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Everything posted by iboomboom
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This doesn't sound right, or whatever reason your connection to the server is blocked. DO you know how to run a ping? Can you please try doing that and it will confirm my suspicion. XI< MW2 Ftag CoD4x IP: 74.91.116.93:28960 Players: 11/36 Rank: 4th (99th pctile)
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Ok can you press ~ on your keyboard then type the following /connect 74.91.116.93:28960 then hit enter. What happens?
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Please connect to the old server that you know, it will auto connect you to the new server.
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No idea, why or how to address this but I know one way that works. - Click Favorites in the game browser - Click New Favorite and then put in the IP address 74.91.116.93:28960 - Click Ok then Refresh List
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Do you have some sort of Firewall blocking any ports? Are you able to connect to other COD4 servers? - Run a ping in window to 74.91.116.93 Open Command Prompt type ping 74.91.116.93 Let me know what you get.
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I am sorry to hear that El Terriblay... we put a lot of consideration when undertaking this effort. The benefits simply outweigh the cons. I play on an Apple silicon and it's very respectable. Apple is going to discontinue 32-bit app support in the next macos release, so you will eventually not be able to play the game on a Mac. Are you 100% sure the gpu translation is working? My FPS was 10-15 when it was purely CPU fallback. I don't have an Intel Mac otherwise I would've investigated. @azzkikr has an Intel Mac. Maybe he can try it out too. For shits ands giggles can you try parallels? They've a trial version. If you just hate windows try Linux on parallels.
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I don't follow, which server do you mean? Rugger sent out a message, we are migrating to COD4x now that it is battle tested against human players as well.
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Hmm... we may have to re-tune the running speed. Thanks for noting your observations. I will make a list of things that need an investigation.
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There was something which might have been conflicting with the server setting. I have fixed it.
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Preds can appear to go thru buildings on custom maps at times.
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Please connect to 74.91.116.93:28960. It auto install cod4x if needed.
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I'll look at it, if certain settings on explosions have had any impact with the changes. this logic hasn't been changed from the old mod. It's just how it is. I'll look at these issues going forward. The stability issue caught us by surprise so it took all my energy to get the server to this point.
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Heli is untouched. The explosive damage registers on more area so that might be what you are noticing. Not necessarily anything about the pred itself.
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Was the CI everyone out just you Dukoo?
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I want to take a moment to thank everyone who stopped by the server and tested it with the bots. You have directly helped us gain confidence that the server is ready for re-launch. Some of you may recall, I made a post about two tracks, 1 creating a brand new mod and 1 running the current mod on Cod4x server for all its advantages. This is the 2nd track. The stability issues were unforeseen but we reacted as quickly as circumstances would allow and stayed committed to bring this to you. Over the course of the last couple of weeks, we have bombarded the mod with heavy load, both people and custom created AI bots. After the last fix I made, the sever and the mod stayed stable consistently. Now I have noticed, very rarely Steam authorization will fail. When this happens the server will disconnect you, and you only. It doesn't mean it crashed, it simply tells you that it disconnected. It happened to me today when I left myself in spec for 9 hours. The server was up for roughly 3 days and hosted plenty of games with the bots, including the surprise traffic on Wednesday. Rugger will send out a message for the clan. The bots have been removed, and the server has been given a fresh restart. Have a great Sunday.
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Smart Bots v2 deployed Placeholder bots set at 16 max Auto defrost disabled Use Quick Message (On me/Regroup) to call the bots to your location They will chase you with a RCXD They will use UAV defrosters They will use Predator missiles, AC130, AGM, Helis etc Bots will taunt you and occasionally t-bag your body This is a stripped down version of the smart bots. People, it's a 20 year old game. It doesn't have modern features, it is not running a full fledge LLM. There's a limited 4MB memory and I can only use few 10s of KBs to make the bots smart but also leave enough room for all your shenanigans. The bots do defrost you, if you are close to them. They will not come all the way to the enemy spawn just to die for you. They play conservatively. If a bot is the last one alive, it will hide and try to get a car and defrost the closes frozen player. Please note bots are intended to be temporary and not a permanent addition, unless you folks want them. These are there for you to stop by and shoot some shit when you want to kill time. I made some network config updates too. If you were a bit laggy you should see improvements.
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These bot are placeholders, meaning for every human that joins 1 bot is killed and disconnected. Right now this number is set to 25, since we were stress testing the server. I was thinking a practical limit would be 10, similar to what you suggested. So once we have 10 people on the server all bots will disappear.
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Nukes are at 25 now, with the bots every human was racking up 250+kills and back to back nuke abuse. It was weird for new comers playing this mod for the 1st time. I will set it to a longer period. It's easily changeable via HLSW. It's the last line in that config file that I mentioned. I can do it when I get home today. I think 60 seconds as you suggested is a good compromise for the time being. For the record auto defrost was always enabled but it was a longer period than the time limit for each round. The more you know.
