So, we all use varies perks that work best for our play styles. I'm curious of how well some of them work. Not saying that they don't. Only wondering how much someone gains from one to the other.
For instance;
Stomping Power - Damage increase % ?
Venom - I felt like it only worked sometimes but noticed Combat Medics are immune. For people without Combat medic automatically get infected?
Light weight - Speed increase % ? Personally I 'don't' feel like sonic when I use it. lol Feels the same as Combat medic and Dead silence.
Commando - Knifing distance increase?
Hardwire - Eavesdrop distance? 'This can generally tell you how close someone is to you, assuming they speak. Sort of like footsteps without dead silence.'
Ballistic Armor - Damage protection % ?
Hunter Killer - I've never used it, does thermal work?
Flak Jacket - Explosion protection damage % ?
There maybe a few I missed. These are just the ones I was curious about.
Obviously, some guns are heavier and as a result your movement speed is reduced or increased. Is this a gun-by-gun basis or class?
Everyone uses perks. For the longest time I really one stuck to probably two three variations of classes and changed them accordingly to how the match is going.
The first few being;
Combat Medic and dead silence, with emps or explosives... armor piercing... sometimes double tap.
Hardline and hardwire, with explosives... armor piercing... sometimes double tap.
All with or without three emps depending on how the match is going. Probably the main ar that everyone uses.
Lately I've tried to branch out and use different things like venom, stomping power, flak jacket, the auto Glock, p90, and a few other things.
This is probably a little over barring, but I've never looked it up on the original verson of the game and I don't feel I've seen posts about it.
That aside, what is your preferred spec's? What are other game mechanics you're curious about that isn't generally talked about? (And I dont mean trash things you don't like.. legit things you've wondered that isn't normally brought up.)