Half-A-100 Posted April 7, 2013 Member ID: 600 Group: ***- Inactive Clan Members Followers: 15 Topic Count: 16 Topics Per Day: 0.00 Content Count: 125 Content Per Day: 0.02 Reputation: 14 Achievement Points: 840 Solved Content: 0 Days Won: 0 Joined: 10/20/09 Status: Offline Last Seen: February 6 Birthday: 01/25/1958 Device: Windows Share Posted April 7, 2013 Dropped from Ftag COD 4 Citi Cemetary - No Free Entities? What's it mean and how do I fix it?? Link to comment Share on other sites More sharing options... Awards
TecHnOBoY Posted April 8, 2013 Member ID: 755 Group: ***- Inactive Clan Members Followers: 21 Topic Count: 120 Topics Per Day: 0.02 Content Count: 2191 Content Per Day: 0.41 Reputation: 961 Achievement Points: 14309 Solved Content: 0 Days Won: 0 Joined: 11/17/09 Status: Offline Last Seen: April 18, 2019 Birthday: 01/14/1982 Share Posted April 8, 2013 (edited) I suspect that the server was full and you got kicked when another member connected. Normally members should have preferred access to the servers. Maybe a permission issue? Edited April 8, 2013 by TecHnOBoY Link to comment Share on other sites More sharing options... Awards
BigPapaDean Posted April 8, 2013 Member ID: 1128 Group: *** Clan Members Followers: 78 Topic Count: 1197 Topics Per Day: 0.23 Content Count: 6521 Content Per Day: 1.26 Reputation: 4407 Achievement Points: 63389 Solved Content: 0 Days Won: 5 Joined: 02/13/10 Status: Offline Last Seen: Tuesday at 06:23 AM Birthday: 10/21/1954 Device: Windows Share Posted April 8, 2013 It;s a map problem. Category: CoDWW MP Mapping Posted: Thursday, Mar. 18, 2010 04:13 am Or more specifically - too many spawn script_models or script_origins. The game isnt really affected by spawned triggers (i.e. trigger_radius), spawned script_brushmodels, or turrets (spawn_turret) so it isnt really too many entities per se. Just too many script_origins or script_models. I have found that when presented with this error you CAN get around it by timing when things are spawned. For example, the error is more likely to crop up during Callback_StartGametype() being called. So, if you wait 2 or 3 seconds after the initial loading of a map, you can then carry on and spawn your stuff without having to cut back on anything. I found this particularly on mp_kneedeep - if you wait till Callback_StartGametype() to plant any spawn script_models or script_origins, then it works out ok. TecHnOBoY 1 Link to comment Share on other sites More sharing options... Awards
TecHnOBoY Posted April 8, 2013 Member ID: 755 Group: ***- Inactive Clan Members Followers: 21 Topic Count: 120 Topics Per Day: 0.02 Content Count: 2191 Content Per Day: 0.41 Reputation: 961 Achievement Points: 14309 Solved Content: 0 Days Won: 0 Joined: 11/17/09 Status: Offline Last Seen: April 18, 2019 Birthday: 01/14/1982 Share Posted April 8, 2013 Again something learned BigPapaDean 1 Link to comment Share on other sites More sharing options... Awards
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