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iboomboom

++ COD4 Admin
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iboomboom last won the day on July 14

iboomboom had the most liked content!

About iboomboom

  • Birthday 07/01/1983

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  • Steam ID
    iboomboom
  • Origin
    iboomboom

Profile Information

  • Gender
    Male
  • Location
    SF Bay Area, CA - USA
  • Interests
    Sex, food, sleep and then some more Sex.

Game Integration

  • Game Alias's
    iBoomBoom>XI<

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iboomboom's Achievements

  1. Those were charitable defrosts, so they're anonymous. You'll be blessed with good karma for those.
  2. The bots aren't there to help with the crashes. They offer people chance to play the game while more folks join. Once the bots quit, the server load is gone.
  3. New features are a bit heavy so with higher player count it can hit game server limits.
  4. Server has been restarted, new rotation in effect.
  5. I don't know if @Ruggerxi changed anything regarding the RCXDs. I will ask him to compare the scripts. On a related note, can you test the RCXD on the bot server and confirm if it works differently than the main server?
  6. I didn't do anything explicitly to change the knife action. It may be a COD4x setting or just how the action is interpreted.
  7. Thanks, it seems it is tied to where the predator was launched from as shown in Cecilia's video.
  8. @P!nk is a weirdo so I don't know whether I can trust her. i have heard of this happening before. There was a fix I made to the predator's blast radius. If you fly the predator inside a building it'll project the blast radius behind a wall and result in no kills or explosion in the room where you flew it. similar to how your sentry can kill your, when you are in a predator you are technically the predator flying. There could be a corner case scenario where in the brief moment your predator explodes and you are out of it, but there's a delay and the server sees you in the blast zone. This a theory not a root cause analysis. If folks can start recording themselves in a predator it would help me a great deal.
  9. In my git repo there's a 40 player optimized branch. It could potentially support 48 players. Take a look at that branch and merge it in to your changes. You may be able to keep the defrost steaks and still have enough room for large maps. There's a trade off, no weapon drops.
  10. I looked at the latest crash log, unfortunately, this is HUD Elements, this isn't the script variables that I initially thought could be addressed easily. Sorry folks, we will have to make cuts.
  11. I can address the script errors, requires a server restart. For the seg faults, unless we can modify the map sources, those maps will continue to clash with the mod. All these maps that are in the rotation, have been validated before but not with this new xi_mw2_100v2 mod. I am completely absorbed with my new job and barely have time to keep up with the forums. I do a little bit here and there but its been @Ruggerxi doing the heavy lifting on the new mod's dev.
  12. this seems like a rendering issue. 'how much VRAM do you have?
  13. Can you ping the ip?
  14. Please uninstall the client, join our old regular server. It will start the auto download and install. It will close your game and you will need to start it again, then it will resume a few more things and then shut down again. Just start the game again. When you see cOD4x on the bottom right corner of your screen you know you are good and you can join the server. The whole process takes about 5 minutes tops. Yes you do go to the shipment, mod, that's how COD4x installs the client. It's not our server its the COD4x server. Now if you don't feel like or know how to uninstall COD4x, please confirm that you see cod4x listed on the bottom right side of your screen when you start the game before you press Join Game.
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