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This was taken from Reddit, but originally posted on the official Korean page. Translation is rough but gets point across. Also new vehicle, new sights, and new 7.62 gun.

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New Sights: https://i.imgur.com/Jk5DMLf.gif

Quote

 

FULL PATCHNOTES NOTE: Google translated so there are SEVERAL errors/bad formatting. I tried to fix it up abit

• Pistol

Upgraded the basic damage of oP92, P1911, P18C, R1895, R45.

•Shotgun

Increased damage to arm and leg attacks.

We have slightly reduced the basic damage of oS686 and S1897.

We reduced the amount of bullet spread by 25%. o You can now use Choke even in Sawed Off.

• SMG

Increased damage to arm and leg attacks.

Micro UZI, UMP, Vector have slightly increased the basic damage.

Vertical recoil has been reduced.

Reduced shaking and recoil when moving between oADS.

ADS conversion speed increased.

• AR

We have slightly reduced the basic damage of M16A4, SCAR-L, AUG, and M416.

M16A4, SCAR-L, and M416 have been increased by 30%.

AKM reload time increased by 10%.

Vertical and horizontal recoil have increased.

Recoil recovery rate has decreased.

Vertical / horizontal recoil of all AR guns except oAKM has increased.

Scopes with more than 8 magnifications are disabled for all AR guns.

Added firearm animation.

• DMR

Damage to head, body, arm, and legs has been increased.

We have downgraded the basic damage of oSKS.

We have slightly increased the basic damage of oVSS and Mini14.

Vertical and horizontal recoil have increased.

Recoil recovery rate has decreased.

Added firearm animation.

•Etc

We have slightly increased the basic damage of DP28 and M249.

We have adjusted scopes beyond 8x for LMGs such as oDP28 and M249.

The reload time of the Crossbow has been reduced from 4 seconds to 3.5 seconds

The explosion damage caused by the grenade hit has been increased, and the effects of shooting and animation have been added.

In the past, grenade damage was more likely to be caused by falling than by explosion.

The throwing weapon's weight has changed.

Grenade: changed from 12 to 18

Firebomb: changed from 18 to 16

Smoke Battles: changed from 16 to 14

Flash Tan: changed from 14 to 12

At ADS, the left and right shake of the field of view has increased.

When you do not breathe, there is a slight increase in vertical and horizontal shake.

When you hold your breath, the left and right shake has slightly increased.

However, if you wear a heel pad, you can reduce the blur.

We adjusted the character motion balance.

Slightly reduced speed when moving with SR, LMG (M249, DP28) and shotgun.

Fixed no firing delay when triggering from non-running.

Fixed to avoid slowing character movement with ADS or bolt / pump action while aiming.

Reduced screen shake when hit and corrected to be proportional to the amount of damage received.

We have adjusted the item balance.

Forward level 3 helmet armor is only available in the supply box (100% fixed).

Forward SR Quickdraw magazines and SR large capacity QuickDrag magazines are only available in the supply box.

The spa rate of the AR large capacity quick draw magazine has been reduced.

Modified to use AR magazines and AR attachments in DMR.

We changed the adrenaline syringe to World Spa.

Changed the casting time of the adrenaline syringe from 8 seconds to 6 seconds.

Map selection system

We have added a map selection system to select and play the desired map.

When selecting a map, you can specify your preferred map such as 'Elangel / Mirama / Elangel + Mirama'.

Matches randomly among the ones you specify with your preferred map.

Unselected maps do not match.

Team mode selection and view selection UI have been improved with map selection addition.

When choosing a team, you can only select the map, team, and view mode. Team members can see the settings the chief selects.

Gameplay Added new gun SLR.

SLR is a World Sponge weapon. It is a type of DMR that uses 7.62mm carbon. It can be mounted up to 10 basic feet, and can be extended up to 20 feet through attachments.

Gun control is more important because SKS is stronger but more recoil.

We added a new car, Mirado.

It is a four-seater sedan vehicle that can only be found in Mirama. It is a classical muscle style style vehicle and has the fastest speed.

