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OddJob001

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Everything posted by OddJob001

  1. what a boring trailer. and a hover tank? Could have done without that. I dont mind the rest. ugh i hope not. I will really miss you guys. Cant stand that futuristic shit.
  2. Read any review of Rat mice from any website of your choosing. Amazon, newegg, toms hardware. The reviews are much lower than all other mice, and if you read through them it is due to hardware issue. Owning it for two years should work fine. But just wait that third year. From someone who has gone through two of them in three years, I agree. Junk product. It WILL break on you some how some way. I promise. Too bad since it was a great mouse. But after 3 years of its use, I couldnt be more happy switching to the G700s. Its like a Rat7 but so much better.
  3. Basically the script (although still needs testing) allows the game to end when a certain team reaches a certain number of tickets. So for example: Team A attacks Team B. A has 1200 troops. B has 700 troops. This match would be played with a ticket setting of 1200. It will alway be set to whatever the highest ticket count is. However the script is set to warn via chat when the tickets for the defending team (B in this case) is getting close to running out. 1200 - 700 = 500. If Team B hits 500, the script ends the match and calls Team A Winners. If the match ends with Team A going from 1200 to 0, well then it just plays out like normal and they lose. Edit 1: I should mention that it is impossible to set separate ticket amounts per team, cause Dice. Edit 2: There has been discussion in future games, allowing a defending team to capture all flags before the game starts. (covers your advantage/disadvantage thoughts) Game Setup and Turn Description: The server is set to Unranked & Private during the BATL in order to preserve accurate personal stats. Tickets = Troops and vice-versa. Tickets and Troops on the game board equal the amount of Tickets each team gets in a real BF4 map. All Troops and Tickets are dealt with in increments of 100. There are a total of 8 zones. (see map) Two Armies, with a General on each, begin a new game by drafting from the 8 available regions. The first General to draft is decided by random decision, it is then Round-Robin after that until all 8 zones are occupied. Each region starts a new game with 500 tickets. The General who drafted regions second, begins the game first. At least 100 Troops are required in a region, at all times, to keep it occupied. At the start of each turn, the General resupplies 200 tickets to all the regions his Army controls, plus bonuses if applicable The General then gets 2 non-combat moves, transferring troops from any region to any adjacent region controlled by their Army. Duplicate actions are allowed; for example you can transfer from 2 regions to 1. The General then declares two combat moves. Both attacks must be called out before any combat occurs, selecting any regions controlled by their Army and deciding the number of troops used to attack the defending armies regions. Commanders are allowed to attack the same region with both attacks, but if the first is successful, the second is basically wasted (troops can transfer?) The first attack (Surprise Attack), only 500 troops can be deployed. The second attack (Main Assault) will allow for unlimited number of troops to deploy. Each team then plays out the battles on real BF4 maps, based on the defending region’s location - See Map List All real BF4 Battles are extremely tactical with a full fledged Army including; General, Commander, Platoon Leader, Squad Leader and Privates. See Chain of Command At any point during the battle, the Attacking commander can choose to retreat and end the round, rounding down their ticket total to the nearest multiple of 100, or -50 tickets, whichever is greater, to account for losses during the retreat. The defense rounds up to the nearest 100 to account for soldiers who could be treated due to the battle ending. (Possibility for PoW's, have not discussed yet) Battle Resolution: If the attacking Army wins, they gain control of the region. They round their final remaining ticket total up to the nearest multiple of 100, retaining a minimum of 100 tickets on the region. The losing side gets 100 tickets that “flee” to an adjacent region. If there is no adjacent region those troops are lost. If the defending Army wins, they also round their remaining ticket total up to the nearest multiple of 100 The losing attackers return home with 100 troops, probably with PTSD. The attacking General then gets 2 more non combat transfer actions, transferring troops from one region to another region per action. They should use these actions to prepare to be attacked. At that point, the other commander takes over and retaliation begins. At any point, if one Army is down to 1 or 2 regions, those regions get an extra 100 tickets during beginning of resupply. Turn Order Summary: Resupply 200 troops to each controlled region 2 non combat moves 2 declared attacks Play attack one, resolve tickets according to the outcome Defending Army allowed to move "fleeing troops" Play attack two, resolve tickets according to the outcome 2 more non combat moves End of Turn, Next Generals move.
