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OddJob001

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Everything posted by OddJob001

  1. Can you add me as leader to the Friends of XI one? So I can send out invites?
  2. I take that back. Apparently these crashes on 2nd Assault are wreaking havoc across all servers and providers: "by the community" There is a IRC channel that all EA Game Service Providers (GSPs) use to communicate with each other and with EA/DICE during the day. They have confirmed with everyone in this channel that there is an issue with 2nd Assault. For now we just have to wait.
  3. Well. We had two more crashes last night. After a very thorough review, here is what our provider states: I know other servers are not having this issue, so hopefully there was something wrong with our R27 patch. They have this issue marked as the highest priority. Thank you guys for your patience, we really do appreciate you continuing to play on our server, even with the latest issues. We are not sitting idly aside, as the Admin team within XI really wants the best for our players. Will keep everyone posted.
  4. network admin, server admin, storage admin, qa tester, support engineer, lab admin, usability tester here. I can confirm what he says is true.
  5. you got it. i guess this is an ongoing issue with every provider out there. they said if it drops for even a second, it forces the server (our server) to restart. the bugs in this game go beyond what us players even see...
  6. According to our provider: The permanent connection to EA Blaze is something Dice will address and remove in a future patch as it is causing ways too many issues (every time blaze has an issue or when there is a temporary routing issue to blaze the server crashes). We did move the server to a new physical server box though. They want to see if its any better on a different piece of hardware. I will try to be on tonight, but PLEASE report back here if there is another crash tonight.
  7. Me too cats, me too. I hope this latest patch resolved the recent crashes.
  8. Quote from guy on there: Alrighty then....if anyone is having issues after the update where the game crashes, you probably have a user.cfg file in your program files open it and remove both UI.DrawEnable 1 WorldRender.DxDeferredCsPathEnable 1 if you dont have it then remove anything that starts with WorldRender... just spent an hour fixing this shit so it might just work for you as well
  9. Welcome!
  10. From what I have read, all you need to do is the following: 1. Go into your game directory (D:\Origin Games\Battlefield 4, or whatever is the default one) 2. If you have a “user.cfg” file, open it in notepad. 3. Delete the command line “UI.DrawEnable 1” 4. Save the file 5. Start the game Maybe someone can confirm?
  11. The server crashes we have been experiencing will happen no matter what provider we go to. I file tickets for every server crash we experience, and the support team does full log analysis. To date, about 95% of the crashes have happened due to EA Blaze (backend) servers, and not Fragnets (frontend) servers. 5% of the crashes (so maybe 3 in the last month) have been due to an issue on the front end server itself. We have been very careful in our research regarding a move to a new provider. The reason the server has not moved to a new provider is because currently we do not see any difference in vendors. The top posts, on nearly all providers forums, are some form of "Server crashes happening frequently". So everyone is having issues. In addition, Damit and I played on some NFO servers for a few hours, over a span of 2 days. During this time we also ran system performance tests in game. The results were insignificant and indecisive. Packet loss, hitboxes, syncing, pings were the same in NFO servers as they were on ours. So the decision was made to stick with our provider for at least another month. Its the whole "grass is greener on the other side" mentality. Realistically, as far as we can tell, there seems to be no difference. Server crashes are annoying, especially for us Admins who want to see nothing but a fully populated server as many hours of the day as possible. However, the reality is, the game is still just bugged. Last night there was a PC client update, along with a server patch. The server patch notes are always lacking (thanks DICE), but this patch seems to be strictly related to performance and stability. The frequency of recent crashes are related to 2nd Assault, as before 2nd Assault came out the server would rarely crash, even over a period of 7+ days. Nearly all recent crashes have happened on a 2nd Assault map.
