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Wtf? Help With Coduo Please Guys


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HELP!!!

 

getting all kinds of wierd shit.

 

try to fire up UO, get an error message "game code (UO_UI_MP_x86.DLL failed pure server check"  it then kicks the game into COD 1.

 

if i try to fire up COD 1, i get "fatal error, 1 sound file is missing or in bad format."  then kicks me out to COD Console with this.......

 

C:\PROGRA~2\CALLOF~1\main\Bayville.pk3 (23 files)

C:\PROGRA~2\CALLOF~1\main\battlechess_V1.pk3 (8 files)

C:\PROGRA~2\CALLOF~1\main\basharena.pk3 (21 files)

C:\PROGRA~2\CALLOF~1\main\barbecue.pk3 (25 files)

C:\PROGRA~2\CALLOF~1\main\ballroom_blitz_mtl.pk3 (71 files)

C:\PROGRA~2\CALLOF~1\main\back_in_black.pk3 (9 files)

C:\PROGRA~2\CALLOF~1\main\backyard_rebellion.pk3 (58 files)

C:\PROGRA~2\CALLOF~1\main\avalanche_beta.pk3 (6 files)

C:\PROGRA~2\CALLOF~1\main\atb_uo_edition_fixed.pk3 (17 files)

C:\PROGRA~2\CALLOF~1\main\ARMORGEDDON_night.pk3 (18 files)

C:\PROGRA~2\CALLOF~1\main\arcville.pk3 (20 files)

C:\PROGRA~2\CALLOF~1\main\alpestra.pk3 (52 files)

C:\PROGRA~2\CALLOF~1\main\Alpenrod_2_UO.pk3 (77 files)

C:\PROGRA~2\CALLOF~1\main\Algiers.pk3 (28 files)

C:\PROGRA~2\CALLOF~1\main\abbey_saint_juste_final.pk3 (36 files)

C:\PROGRA~2\CALLOF~1\main\Aaron_Manor_Island.pk3 (11 files)

C:\PROGRA~2\CALLOF~1/main

C:\PROGRA~2\CALLOF~1\main\localized_english_pak3.pk3 (7 files)

    localized assets pak file for english

C:\PROGRA~2\CALLOF~1\main\localized_english_pak2.pk3 (9 files)

    localized assets pak file for english

C:\PROGRA~2\CALLOF~1\main\localized_english_pak1.pk3 (3736 files)

    localized assets pak file for english

C:\PROGRA~2\CALLOF~1\main\localized_english_pak0.pk3 (1204 files)

    localized assets pak file for english

 

File Handles:

----------------------

40309 files in pk3 files

execing default_mp.cfg

couldn't exec language.cfg

couldn't exec config_mp.cfg

couldn't exec autoexec_mp.cfg

========= autoconfigure

configure_mp.csv: using configuration 2000 cpu MHz 256 sys MB 256 vid MB

execing configure_mp.cfg

fs_basepath is write protected.

fs_homepath is write protected.

Hunk_Clear: reset the hunk ok

...detecting CPU, found Intel Pentium III

Measured CPU speed is 4.32 GHz

System memory is 1024 MB (capped at 1 GB)

Video card memory is 2048 MB

Streaming SIMD Extensions (SSE) supported

 

Winsock Initialized

Opening IP socket: localhost:28960

Hostname: CyberPower

IP: 192.168.1.65

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded

...setting mode 6: 1024 768 FS

...using colorbits of 32

...calling CDS: ok

...registered window class

...created window@0,0 (1024x768)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 8 )

...133 PFDs found

...hardware acceleration found

...PIXELFORMAT 9 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...using OpenGL 1.2 draw element range

...using OpenGL 1.3 texture add environment mode

...using OpenGL 1.3 texture combine environment mode

...using OpenGL 1.3 texture dot3 environment mode

...using OpenGL 1.3 cube map textures

...using GL_ARB_vertex_program

...using GL_NV_texture_shader

...using GL_NV_register_combiners

...using GL_NV_register_combiners2

...using WGL_EXT_swap_control

...using OpenGL 1.3 multitexture

...using GL_EXT_compiled_vertex_array

...using OpenGL 1.2 normal rescaling

...GL_ATI_pn_triangles not found

...using GL_ARB_vertex_buffer_object

...using GL_NV_fog_distance

...ignoring GL_NV_vertex_array_range...ignoring GL_NV_fence

...GL_ATI_vertex_array_object not found

...GL_ATI_fragment_shader not found

...ignoring GL_EXT_texture_filter_anisotropic

 

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce GTX 670/PCIe/SSE2

GL_VERSION: 4.3.0

GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 

WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 

GL_MAX_TEXTURE_SIZE: 8192

GL_MAX_ACTIVE_TEXTURES_ARB: 4

 

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 6, 1024 x 768 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 0

picmip2: 0

texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

ATI truform: disabled

NV distance fog: enabled

Fog Mode: GL_EYE_RADIAL_NV

Initializing Shaders

...loading 'scripts/other_fronts_flags.shader'

...loading 'scripts/mp_priory.shader'

...loading 'scripts/hamlet_shaders.shader'

...loading 'scripts/dv_sky.shader'

...loading 'scripts/rifle_range.shader'

...loading 'scripts/poker.shader'

...loading 'scripts/sam.shader'

...loading 'scripts/glitchsky.shader'

...loading 'scripts/marioflak.shader'

...loading 'scripts/vieuxville_windows.shader'

...loading 'scripts/cfh_bridge.shader'

...loading 'scripts/scbeta.shader'

