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cod4 console commands enabled
WldPenguin replied to chuckie's topic in Call of Duty 4's Call Of Duty 4 Discussion
I believe you, but we don't allow a toggle for fullbright on our servers. -
cod4 console commands enabled
chuckie replied to chuckie's topic in Call of Duty 4's Call Of Duty 4 Discussion
@P3NGU1N @spoonjab this is the original file for call of duty 4 the cod4x updated it thats why you cant use fullbright anymore all this does is make console commands work like before if you dont believe me just keep a back up of the d3d9.dll file before placing this one in then join a server and type in the console command /r__fullbright 1 and it will work but thhe dll file thhat cod4x uses wont allow it to work because it uses a wrapper directx to vulcan d3d9.dll which changges the textures from directx to vulcan -
cod4 console commands enabled
WldPenguin replied to chuckie's topic in Call of Duty 4's Call Of Duty 4 Discussion
@chuckie, so this is a workaround for what the server is currently not letting you do? -
cod4 console commands enabled
刀evious replied to chuckie's topic in Call of Duty 4's Call Of Duty 4 Discussion
sounds like a hack to me. -
cod4 console commands enabled
spoonjab replied to chuckie's topic in Call of Duty 4's Call Of Duty 4 Discussion
Strange women lying in ponds distributing dll's..... -
to reenable console commands you need to go back to the original d3d9.dll this will allow \Bind p toggle r_fullbright 1 0 command to work just save a back up of the other d3d9.dll incase you want to go back cod4x uses a wrapper file to make it work better on newer video card like amd 6800xt thats the only reason they updated it d3d9.dll
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chuckie joined the club
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Bots or no bots in the Cod4x server
Hoth replied to VHS2's topic in Call of Duty 4's Call Of Duty 4 Discussion
My thought is possibly to script bots to only be included on a schedule. Possibly in the late hours when the server is usually empty around 11pm-7am et. Just a thought. Not sure if it is doable to be scripted with the current engine. -
Bots or no bots in the Cod4x server
Ruggerxi replied to VHS2's topic in Call of Duty 4's Call Of Duty 4 Discussion
We have it set now to remove the bots at 7 people -
Bots or no bots in the Cod4x server
Ruggerxi replied to VHS2's topic in Call of Duty 4's Call Of Duty 4 Discussion
I will be making them harder to kill soon -
Bots or no bots in the Cod4x server
Groot replied to VHS2's topic in Call of Duty 4's Call Of Duty 4 Discussion
I know it's all for the good of the server. But I prefer it the way VHS described. I don't really enjoy it this way—I got 4 nuke today. but Cod4x is great -
Bots or no bots in the Cod4x server
RANDALL replied to VHS2's topic in Call of Duty 4's Call Of Duty 4 Discussion
I like when a bot is using a shotgun on my team so I can use my ACOG class and pick up the bot's shotgun to have a good Overkill class. -
Bots or no bots in the Cod4x server
iboomboom replied to VHS2's topic in Call of Duty 4's Call Of Duty 4 Discussion
Sometimes people see a number on the server and jump in. If the server is empty people often wait until more join. So there's a value to having bots. Truth be told, these bots were created to stress test the mod for stability. Their utility as adversaries was realized by accident. -
Bots or no bots in the Cod4x server
Sikon replied to VHS2's topic in Call of Duty 4's Call Of Duty 4 Discussion
Honestly, I think the influx of new players is purely just being on the CoD4x server list. There were new players prior to bots when the new mod went live. However, perhaps people join thinking its real players, then the real players are like... we just need 1-3 more! Ive seen some stay, some leave as soon as hey see bots. So, idk what's best? Try both choices over time? -
CoD4x Map Rotation #17
Icequeen replied to WldPenguin's topic in Call of Duty 4's Call of Duty 4 Map Rotations
Good map too. Dag nabbit -
CoD4x Map Rotation #17
Chris replied to WldPenguin's topic in Call of Duty 4's Call of Duty 4 Map Rotations
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Bots or no bots in the Cod4x server
Totty replied to VHS2's topic in Call of Duty 4's Call Of Duty 4 Discussion
I have had the same issue. Rugger is looking into it -
Bots or no bots in the Cod4x server
MANE replied to VHS2's topic in Call of Duty 4's Call Of Duty 4 Discussion
Hey everyone, I know this isn’t really related to the whole “keep the bots or not” discussion, but I wanted to ask — what happened to the Mininuke? A few times I’ve actually managed to get one, but when I had it available, I couldn’t use it for some reason. Is it disabled, or is there something I’m missing? Thanks for the info! -
Rotation #17 24 maps put in rotation 09/19/26 map mp_bog map mp_naout map mp_construction2 map mp_forlorn map mp_novoutpost2 map mp_pipeline map mp_4nuketown map mp_lake map mp_strike map mp_showdown map mp_coldfront map mp_seatown map mp_bog map mp_oldschool map mp_ancient_ultimate map mp_bo2frost map mp_remontna map mp_noobville map mp_dahar map mp_wallendar_4 map mp_asylum map mp_bo2carrier map mp_vac_2 map mp_osg_hijacked_2 Enjoy!