We expect a variety of Mirama's vehicle operation strategies to be possible with a robust Van, easy pick-up on off-road, and fast-moving Mirado.

You can find it mainly around downtown area, big roads.

New attachments have been added.

Duckbill

Reduces the spread range of the shotgun instead of increasing the spread range.

Attachment that can be mounted on shotgun (S1897, S12K).

LightGrip

Reduces recoil recovery time instead of increasing gun horizontal recoil and vertical recoil.

It can be mounted on oAR, SMG, DMR. (UMP9, AUG, M416, SCAR-L, SKS)

ThumbGrip

Reduces vertical recoil instead of increasing gun horizontal recoil, increases recoil recovery time.

It can be mounted on oAR, SMG, DMR. (UMP9, AUG, M416, SCAR-L, SKS)

HalfGrip

o Reduces gun horizontal recoil and vertical recoil, and reduces recoil recovery time. It can be mounted on oAR, SMG, DMR. (UMP9, Vector, AUG, M416, SCAR-L, SKS) • Triple Scope

o Fixed triple scopes with world sponge attachments. • Six Scale Scope

o3 Scale - Scope adjustable up to 6x magnification. o It is rarely the world spawn attachment.

Red dot site, hologram site, 2x scopes crosshair color and style to be changed.

• You can change with Page up / Page Down key.

When the boat was destroyed on the water, it was improved to sink.

The breath balance in the water has been adjusted.

• After diving, the time it takes for the respiration to begin to recover (delayed respiration recovery after diving) has increased from 1 to 4 seconds. • Adjusted so that maximum dive time is reduced and the loss of fitness in oxygen deficit is reduced. o Longest Dive Time: 35 seconds to 15 seconds

o Loss of health: changed from 4 HP per second to 10 HP per second (10 seconds later death)

• The respiratory balance associated with breathing at gun sight is maintained.

UI / UX

Added a setting item to the option menu to adjust the vertical sensitivity of the mouse.

• Sensitivity can be adjusted by dragging the mouse or entering text directly.

We added a setting item to the option menu so that we can change the R key, which is a shortcut key for the killer watching, to another key.

World Miramar Map has been improved as shown below.

• Expanded the oasis in the map north area and placed the building around the oasis to allow the item to be spawned. • Additional units of small units around towns and villages were placed to spawn items. o On the other hand, the number of buildings placed more than necessary in certain cities and towns has been reduced. • Some objects that are interfering with combat in cities and towns have been removed.

• Additional coverings such as trees and rocks were placed. • The complex internal structure of some buildings has been modified more simply.

Bug fixes

• Mitigates the occurrence of abnormal crashes when a motorcycle crashes onto a terrain or other vehicle.

• Fixed a problem where a motorcycle could not get off when laying down with a motorcycle when boarding.

• Fixed a problem in which when a character moves while shooting, a shell that falls on the floor moves along the character.

• Fixed an issue where the magnetic field wait time is fixed to 1 second in the lower right UI when entering the last magnetic field.

• Fixed a problem where the magnetic field boundary sound effect can not be heard when reconnecting.

• Fixed a problem where a character camera would break through the school ceiling during certain actions.

• Fixed a number of problems with terrain, curl, and strange terrain that are trapped by Elangel, Mirama Map's characters.

• Fixed an issue where Elangel did not penetrate bullets in some curtains.

• Erlangel Fixed an issue where an unusual orange light appeared inside some buildings.

• Fixed a conflict between a magazine and a character.

• It mitigates the problem that the sound of footprints is unnatural when moving within a wooden building.

• Fixed a problem in which a character lying down on the floor was about half asleep when approaching a downright character from a distance.

• Fixed the phenomenon that it was impossible to go directly to the quantity input popup window in the item window / when using Emoto, intermittently.

• The text on the UMP side of the new Equinox box skins was output at 45 ACP, corrected to 9 mm.

• Corrected the reloading action to match the completion time of the reload sound.

 

 

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