-
Posts
3557 -
Joined
-
Last visited
-
Days Won
6 -
Donations
50.00 USD -
Points
3,155,960 [ Donate ]
Content Type
Profiles
Forums
Gallery
Twitch
Running Commentary
Events
Store
Downloads
Everything posted by iboomboom
-
Dear Fellow Gamers, Rugger will send out a PM regarding this as well. After fighting the mod's compatibility issues with CoD4x server for roughly 2 weeks, we have decided to take it off public access. The mod was not written for the newer CoD4x server with stricter memory protections. Whenever the mod leaks memory, the protection unit kills the server. We got it to run stable for up to 6 hours on full load but its basically a ticking time bomb and any user event can be the detonator and cause a reboot. I want to thank you all for your patience and support. The new server brought many advantages and promises of further enhancements but the stability issue has rained on our parade. Therefore, for now the server is only for testing and fixing the stability issues. Sincerely, iBoomBoom
-
The color change is not because of the server by because of the client creating a new profile folder. I had a similar issue with amd gpus on windows 11. It's a client side game config setting. I'll post it here when i am on my PC. I can't say anything regards to the font maybe you can attach a screen shot?
-
FYI, this happened this morning. This happened because in that brief moment the server wasn't able to auth a client with Steam's network. I have since disabled steam authorization so we don't run in to these issues for the time being. Going from CS_FREE to CS_CONNECTED for BiggieUK>XI<ADM num 0 from: 82.7.234.148:28960<=>74.91.119.86:28960 This program has crashed with signal: Segmentation fault The current Gameversion is: CoD4 X - linux-i386-custom type 'e' build 1222 Jun 8 2026 File is cod4x18_dedrun Hash is: b2e575b23763e28cf28878d1fde59a7e0174eaa60c221b041598a41630f38ec4 ---------- Backtrace ---------- 20: cod4x18_dedrun(Sys_PrintBacktrace+0x31) [0x566fd32b] 19: cod4x18_dedrun(Sys_DumpCrash+0x9d) [0x566fd411] 18: cod4x18_dedrun(Sys_SigHandler+0x24) [0x566fd498] 17: linux-gate.so.1(__kernel_sigreturn+0) [0xf7240590] 16: ./steam_api.so(+0x1ff1e) [0xe120df1e] 15: ./steam_api.so(+0x202b2) [0xe120e2b2] 14: ./steam_api.so(+0x1ada0) [0xe1208da0] 13: ./steam_api.so(+0x1b578) [0xe1209578] 12: cod4x18_dedrun(SV_ConnectSApi+0x29) [0x567501dd] 11: cod4x18_dedrun(SV_SendClientGameState+0x61) [0x56760226] 10: cod4x18_dedrun(SV_ExecuteClientMessage+0x142) [0x567623a2] 9: cod4x18_dedrun(NET_UDPPacketEvent+0x66) [0x56725107] 8: cod4x18_dedrun(NET_Event+0x8c) [0x567799ec] 7: cod4x18_dedrun(NET_Sleep+0x1c9) [0x56779c09] 6: cod4x18_dedrun(SV_Frame+0x2f9) [
-
When the server hung twice today, I was ready to call it quits with getting this mod to stabilize on CoD4x server. After reviewing the console log from the first hang, I am hopeful this is the final leak in the bucket. I patched two files for the following bugs. - Slow drip leak due to long per player threads starting at every round switch. The more players on the server and the more rounds they play on a single map the leak becomes bigger. Certain maps can exacerbate this condition. It was originally not discovered because it wasn't the focus. - Extra 5th round bug. This happened due to a race condition. Multiple threads were touching the score limit check and on occasion would update the final score even though the score limit was reached. I have added safeguards to prevent this from happening. I run a watchdog service that monitors the game server and if it is hung, it will restart the server. I have enhanced this watchdog to perform deep process state captures before restarting. This way even if there is still some gremlin hiding somewhere bringing out its sneaky head, I will have the full trace of where to find it.
-
I used bots to cover the scenarios that could potentially create the leaks. It withstood the beating for 1 hour then we had people play for 3 hours. It crashed once early morning when people started joining in then quickly self recovered. I was able to use that to patch the new leak source. Synthetic testing can only do so much, real life in-game interactions brings out previously undiscovered behaviors.
-
Folks, Here's an update. After a very long Sunday, I'd like to say that I fixed the mod induced instability on the CoD4x server. It was caused by the use of poison perk, repeated freeze/unfreeze, the resources were not freed when round switched and it kept corrupting the memory. It was our mod that had to be made CoD4x compatible in the end. This is a weakness, in my opinion, of CoD4x's revised memory management that it cannot handle bad mod scripting hence forth crashing the server. For the technically inclined. After 4 hours of running, and folks playing on the server. I dumped the process core, looked at the memory area that was getting corrupted had AI perform 2 audits of the allocators and their status, its CLEAN. It's FREAKING CLEAN now. Please play on the new COD4x server [ 74.91.119.86:28960 ] . If it hangs for some reason, I want it to stay in that state until I get to it. Therefore, should that happen proceed to the regular cod server. The most exciting thing of it all is that, the server is listed on COD4x master servers and we are getting new visitors. It would be pretty amazing to see the server grow.
-
Some way to get your hours back?
iboomboom replied to Sourtap's topic in Call of Duty 4's Call Of Duty 4 Discussion
When I logged in to your computer, you had multiple installations. Your levels your hours are still there. You need to backup all the profile folders. Then delete all the installation and copies of the game. then try each saved profile folder at a time. Once you have what you had. Install Cod4xclient again. it will restore it. -
Not entirely sure but I suspect its their subdomain where you fetch the servers list from their master server?
-
Some way to get your hours back?
iboomboom replied to Sourtap's topic in Call of Duty 4's Call Of Duty 4 Discussion
Once we've sorted the memory bug. We will focus on scaling the concurrent players supported by the mod. -
Yeah, I don't know why they flag it. Maybe it's the weird domain extension. 4 years ago when someone suggested I try cod 4x I also stopped to to think and didn't. Then a little later I did and well we are here now.
-
Excellent this confirms my suspicion. Your route to NewYork servers gives you 90'ish ping. Your route to Chicago server gives you almost double the ping. It's not a mod issue. It's your ISP's route to that specific data center. These two are cod4x servers and your ping to .86 (current c4x server) is almost double. Can you run a route trace now to all 3 servers?
-
@Dukoo What's your ping and how bad is your lag if you connect to this server ? This was the first C4x server we put that we started having hard hang issues with. This has the exact same code as the other one and if you don't have issues with this but the other one. Then the problem is the network not the servers. In fact, its a big clue to some people having weird pings.
