when on the move. The Saiga’s recoil has been reduced. The M1014 now fires 10 projectiles. The other semi auto shotguns have 9 pellets, and since the M1014 has a lower mag size and a slower reload it now fires 10 pellets to give it some edge. The USAS-12 now fires 7 projectiles. The MK3A1 now fires 8 projectiles. Fixed so the weapon’s fire mode is saved between spawns. Miscellaneous changes Added colorblind option for consoles (see above). Added colorblind icon for squad leader (all formats). Added the option for console server admins to show a symbol in the server browser signifying custom rules are in effect (see above). Fixed an issue where footsteps couldn’t be heard behind you. Fixed so that the arming of an M-COM station will not be cancelled if you look at a dropped weapon. Fixed exploit where you could teleport to the AA gun on carriers by firing an EOD bot at its door. Fixed co-op ammo HUD not showing on first enter. Fixed so you get prompted if you really want to switch team when pressing the Switch team button. Fixed so that Assignments are being correctly sorted on the My Soldier\Assignments screen. Fixed issue with commorose not working on soldiers in vehicles (PC). Added blinking capture point icons in the 3D HUD, and added blinking neutral icons in objectives bar. Composed a more informative error message for when a console player attempts to rent a server in a location where there are currently no servers available. Fix for dog tag icons in the My Soldier/Assignments screen appearing slightly stretched. Fixed some tracers appearing behind the soldier or vehicle that fired them. Potential random audio crash fix.