...loading 'scripts/scbeta2.shader'

...loading 'scripts/puddlewater.shader'

...loading 'scripts/sewer_canal.shader'

...loading 'scripts/decals.shader'

...loading 'scripts/hood.shader'

...loading 'scripts/sky.shader'

...loading 'scripts/water.shader'

...loading 'scripts/window.shader'

...loading 'scripts/hud.shader'

...loading 'scripts/ui_menus_mp.shader'

...loading 'scripts/brad.shader'

...loading 'scripts/carride.shader'

...loading 'scripts/cloudshadow.shader'

...loading 'scripts/common.shader'

...loading 'scripts/effects.shader'

...loading 'scripts/gfx.shader'

...loading 'scripts/jeff.shader'

...loading 'scripts/nodlight.shader'

...loading 'scripts/paulj.shader'

...loading 'scripts/river_pj.shader'

...loading 'scripts/sfx.shader'

...loading 'scripts/sun.shader'

...loading 'scripts/surfacelight.shader'

...loading 'scripts/talon.shader'

...loading 'scripts/tankcountry.shader'

...loading 'scripts/tankhud.shader'

...loading 'scripts/terrain.shader'

...loading 'scripts/test.shader'

...loading 'scripts/transparents.shader'

...loading 'scripts/treeshadowtest.shader'

...loading 'scripts/truckride.shader'

...loading 'scripts/ui_hud.shader'

...loading 'scripts/ui_menus.shader'

...loading 'scripts/weapons.shader'

...loading 'scripts/broadsword.shader'

...loading 'scripts/lavawater.shader'

...loading 'scripts/lesmoulins.shader'

...loading 'fxshaders/mc_bloodfx.shader'

...loading 'fxshaders/fire.shader'

...loading 'fxshaders/smoke.shader'

...loading 'fxshaders/jh_fx.shader'

...loading 'fxshaders/pj_fx.shader'

...loading 'fxshaders/pj_impact.shader'

...loading 'fxshaders/weaponfx.shader'

----- finished R_Init -----

 

------- Miles sound system initialization -------

Attempting 44 kHz 16 bit stereo sound

2D provider initialized at 9120968 0 38010172

available 3D providers:

  Aureal A3D Interactive

  Aureal A3D 2.0

  DirectSound3D Software Emulation

  DirectSound3D Hardware Support

  DirectSound3D 7+ Software - Pan and Volume

  DirectSound3D 7+ Software - Light HRTF

  DirectSound3D 7+ Software - Full HRTF

  Creative Labs EAX 3

  Creative Labs EAX 2

  Creative Labs EAX

  RAD Game Tools RSX 3D Audio

  Dolby Surround

  Miles Fast 2D Positional Audio

using 3D provider 'Miles Fast 2D Positional Audio'

32 max 3D channels

------- Miles successfully initialized -------

WARNING: streamed sound 'sound/weather/rain_puddle01.wav' not found

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

Hunk_Clear: reset the hunk ok

1 sound file(s) are missing or in a bad format

 

 

 

once i get kicked to COD1, as long as i dont quit the game, i can look for codUO games and start them from within cod1.

 

 

any ideas??

 

 

 

 

 

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really to much info posted and not enough of.........
(1) how you launch game
(2)servers you are connecting to
(3) what os u r running  
(4) do u run as Admin
 
bottom line is need this type of info
in the mean time download this and defrag ur game
 
 
looks like ur configs are messed up and or are corrupt 
judging by what i am seeing here
 
File Handles:
----------------------
40309 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
couldn't exec config_mp.cfg
couldn't exec autoexec_mp.cfg
========= autoconfigure
configure_mp.csv: using configuration 2000 cpu MHz 256 sys MB 256 vid MB
execing configure_mp.cfg
fs_basepath is write protected.
fs_homepath is write protected.
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Measured CPU speed is 4.32 GHz
System memory is 1024 MB (capped at 1 GB)
Video card memory is 2048 MB
Streaming SIMD Extensions (SSE) supported
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Yeah, what loader said. :cry:  :cry: 

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Hey Loader,

1, launch via shortcut.

2,  been unable to connect to no servers except something called "we die a lot".  Can't even do that now!

3, Windows Pro 7 64

4,  run as admin in compatible xp mode.

This was installed on a fresh install of Windows.  Had lots of problems from the outset, so done a system restore to before I installed Cod.

Not at home now but will defrag the game asap and report back.

Thanks man
 

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So defragged the game, still does exactly the same stuff :-(

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Ok hunny suckle we need to update you to 2013.....R U READY !!  :sofa:

 

 

Download this program and run/launch ALL ur COD games and some others ( if supported )from this

no need to register just at startup click off line

http://www.hlsw.org/download/mirrors/77/HLSW_v1.4.0.2

 

Hope this helps and it will help more if you know server Ip,s that you want to play

If you need any other help perhaps we can get together on Xfire or Teamspeak

 

 

loADER>XI<

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By the way here is Gametrackers list of servers

 

 

 

http://www.gametracker.com/search/uo/UK/

 

 

 

Just copy Ip addys and drop in HLSW  to save them

Edited by loaderXI
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Honeysuckle????? lmfao  :lol:

 

away from home for a few days atm buddy but will try this asap and post back

 

thanks for your help dude, appreciated   :thumbup:

 

Stool

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LOL anything to help my friend we gona get u fixed one way or another......In recent days I have other who have had same problem with other COD games and after installing HLSW they can now connect  to servers

 

 

 

 

 

All the Best

loADER>XI<

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