  12. All right, here we go. No, seriously go get a beer, this is as dry as it gets. I would be willing on making a compromise to bump it from 800 to 900 and see how that goes for a while. 800 tickets gives an average game time of about 25-35 mins. However 800 ticket rounds can also push out to 45 mins. From past experience with BF3, we have found that round beyond 45 mins generally end up with less people joining. Many times players want to get in a quick game here or there before work or some other event. The second part of bumping up the tickets is it will change the entire way the Autobalancer "works" (I use that word lightly). While its not too big of a deal I guess, I STILL FUCKING HATE TRYING TO UNDERSTAND THE AUTOBALANCER. That brings me to the next point. Here is a brief look into the Autobalancer: For one, its is extremely confusing to understand. Its not as simple as "when the ticket reach this, do this." This is both good and bad. Bad, because it has taken me almost 2 months to understand it, and I still fumble with it. Good, because it is so detailed that there are many options and lots can be manipulated. Here is a screen shot of about 1/5th of the plugins settings: And its log file (for those of you that are as big of a geek as I) that I spend hours staring at, trying to figure out WTF its doing. As you can see on the very bottom part of the image, there is a between round scrambler. Scrambler: Only On Final Ticket Percentage >= 100 - means that any time a round ends with a ticket ratio of greater than 100% (For example, on a 1600 ticket server like ours, if the final ticket counts are 0/200, the ratio is then (1600-0)/1600-200)=1600/1400=114%. So basically.. Bah. See? Now after doing the math, I need to change ours to 110% or greater. This would mean that rounds that ended 150 pts from each other, would not scramble. Maybe we actually scramble too much? Anyway, it will then scramble them based on RoundSPM. I have found this to be the best deciding factor of who is doing what on each team. Auto Balancer: For Conquest, when the ticket percentage difference reaches greater than 110%, it will swap 2 players from each team, one good player (defined by the top 25%) and one bad player (defined by the bottom 75%). It will do this a maximum of 8 times during this 'phase'. Next it will wait until the ticket difference is 118% or greater. At this point it will run the next phase and do exactly as above. The final phase is when the ticket difference is greater than 150% or if at least one team has 250 tickets or less, at this point all balancing is stopped. However it will not switch players if they have been switched within the last 45 mins, if they are in a squad with the same clan tags or if they are on the whitelist. I'm not even going to get into Obliteration/Rush/CTF settings... If you are still with me at this point, here is a picture of giraffe, since I'm assuming I have lost everyone by now: Lastly, There is indeed a plugin that does this. From what I have read, it does work with BF4. I attempted to set it up, until I realized I need some outside credentials from another admin. Since there is an interest in this, I will contact them and see if it can be worked out. I envision a setup like Pure Battlefield where when you log in to TeamSpeak it auto puts you in the channel for whatever team you are on. However, the standard BF4 channel could still be used for those that like a more social type of chatter. You are correct though. We should strive to supply a channel for those that like 'game focused communication' vs. those that prefer 'social dialog'. I'll look further into this and discuss it with some of the admins.
  13. welcome. good luck on that last listed "thing you do". lol
  14. For those that dont have them yet.: https://www.origin.com/en-au/store/buy/76889/pc-download/addon/battlefield-4-handgun-shortcut-kit-ANW.html
  15. welcome!
  16. I wish. Photoshop doesnt have a plugin for flv conversion
  17. Ill have to work on that. It took me almost 3 hours to get it from flv to gif. frame by frame. all 800 of them.
  18. upload it to http://gfycat.com/ onces its uploaded they will provide a iframe link. go to edit your sig, click 'change to html' and put in the iframe link.
  19. And theres the sig! Thanks again Spit!
  20. haha. ok, time to turn this into a gif, and make it my sig.
  21. Delta Force: Task Force Dagger - LOLOL I had to look it up. And you are rusty but getting the hang of it? Screw you! You kill us all the time! jk, welcome welcome
  22. In addition to this, during low server populations, we now have a 1 hour idle kick. So if you remember, before you go to bed, or go to work in the morning, log in to the server. And then just sit there. It will help us populate and bring in more people.
  23. Hey BF4'r's - Can you please go to this link and click the up arrow? It will help us get more visiblity to our server, for others to join. http://www.reddit.com/r/BattlefieldLFG/comments/1x3mkv/xtreme_idiots_adult_clan_multiple_servers/ Thanks!
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