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CoD4x Map Rotation #16
Dukoo replied to WldPenguin's topic in Call of Duty 4's Call of Duty 4 Map Rotations
Best rotation of them all -
Rotation #3a 20 maps put in rotation 09/13/26 map mp_cod4malta map mp_compact map mp_crownfortv2 map mp_cuf_scifi map mp_de_nuke map mp_uphill map mp_depot_n_b1 map mp_desert_dock_2 map mp_factory map mp_foxhunt_ruins map mp_fr_pv1 map mp_gb_bunker_b1 map mp_graveyard map mp_harps_hood map mp_i2 map mp_impound map mp_japmap map mp_matroska map mp_modernbacklot map mp_nuke Enjoy!
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Rotation #16 24 maps put in rotation 09/13/26 map mp_crash3 map mp_fav map mp_doowntown map mp_kufah map mp_stream map mp_mw3_hardhat map mp_4t4scrap map mp_thehunt_final map mp_hangareturn map mp_salaambad map mp_firingrange_v2 map mp_rusmata map mp_bog map mp_outset map mp_inv map mp_carentan map mp_highrise map mp_sab map mp_convoy map mp_dawnville_rota1 map mp_crossfire2 map mp_incursion map mp_compact map mp_efa_underground Enjoy!
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1. Added smart bots to the server, if there are less than 10 people on the server it will fill up with 16 bots. Once the server hits 10 people the bots will go away. This will give early morning and late night players bots to kill. If there is 3 or less real players you will auto defrost, 4 or more you will need to be defrosted by the bots or your human teammate 2. Auto balance added during a round 3. Fixed it when someone joins in the middle of OT or sudden death, it doesn't add to the alive players count so we don't end up with the 1 actual player alive but it shows 2 alive 4. Fixed during sudden death, if you use a killstreak that gives player markers like predator, you don't get the radar dots back after 5. Fixed the showing name of other team talking glitch 6. Fixed the no sound on respawn, I couldn't find the original sound, so let me know what you think of the new sound 7. Fixed the idle monitor warning before kicking
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CoD4x Map Rotation #15
Flybyyr replied to WldPenguin's topic in Call of Duty 4's Call of Duty 4 Map Rotations
Thank you for the continued work on the server, @WldPenguin. -
CoD4x Map Rotation #15
iboomboom replied to WldPenguin's topic in Call of Duty 4's Call of Duty 4 Map Rotations
Server has been restarted, new rotation in effect. -
Rotation #15 24 maps put in rotation 09/03/26 map mp_atp map mp_bo2overflow map mp_roundup_day map mp_complex map mp_gridiron map mp_kamakura map mp_burgundy_bulls map mp_fabrika map mp_hk2 map mp_4hanoi map mp_meanstreet2 map mp_bridge2011 map mp_bog map mp_beta map mp_bungle map mp_tobruk_4 map mp_pic map mp_bacalao map mp_counter map mp_shantytown_eu map mp_fallen map mp_borisbeta map mp_psycho_day map mp_ad_spannaville server needs a restart - admin please post time when complete Enjoy!
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thank you.
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Hello from JoeKilu
WldPenguin replied to Joekilu's topic in Call of Duty 4's Call Of Duty 4 Discussion
The COD4 sniper server has some issues currently. No one can actually join the server, it has an error message. -
Wardogs 411 . You said "it's there" What is the IP # ? (if I read that correctly)
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CoD4x Map Rotation #14
Totty replied to WldPenguin's topic in Call of Duty 4's Call of Duty 4 Map Rotations
Does that mean that we can have tags back on betties and clays? -
CoD4x Map Rotation #14
Totty replied to WldPenguin's topic in Call of Duty 4's Call of Duty 4 Map Rotations
The map is now stable. So it must be to do with the updates -
CoD4x Map Rotation #14
iboomboom replied to WldPenguin's topic in Call of Duty 4's Call of Duty 4 Map Rotations
In my git repo there's a 40 player optimized branch. It could potentially support 48 players. Take a look at that branch and merge it in to your changes. You may be able to keep the defrost steaks and still have enough room for large maps. There's a trade off, no weapon drops. -
CoD4x Map Rotation #14
Ruggerxi replied to WldPenguin's topic in Call of Duty 4's Call of Duty 4 Map Rotations
Sadly I had to get rid of the defroster streaks. I'm open to any other ideas you might have to make the mod better. We are not removing tubes, or jumping -
CoD4x Map Rotation #14
Wardogs411 replied to WldPenguin's topic in Call of Duty 4's Call of Duty 4 Map Rotations
@Ruggerxi i did some research and not sure if its possible, but a one of my colleague devs at toplitzz send me some info. If its gonna be usefull or not idk. -
CoD4x Map Rotation #14
Ruggerxi replied to WldPenguin's topic in Call of Duty 4's Call of Duty 4 Map Rotations
I'm working on it, but we might need to get rid of the defroster streaks, but let me see what I can do -
CoD4x Map Rotation #14
iboomboom replied to WldPenguin's topic in Call of Duty 4's Call of Duty 4 Map Rotations
I looked at the latest crash log, unfortunately, this is HUD Elements, this isn't the script variables that I initially thought could be addressed easily. Sorry folks, we will have to make cuts. -
CoD4x Map Rotation #14
iboomboom replied to WldPenguin's topic in Call of Duty 4's Call of Duty 4 Map Rotations
I can address the script errors, requires a server restart. For the seg faults, unless we can modify the map sources, those maps will continue to clash with the mod. All these maps that are in the rotation, have been validated before but not with this new xi_mw2_100v2 mod. I am completely absorbed with my new job and barely have time to keep up with the forums. I do a little bit here and there but its been @Ruggerxi doing the heavy lifting on the new mod's dev. -
CoD4x Map Rotation #14
ShadyBrady replied to WldPenguin's topic in Call of Duty 4's Call of Duty 4 Map Rotations
Never mind. I can't read... Was this the same map that caused the previous crash with Stormy and Wardogs?
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