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Bots or no bots in the Cod4x server
BlackRose replied to VHS2's topic in Call of Duty 4's Call Of Duty 4 Discussion
My 3 cents are if it keeps ppl in the server then go for it. Otherwise make them smarter!!lool -
Bots or no bots in the Cod4x server
Sharpe replied to VHS2's topic in Call of Duty 4's Call Of Duty 4 Discussion
The bot didn't happen to be called @RANDALL did it? -
Bots or no bots in the Cod4x server
Wild Fire replied to VHS2's topic in Call of Duty 4's Call Of Duty 4 Discussion
I like the idea of the bots. But this morning I was sniped over a great distance by a bot using a shotgun. Then he trashed talked me. I liked that part. -
Bots or no bots in the Cod4x server
wingnut replied to VHS2's topic in Call of Duty 4's Call Of Duty 4 Discussion
i still think 2 spawn points for bots might work,as they often get stuck in the same house -
Bots or no bots in the Cod4x server
Blaze replied to VHS2's topic in Call of Duty 4's Call Of Duty 4 Discussion
I only see it as an issue with few players on for two reasons... The bots don't venture out of spawn so it just means everyone camps their own spawn and if you don't and get frozen, you won't get defrosted all round. If you do get frozen out of defrost range of your spawncamping bot allies, the other team can just use your bots to build killstreak perks for the next round. -
Bots or no bots in the Cod4x server
Sikon replied to VHS2's topic in Call of Duty 4's Call Of Duty 4 Discussion
Sorry, it was my goal to nuke farm them when I realized they counted as killstreaks. I'm not a fan of bots personally and I would preferer not to play with them, but to each their own.. The server isn't about me. Is there a way to show on the mini map who is a real player frozen? Or even in game itself? Maybe it doesn't matter since we self defrost, but feels helpful to know? It rare, but a few bugs think I have seen: 1. Sometimes people are invincible. Real players. You can get a hit marker around 5-15 times without a kill. Not often though. 2. Occasionally, explosives will not kill a player. Normally nades, but sometimes preds. When it's me trying to kill someone, I assume I missed, but I see it in overtime as a spectator too. Not often though. 3: Sometimes when throwing more than one care pack. The second one will start.. then will disappear. Not from your killsreaks, but making you toss it again. I'm tired, that's all I can think of at the moment. lol And sorry, I will still farm the bots if they're there. -
Bots or no bots in the Cod4x server
Marshall replied to VHS2's topic in Call of Duty 4's Call Of Duty 4 Discussion
Bots are good to have, but if we can use them smartly, that would be even better. For reference, there’s a server called MemeBois OpenWarfare. They use bots when there are fewer than 10 players, but instead of following a fixed map rotation, they give players 6 map options to vote on. The clever part is that the map size also depends on the number of online players, meaning fewer players get smaller maps to vote on, while more players get bigger maps. That keeps the gameplay more balanced and enjoyable. How about we consider something similar for a future update? Bots + player voting + dynamic map sizes based on player count could work really well. Just an idea ? https://www.gametracker.com/server_info/ow.memebois.co:28960/
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