  4. Not a bad idea. I would consider that. I would not consider hardcore damage models. Just makes the game so easy and boring. I love my firefights!
  5. ONLY 5 OF YOU INTERESTED IN THIS? AFTER OUR LAST SCRIM WAS SO FUN?!! LETS GO!! SIGNUP OR ITS NOT GOING TO HAPPEN. Edit: I just invited the [JRKS] clan to partake.
  6. nooooooooooo do not buy a RAT7. Do not buy anything from Mad Catz. I went through 3 of their RAT7s in a period of 2 years. Man were they awesome mouses. For the first two months they worked.... Their support department didnt respond to me until 2 1/2 months after I filled out 3 support requests. Nor did they speak anymore than about 5 words of English. At one point they had good products. Until they were bought out. They are complete junk now. If you want my RAT7 for free you can have it. JUNK.
  7. After owning like 8 mice. Get the Logitech G700s. Best mouse Ive owned. Bought another just for a backup it so good. http://www.amazon.com/Logitech-G700s-Rechargeable-Gaming-Mouse/dp/B00BFOEY3Y
  8. +1 for fingertip grip. I didnt realize there was another way to use a mouse.
  9. It will be played on the vanilla server as there will be many outside users and vanilla is more popular. Plus the scripts, settings and all the links on every website I have posted to are already set for the vanilla server. However, you bring up a good point with the doritos. We could consider turning those off as the server will be Private. Let me think about that.
  10. i wish they had negative boosts. like -100%. To make it more tough.
  11. EU you guys are welcome to join! We could even start out this Winter game with EU on one side US on the other.
  12. that says for noobs though
  13. 25% = 168 lol
  14. I can too. high interpolation = bad. Low polling rate = bad. Professional BF4 players = Get a life.
  15. For those of you that enjoyed the last XI Scrim, I welcome you to I invite you to take the time to visit the website and read what it is all about. For short, it is essentially a Scrim. However, it is played every two-three weeks until one team owns the entire MAP. In addition, it is much more tactical than a standard scrim. There are set squads and set officers. Officers hand down orders, players are in squads within Teamspeak channels. They can only talk to each other. However, Teamspeak is set up so that Officers can talk to each other, but also to their squadmates. This allows for communication flow within the Chain of Command. You MUST follow your squad leaders orders or you will be removed. I have written a script that handles troop counts, as each game can have different starting tickets counts. Tickets are the equivalent of troops. See rules. This will be played every 2-3 weeks for a period of 4 hours on the US server. The server will be set to private (and password protected) as some of the matches you may very well end up with a massively negative KDR. On the flip side, there may be rounds where you end up with massively high KDR. (While playing this in BF3 my best game was 179-3 and my worst was 12-93, the 179-3 I was ordered to javelin helos, the 12-93 I was a front lines tank repairer). You can see why the server needs to not keep track of stats during these war games. Sign up is here. More information will follow. We will be playing this game regardless of the number of players that show up. YOU ASKED FOR MORE SCRIMS. HERE IS YOUR DELIVERY.
  16. I dont think they understand DPI or interpolation. 400-800 DPI with 20% sensitivity is the same as say 6000DPI with 1% - by same I mean it will feel litterally the same without "twitches". It just wont be as smooth as to handle 20% sensitivity the mouse will just interpolate its data points. aka, it will reduce the number of data points to make up for higher sensitivity. The easiest way to prove this? Set 800 DPI at 20% then go play a sniper with a 8x scope. Then set to 6000 DPI and 1% and do the same. You'll notice it is insanely easier to stay on target. But as Oneill said, really everyone just has their own preference that they get used to. If it works, use it. P.S. That person also has 934897290378907054 more kills than me in half the time played and only plays Locker, as well as plays one single class. So basically, fuck that person. Boring. lol
  17. Gratz to our newest member for winning the August Ladder Competition. Acucats has won already and Admins are exempt. Scores have been reset!
  18. it will ONLY make you more 'twitchy' if you keep the in game sensitivity too high.
  19. Brief packet loss due to DDoS Aug 29 2014 12:00:42 PM PT A short while ago, we saw brief packet loss in Chicago due to a DDoS against a customer that caused problems due to its very high packet rate. The target was immediately null-routed by our system, but these null-routes take up to around a minute for upstreams to implement sometimes, leading to slightly longer effects.
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