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Everything posted by Sammy
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Yes the game can have only a certain number of entities (players, script models, script origins, heli nodes, triggers, others) at any one time before it crashes. A combination of both what is in the map and in the mod. So it is always best to limit the number of entities to what you really need for the map to work. Not just what looks cool. If you ever get an error about no free entities that is the problem.
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Yes that should be ok now. If Rugger thinks the current beta is stable enough to move to the other server as the primary I will go ahead and make this one ready as the next revision for everyone to try out. Or keep the older one as-is but replace the beta? Either way, just get together and decide what you want.
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That is true. If when it happens you have a significantly different loadout each time then its likely someone else. But there is always at least one person who has a consistent loadout when it does and that could be a clue. Watch for weapon pickups also. If it happens when you pick one up then that could be the weapon.
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Do you know what player class you had? Arab assault etc? Also, which primary and perk1 weapons? assault class...AUG weapon...perk 1 was claymores would have gotten a screenshot had I known the error depended on class and weapons. I figured it was always the same error. but everyone got kicked by that error at teh same time. Ok I will check out the AUG. The error itself means that a particular player model you are looking at (or another looking at you) has too many tags in combination of the player model and weapons together. Including claymores on the hip and crossbow on the back etc. However since you do not see your own model it could easily be someone else... so you can blame them all instead if you wish.
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Ci In Chicago Server Only
Sammy replied to StormCrow's topic in Call of Duty 4's Call Of Duty 4 Discussion
Is it consistent with certain maps? -
Do you know what player class you had? Arab assault etc? Also, which primary and perk1 weapons? I sent the spec config fix to Rugger but I dont know if he has had time to do anything with it. Also the 10x crossbow for the beta server. I might have an idea for elevators and things that move but will have to experiment with it. It would involve spawning a weapon pickup of sorts. I think those would stick with the elevator but Im not sure. But wont work unless the player can be prevented from trying to pick it up.
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Ok I need some opinions. I spent much of the weekend trying to figure out the prone problem and RC etc. Anything I did required various code hacks because the game just wont allow forcing player stances if they get stuck in game geometry. The various workarounds I tried are too unreliable. Even standing out in the open and forcing the player (using the usual keybind commands) to go to prone works only half the time. It looks like for the game to respond to them the player must actually move a short distance first. Or some other strange thing. So at this time there are two options. One is to simply tell the player he cannot activate the RC, Reaper or the others like it if he is prone and underneath something. Must be crouched at a mininum. The other is to find the nearest team spawnpoint in the map from the activation position and go there.
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heli tutorial. http://modsonline.com/Tutorials-read-478.html However its missing the heli leave nodes so they know where to leave the map at when finished. For skybox height, 3500 is the lowest of the stock maps in Bog. Which I would consider a bare minimum. For things like ac130 etc higher is better. If you have tall buildings like in Bloc it would benefit from a higher ceiling also. However if the average center of the map is higher than the origin (0,0,0) then the 3500 will have to be offset from that point. The Highrise map is considerably above zero height for example.
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That means the beta had 28 players? Very cool. Anyone notice any problems with lag, hit reg or anything like that when the server is full? Anyways, the checks for who to kick should be better now. Clan members with certain GUID's (usually admins) have #1 priority. Then its regular clan members, After that its a matter of total playing time + score.
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check in the console what hud_enable is. It should be set to 1. Usually when its set to 0 there is no radar also but cant hurt to check. Some other mods use that setting and if you quit or something while its disabled you may have to manually turn it back on. Otherwise, it would help to know any before-and-after events where it changed so I know what to look for.
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Mw2 Beta Rc Cock Block
Sammy replied to SexPanther 's topic in Call of Duty 4's Call Of Duty 4 Discussion
I think I found a fix that works pretty good so far. So for now do what doctors tell patients. If the patient says it hurts when he touches his knee, the doctor says the best solution is to stop touching the knee. -
Yea I think I saw that one come up before. IIRC there is a secret room with a bunch of weapon pickups compiled directly into the map. They tend to conflict with custom player weapons (acr in place of m16 etc) and the fix that usually works requires replacing some map code an external file to delete the pickups before the map completes loading. So for now remove it... and any others with that error... from the rotation until the fixes are available.
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Mw2 Beta Rc Cock Block
Sammy replied to SexPanther 's topic in Call of Duty 4's Call Of Duty 4 Discussion
edit: NM. I can just find some places to crouch under and see if I can fix it. -
Mw2 Beta Rc Cock Block
Sammy replied to SexPanther 's topic in Call of Duty 4's Call Of Duty 4 Discussion
Since in fact you are actually part of the car the normal player hit box is still there as far as collision with game geometry is concerned. You just dont see yourself in 3rd person, only the car. Tried to create a new hitbox for the model but I think that was disabled in one of the patches to deal with cheaters. For the roof one, can you post a screen shot of which map and where it happens so I can test it out and see whats up? Usually it should just respawn you at the exact position you activated it. But perhaps it needs to save stance as well. Will look into that. For now, do as Cobra suggests and dont activate if you are crouched or prone under a low ceiling. -
Yes the 400 limit means just that. Too many unique effects for the mod and map together to handle. The beta improved on that a bit but it would be best to limit fx to what is really needed.
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After all those posts I would hope youre tired. If not you need to lay off the energy drinks.