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Posted

I figured this should get its own thread by now.

 

As many of you know, we have been experiencing a frequent amount of crashes over the last 2 weeks.  Not surprisingly, Second Assault was released 2 weeks ago.  Nearly 80% of our crashes happen on a map change to a Second Assault map.  That being said, we are going to disable Second Assault modes, except for CQ, so we can see if that minimizes the crashes.  If it does not, Second Assault maps will be removed completely until EA can release an R28 server patch. 

It has been confirmed from multiple sources (Game Providers, Battelog Forums, Procon Forums, Reddit Admins) that they too are all having issues on Second Assault map loads.  

 

Right now it is a 'Catch 22' for us.  We would like to offer players Second Assault maps to play on, but not if the server is going to crash on them 8/10 times.  That being said, SA modes; CTF and Obliteration have since been removed for the near future.

 

After two weeks of log analyzing, moving to multiple different servers, disabling all plugins, working with 2 different providers, it is obvious the issue is not us or our server.

 

On a side note, a BIG THANKS to the regular members who are dedicated to XI and willing to sit in the server in an attempt to get it populated.  Obviously that is not the ideal situation when it comes to video game time (or lack there of for most of us) so we really do appreciate those of you that really care about the XI server itself.  

 

If there are any questions, ideas, thoughts or suggestions please address them to the BF4 admin team.

 

Thank you.



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Posted

Thanks @@OddJob001 for all of your hard work addressing the server issues, while changing, servers, providers, setups, etc. I know I really appreciate it. 

 

I also take back most of the bad things I have said about you in the past.....  :whistle:

 

Seriously though, thank you! 

 

Cheers!



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Posted

On a side note.  If the server does crash, please make a post in this thread and try to record the:

 

  • Time
  • Map and Mode it was changing to
  • If it was not during a map change

Yesterday we made many many plugin and server setting changes, and it seemed to be better.  But we wont be able to resolve crashes (thanks shitty fucking EA software) unless we know what maps and modes are causing them.

 

Thanks.

 

Seriously we need an R28 patch right meow!



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Posted

Last night at around 9:15-9:30 cst several servers crashed. There was a lot of stuttering and rubber banding before the crash and server died out.

 

Game mode: conquest large.

Map: Silk Road



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Posted

We actually made it through our first night without an actual crash.  So thats at least good.  Here is what happened in Chicago at ~ 9:55pm CST - 

 


Brief attack caused packet loss
Mar 04 2014 08:14:33 PM PT A very high-PPS attack against a customer caused packet loss at approximately 9:55pm CST in Chicago for around 30 seconds. The target IP address was null-routed to prevent further collateral damage.
 
Well.  If its not one thing its another.  At least we didnt get a physical crash/reboot last night.


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Posted

 

We actually made it through our first night without an actual crash. So thats at least good. Here is what happened in Chicago at ~ 9:55pm CST -

 

 

 

 

Well. If its not one thing its another. At least we didnt get a physical crash/reboot last night.

Well that's good news. Like I stated though there were a lot of servers that went down so I expected it to be either EA being dumb or a DDOS somewhere.



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Posted

2 Nights in a row.  No server crashes.  R28 patch live.



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Posted

2 Nights in a row. No server crashes. R28 patch live.

wooohooo :D !!!!!!


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