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Sammy

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Everything posted by Sammy

  1. health packs stop bleeding. Everywhere. Others are working on map lists. As for why they wont work on the mod the reasons are known. As for why they arent all in the rotations, its because too many people complain about new maps.
  2. Could be that those that turn into a car faster have the sleight of hand perk so raising the pad is faster. Not sure but maybe some are using that quick raise trick. Have to check that one out to see if it works in this case.
  3. Thats like saying if I take tubes out you will stop breathing. Sure you can do it. But it wont last long before you breathe again.
  4. Remember the laptop version? Now that was long.
  5. A few additions or tweaks coming up in the next couple weeks. Will see how they work out. 1: Raising bonus points for shooting bunnies in the air to 100. Doing this because many are using the fps exploit, which most either cant or dont know how, to jump like kangaroos. Dont want to prevent players from doing that, which would be difficult at best anyways, but to encourage learning how to counter it. 2: Hacker. If you have hacker (before you are frozen) and an enemy calls a defroster, the hacker will fool it into thinking he is a friendly and defrost him. No messages that this happened. You must watch your defroster and see who is defrosted. 3: Spawn protection. Too many people are using the 'quick raise' exploit to pop out of spawn protection and shoot someone instantly. There is also no counter for it even if you are really good. Looking into a couple options on how to do it but the jist is that the last two seconds you are visible with no weapon but still protected. The usual suspects here that do this will hate it but its a matter of fairness. Back in the day, good sportsmanship dictated in UT that you use spawn protection to find a place to take cover. Not use it as protection so you can shoot someone when it was over. But as we all know, these days good sportsmanship is too often thrown out the window in favor of any exploit that will get you a kill. 4: As the smaw lovers know, currently they can track spawn protected players. An oversight on my part and will be fixed. 5: countermeasures activation time will be lowered a bit. This item was originally added, for among other reasons, as rc-xd protection to destroy it with emp if you stay within the protection radius. A double edged sword tho. You are protected but stuck there. Pretty effective which is why you only get one. However because the speed of the car is double than the default some have learned how beat the activation time. 6: some may have already noticed but using health packs, either on yourself or to revive, has been made faster to balance having to stand there defenseless to do it. So when you get infected with venom, use them. 7: Flak jacket made a little more effective against the car. Not full proof by any measure, especially if the car is near your feet, but will have better protection against cars at a distance. 8: If you lay down and hide in the middle of a corpse of a player that had venom, after 10 seconds you are infected unless you have combat medic. Ok no I didnt do that one. But was a fun thought. 9: Currently the SAM launcher will fire back at an enemy artillery launcher after 8 seconds from its spawn time. Reducing that to 5 to make it more effective. 10: AFK players. Admins will always be the ones whether or not to kick. However if, on spawn, a player never moves even one inch he can still be killed but it wont count towards a streak. Also done for fairness since the AFK team shouldnt be penalized because someone is talking on the phone but wont go to spectate first.
  6. Just so you know how this works: The heli checks for targets every 1/2 second. 1: Get a list of all players. Nothing is known about them. 2: Start filtering by removing which ones 'fail' checks. The more you can narrow down this list the better it is for performance. Do the more common ones first and end checking on the first failure and go to the next player. 3: The first is whether or not you are frozen. The next is simple distance (this is not the actual recognition check). Are you even close enough to even be seen in the first place. On bigger maps many player checks fail here also depending on how close to the center the heli is. Next, filter out friendlies and spectators. By now at least %50 have failed. Usually more. If the enemy team is losing badly then that might even go up to %90. Check for spawn protection (spawn protection ends when the timer ends not when the weapon is fully raised). Check for stealth. Note that for stealth, as shown in the hints, that if you fire a non-silenced weapon this check 'passes'. 