The Flush Posted February 27, 2012 Member ID: 1106 Group: **- Inactive Registered Users Followers: 33 Topic Count: 125 Topics Per Day: 0.02 Content Count: 832 Content Per Day: 0.15 Reputation: 538 Achievement Points: 6778 Solved Content: 0 Days Won: 0 Joined: 02/08/10 Status: Offline Last Seen: August 15, 2015 Birthday: 06/24/1975 Posted February 27, 2012 On the "farthouse" map, I had an 11 kill streak and tried to use my gunship heli...I was the last player alive on the team and when I tried to use it, I got kicked for no bones turret or something to that affect. Any ideas? Is that something that happens on every map with that gunship (11 kills streak heli) or just that map? Can it be fixed??? Thanks, Flushy
Sammy Posted February 27, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted February 27, 2012 That is a known issue. Hopefully the next beta will fix that. Never did really find the cause but maybe things were happening too fast. So changed the order of how the various functions are activated. Also, as seen on Fubar the Care Package heli doesnt leave. That is a map problem and the mapper neglected to include some heli-nodes needed. I suspect it was designed as a sniper map and mappers often do that. In such cases it should have done an AC130 drop instead but didnt. Other maps that lack heli-support entirely will do no heli attacks but the player will be notified so he can change it in the loadout. Awards
Sammy Posted February 27, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted February 27, 2012 Anyways, OT but since the RC's are used so much we added a little bit of extra help to those that want to use it. When the RC is hit by EMP it is dead. The player is disconnected from it and respawned. The RC remains at that location and activates a 20 second self-destruct timer. Then it explodes. The test vid is of an ambient EMP blast but the nades work the same way. Also, the vid got cut off so it doesnt show it exploding but its there. http://www.xfire.com/video/54dd3e/ PingLo 1 Awards
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