-
Posts
9419 -
Joined
-
Last visited
-
Days Won
21 -
Donations
0.00 USD -
Points
6,248,850 [ Donate ]
Content Type
Profiles
Forums
Gallery
Twitch
Running Commentary
Events
Store
Downloads
Everything posted by Sammy
-
Be sure you have the mod installed and start that first. Either from UT itself... starting the mod from 'community'. Or the bat file in the FHI mod folder. When it is, you will see a welcome screen with a swimming shark. After that, go to 'internet' and you should see the server there.
-
I dont remember how popular it was back in the day or why or why not. So that would mean asking for specific opinions on how it works. Good points and bad points. To start, I know the campers would hate it. Others would love it. However for this kind of thing to happen you would have to be a really really bad camper.
-
So there is no misunderstanding. In the vid the camping tolerances are very low for demo purposes.
-
Two short tests for OW2 1.47. The first is the anti-camp bounty system reenabled. Nothing disabled for the campers such as the usual weapon disabling. But camping, depending on tolerances, will result in kill awards placed on the campers over time. The more you camp, the higher the award. When the bounty is maxed out... meaning huge camper pussies... a kill icon is placed over their heads. Snipers are exempt. Also in sudden death if there is only one player left on that team. The team with more than one player left is still subject to the penalty. Note that both persist through round changes. A bounty or kill icon at the end of round 1 carries over to round 2. For the UAV defroster, if an enemy has the Hacker perk he fools the defroster into thinking he is a friendly. Fits with the Hacker abilities but since you cant hack a UAV this is a good compromise. The friendly doesnt know an enemy was defrosted by it, including seeing points awarded, unless he sees it happening. Makes the perk more useful and also adds an element of uncertainty. If you are dominating and call in a defroster, will it help the enemy? Then again, running around with Hacker means you dont get Hardline. An interesting choice.
-
Also must consider that to get them that long requires changing rounds from bullets to projectiles. Meaning they dont even shoot through glass for example. And to do that requires re-downloading whichever file has the altered weapon info. No ballistics anyways regardless of range. Had weapons like that in an earlier version of cod4, to have long distance shots, but people didnt like it because they couldnt even shoot through fences. So had to fake some things in scripts that reasonably worked for long distances without sacrificing penetration on standard ranges.
-
edit
-
Behind a wall? Some would call that.... suspicious. I'm sure he did.
-
They are not lies. They are the truth. Its a headshot. But not always an instakill. After all, what would be the point in wearing a helmet.
-
A minor tweak. Time required to use a health pack for damage and venom has been shortened a bit to make it more effective. Will see how it goes.
-
XI server demo. Pop in with a few players for a map or two. Vid starts off slow but as the waves go higher the harder it gets. Its loud so I would turn it down. I think maybe I have it turned up too high in the settings. All the old taunts are there so hopefully not offensive to anyone. IMO better than zombies since they arent dumb bots that just run after you. If you watch, you will see that health packs will get you to 450 or close to it. However if you stick close to teammates instead of going off on your own too much your health can go higher than that. If someone experienced in the UT sdk made a UT4 version of this gametype it would be cool.
-
Dont get discouraged when you play. Its a hard mod. Very fast paced.
-
That was the armor compromise about headshot instakills. Make the overall value of armor less but it protects against headshots. If it was to go the other way around, with headshot instakills regardless, then armor amount would go up. This way is a good balance that also took into account run and gunners that more often land shots on the torso as opposed to snipers that more often land headshots. So its a choice for people. Do they want headshot instakills with the price being more armor for the torso and arms/legs. As always, everybody wants both. On both sides. They want the protection and more armor (things like CP awards not withstanding). Or they want instakills and low armor on the torso. The result, the perk becomes overpowered or underpowered. Of course you could get AP and its a moot point.
-
Ok guys and gals. Checked things over again. Sometimes you may see the headshot icon but its not a kill. That would happen if the victim had a combination of armor... that was less than the damage from the shot so it took it all... but still less than is required to deplete health. So not a kill. The headshot icon is still there so there is no question about the location of the hit and that you in fact caused damage to health. In the future in the next update... which mostly just applies existing fixes and some replacement images... I will include a new one that has both the headshot and an armor icon on the lower right. A different issue, on big maps like farthouse normal sniper rifles wouldnt hit across the map. Game limitation. So extra long distance shots are approximated at that range and accuracy suffers. What you see is not always what you get. This does not apply to rifles with a silencer where extended range does not apply. Normal range only.
-
Just so long as you dont get so drunk that you go take a piss.... while someone is still BBQ'ing the steaks.
-
Fraghouse Invasion V5 up and running. Needs work however and I will be going through settings when I can. Get the mod and install on your computer. http://www.moddb.com/mods/fraghouse-invasion1/downloads/fraghouse-invasion-version-5 When you start up UT go to 'community' and start the mod. Or you can click the bat file (not the server one) in the FHI mod folder. The XI server should then be in the internet section of the server browser. The only one actually. Like most other invasion type games if youre out that wave then thats that. If the remaining members finish the wave you are respawned.
-
Pencils leave carbon dust. And of course you need to bring along a pencil sharpener. All those wood shavings. Happy moon landing day.
-
Thx. Also been going through maps in my archives. So many maps I remember. Ah good times.
-
Oh man. DM gametype while I mess with things. TCC is working but also added the smarter bots mutator. Then increased bot skill level to 'skilled'. Which is two levels above 'average' but still a few below 'godlike'. So they do more than just move slow or stand there and accuracy is better. They dodge, jump, and all the rest. They are fucking tough and its mayhem with 16 players/bots. However at 16 many of the maps are just too small so have to work on that. Anyways, yea its not like OW2 but great fun. Dont know yet if the smarter bot mutator will apply to Fraghouse Invasion when that is online but it should. Will have to test.
-
Increased the cache time to more than 30. Which I think will work. As for HLSW... what is GalaxyClient? Should be C:\Program Files (x86)\Games\Unreal Tournament 2004\System\ At least it is on my machine.
-
Shhh. Dont reveal state secrets.
-
As always, Rugger and Duc... who know all things... helped get the redirect going. So uploaded all the CBP1 maps and they are in the Mutant rotation. Need to fiddle with that since they are all the last ones. When finished downloading, they wont go in your game install maps folder but a separate cache location since they are compressed archives. If you want the actual maps in their proper folders you can install the packages yourself or I am pretty sure there are tools around that will uncompress whats its the cache and do it for you. Rules are short: The Mutant Deathmatch variation is where the first person to kill becomes the Mutant; a player with a starting 199 health and 150 shield, increased running speed, higher jumps, and 999 ammo for every standard weapon. After this, every player (with one exception) can only try and kill the Mutant, but in turn the Mutant can kill every other player. The person who lands the killing shot will then become the Mutant. The exception is the Bottom Feeder, the person with the lowest score. They can also kill other players. And, like a normal Deathmatch, the first person to reach the required amount of points (20 ATM) or has the highest score when time runs out wins. 16 players... which could mean 4 players and 12 bots. If any UT players remember great DM maps let me know what they are and I will add them. One last thing. I havent install it yet but the old anti-cheat package should still work from what I read. Up until they stopped supporting it way back when. So must still watch for any cheaters and deal with them.
-
There are so many great maps that you will never get bored. There are more packs as well.
-
making mods
Sammy replied to Sandman7222's topic in Call of Duty: World At War's Call Of Duty: World At War Discussion
Depends on what game you are modding for and what the development kit has. So best to go check those out. -
That little problem didnt happen again. But I wonder if a car being left under a hot hot sun all day might have an effect.