4: Run a sight trace to the target. This is the last step since it is the most expensive to do. Sight traces work by 'how much' of the target is seen. Meaning that the heli has to see a certain percentage of the player or more to remain valid. By default at least %50. If less than that the checks fail. Go to the next player. If the check passes, add to the valid target list. 5: At this point everyone remaining on the list can be seen and is a potential target. However threat factors are now involved. Players shooting at the heli have the highest threat level. Especially those with machine guns. It is also based on distance. The closer you are the higher the threat level. The player with the highest threat level is now attacked if the heli is not otherwise already engaged and the turret can actually turn far enough towards him. If everyone else is taking cover or keeping out of sight, and you choose to come out of spawn in the open, you are the only threat. So, if you are spawn protected... meaning the timer hasnt reached zero... the check fails at #3 and the heli doesnt check whether or not it can see you or how much of a threat you are. Also, for those that get the stealth heli that patrols above you, it is better for you to remain near the center of the map to maximize the number of potential targets.
  7. Show me a vid of that happening with the heli. The one above did not.
  8. No its not tracking you while you are in spawn protection. But as soon as you are out you are added to the list of potential targets and it will do so very fast. If for some reason you still choose to become visible out in the open right then, instead of maybe hiding under one of those wooden roofs in the vid, then you are likely the only player its going to see. Everyone else is keeping out of view so they dont get shot. And then it will shoot at you as the only valid target. And no again, thats not the answer. Stealth is there so you can change your loadout before defrost if helis or sentryguns are on the map. Maybe get combat medic at such times to give you longer spawn protection and more opportunity to find other safe locations out of view. The answer is for people to adapt to the situation and use the tools provided when they are needed.
  9. Congrats
  10. Both are the same spawn protection with different timers so it shouldnt matter.
  11. Yes. If it was RL. Keep in mind you are talking about a game where people would scream bloody murder if they could no longer hop around 10 feet into the air. Hardly RL. So be careful what you wish for. You may get it. edit: I checked the heli and while you are under spawn protection it shouldnt see you. However the moment you leave it, it does. Now if you are asking that it shouldnt see you at all for a certain time, spawn protection or not, that is another question.
  12. If thats the case the smaw shouldnt do that. Sorry but that 'feature' is unfair. Will check it out this week.
  13. With the grip you lose inventory. Pretty much the way it is in stock since perk 1 is for the most part explosives anyway. So you are asking that with the grip players should lose inventory AND a perk as well. You are right some maps are just tube fests. But that is more because often 32 players are in a cq map probably designed for 18 at most. Again, in stock, there IS a weight penalty for the LMG class. Shut off here of course. Players with LMGs run as fast as players using a glock as their primary.
  14. Could also mean more teamwork in taking them down. Which is a good thing.
  15. SAMs will target the artillery launcher and destroy it. UAV defroster has the same health as the standard UAV. One thing to keep in mind about health of these weapons is that unlike TDM there will be situations where its 16 vs 4. In such cases the team at full strength having one could seem overpowered as well.
  16. Sounds like a great concept but not going to spend money on an early access game.
  17. PUB?
  18. Under the hat? Maybe he is literally a dickhead.
  19. Going to give custom bo3 zombie maps a try. See how they go. For a new game, might just save my money until the new star wars game comes out. edit: Ugh. Damn game crashes every time I try to launch it. Did everything I could think of to narrow it all down. Nothing. And now... yup... last resort is to uninstall and download/reinstall the damn thing. Not going to spend my day off trying to fix it and make it work. Im too tired. So back to things that I know do work. But if iirc that program has always been buggy. Might pick up ro2-vietnam but Im not giving them my credit card. So, will have to wait until I get a steam card.
  20. Or his third leg.
  21. I was sincere and just dont know much about the game.
  22. Your mission, if you choose to accept it, is to tell someone that knows nothing about minecraft about its appeal. What is unique about it. Why should I play it. As always, if you or any of your IM Force are caught or killed, the secretary will disavow any knowledge of your actions. Good luck Idiots.
  23. Sammy

    UT2K4

    What is it with freezetag? There are plenty of freezetag servers. The redirect should work. However for the FHI mod you need to download and install it yourself.
  24. When the premium package goes on sale again I might. But, bf4 doesnt have 64 bots.
  25. Tetris MP. Hmmm. That might be interesting. Actually reinstalled bf2 with the aix mod. Pretty enjoyable.
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