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Ruggerxi

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Everything posted by Ruggerxi

  1. Thanks to tater2sacks and Tatsujin for donating this server to >XI<. If you like the zombie mod for COD5 you will love this mod. The Rising' is a Mod based on Tryarch's built-in Zombie Co-Op / Survival Mode for the game Call of Duty - World at War, released in November, 2008. However, instead of having a maximum of only 4 players as seen in the Co-Op Modes of the game, 'The Rising' Mod was constructed around the Multiplayer aspect of the game, allowing up to 20 players at one time, fending off hordes of zombies. Includes a total new class system , that balances the teamplay for sure. Repair vending machines and supply your mates with ammo while they defend you and your team mates from incoming waves of zombies. Play as a Support , Commander, Medic or any of the other eight classes and try to for fill your duty in the zombie massacre! The server is listed in our gametracker list on the main page but here are the details >XI<ZombieCoopTheRisingV2.1 208.167.224.83:28960
  2. Sammy is almost done with the next release and that will be put on the chicago server, the crossbow will go back to the regular style with non explosive arrows and you will have 10 of them. Exe I will the be able to shoot tubes at the beginning of the map
  3. When your map is ready for testing Bog let me know and I will get it on a server for ya
  4. I am putting the next release on the Chicago server and that will have the redirect on it since Sammy fixed up the issue with redirecting the wrong people to the other server.
  5. the crossbow is going back to the old style in the next version, and that version is going on the chicago server
  6. You do not need a spawn point for every person, DM and TDM I would make 20. SD and SAB there is only 1 spawn point per side.
  7. I would setup the sabotage spawn points, dm spawn points, TDM spawn points and S&D Spawn points.
  8. I did not know this. Is there something that is specifically more efficient with sab points than tdm? Every mod is different. Sabotage uses 1 spawn point per team that way people can corner there opponents, with TDM spawn points its very hard to end the game sometimes when you have no idea where people are gonna spawn. Sammy with your mod its working great the way it is, either it is using the sabotage spawn point or using just 1 TDM spawn point at each of the map. I wouldnt change a thing with it.
  9. G13 ftag mod uses Sabotage spawn points
  10. Sounds awesome Bommer! Cant wait to see it
  11. Bama is correct we have tweaked spawn protection with this server and there is no way to make everyone happy, just not possible.
  12. I talked to Tater today and he showed me the mod he is working on. It will be a great game for the zombie lovers we have in the clan. I am still in talks with him on how we are going to work this out but it looks like we might try to host this mod. I will make a new mod when and if that happens.
  13. We now have a poker forum under supported games
  14. Here is the latest rotation. Thanks also to BlackBart for helping find the maps! set sv_mapRotation "gametype dm map mp_ol_cherbourg map mp_tubw map mp_marais map mp_killhouse map mp_death_star map mp_toujane map mp_parthenon map mp_moon map mp_gob_rats map mp_desert_idiot map mp_epica map mp_codcastle2 map mp_codcastle map mp_eye map mp_bretot map gob_icestation map mp_burgundy map fr_mogadishu_v3 map mp_valley_summer map mp_romed map mto_kandahar_final map mp_tuboff map mp_stadtrandr2 map mp_rhine_ctf_v1 map mp_the_tomb map mp_industry mp_marais Shotgun only mp_killhouse Shotgun only mp_tuboff Pistol only mp_bretot Shotgun only gob_icestation Machinegun only mp_valley_summer Rfile only
  15. Here is the updated map rotation for Freezetag 1 set sv_mapRotation "gametype ftag map mp_dustcod4 map mp_hidden_valley map mp_bhf_vimy map mp_simple_city map mp_rescue map mp_uprise map mp_fart_house_v2 map mp_cloud_city map mp_ciudad_abandonada map mp_chateau4 map mp_castle_v1 map mp_cbble2 map mp_cassino map mp_caen map mp_burgundy_bulls map mp_burg map mp_brokenroad map mp_blue_temple_of_doom map mp_borisbeta map mp_bjwifi_port map mp_blitz map mp_blackrock map mp_krezny map mp_novoutpost2 map mp_jor1 map mp_ghettostomp map mp_rebellion map mp_d2c map mp_cuf_scifi map mp_ctown_bc01 map mp_ctan map mp_crownfortv2 map mp_crossroads map mp_blue_yard map mp_compact map mp_coldfront map mp_beta map mp_beltot map mp_backlotair_b1 map mp_asylum map mp_argel map mp_aosta_valley map mp_ancient_ultimate map mp_blue_river map mp_4t4scrap map mp_4t4hangar map mp_bacalao map mp_bpu_shack map mp_e_streetstation map mp_gb_sharqi map mp_fr_hv2 map mp_grange map mp_incursion map mp_pheasantrun map mp_sipins map mp_townville"
  16. updated mod was uploaded this morning, can we give this another round of testing today please and report back here again with errors. Also I upped the speed of the RC car I think, can you have a look and let me know
  17. I will get this done ASAP and I will remove all the AGX maps
  18. Sammy has given us the beta to the latest MW2 mod, this one will be going to the Chicago server once it has been tested for a couple days on the New York one to make sure there are no serious bugs. This one should have the fix for the overtime and sudden deaths problems. Also should fix the reserved slots bug, now it should redirect the lowest scoring non >XI< player, so members you need to make sure you have your tags on correctly, if not it will consider you a non member and redirect you if you are the lowest scoring player at the time a slot is needed. This version we are hoping will support more players, the New York server is set at 28 so lets hope we can get that many over there and see how the mod runs. We are hoping for 32 players. Here is the info for the server: 69.9.170.55:28960 >XI< MW2 Freezetag Beta Test Once the mod is tested we will add it to the Chicago server with a new map rotation
  19. I will get it removed, also I have Bart working on getting me a list of 25 maps that you guys want in rotation. Once I have that I will update the map rotation.
  20. There is a service interruption in London at this time. We do not have an ETA on this being resolved, but technicians with our provider are investigating and we will update this alert once we have any additional information. There is no need to open a ticket in regards to this outage, as we are aware of it and doing everything we can to resolve it promptly.
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