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Everything posted by Ruthless
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Hey there. Many of us old crusty Unreal players came over to XI long ago. I see YoMama and others pop in from time to time to on the XI servers. I even saw Fogdog a while back though he did not talk. I still remember them all. Amazing that COD4 is still hanging on as long as it has. It is because freeze tag is the best. The freeze tag mods are amazing. You should jump on and play with us some time. Your UT2k4 mod was the best. Many good years playing that mod. Now you just have to put the translocator into a COD4 mod so we can SCORE!!! I miss that translocator so much... You think when people get knifed in COD4 they cry - when people would get translocated in Unreal they would lose their minds. Losing score too! That was genius (and funny).
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I do not understand how damage works in this game. I have no interest learning how to mod this game but realize I may have to understand some modding principles in order to understand some things. I am willing to PAY SOMEONE FOR THIER TIME to explain some items in this game. I would like to know what is possible. I have a programming / software engineer background but have not done any game programming. Some questions: How damage is calculated in the game per weapon? What is the damage range of the weapons? Is all damage able to be 'modded'? Are there config files or compiled code that does all this? If you don't know how any of this works, or are just 'Google'ing shit - I am not interested. I want to PAY YOU for your time explaining how damage works and some other items. I do not want to start from scratch learning how to mod this game in order to just understand a few things. Especially on the main server, I often hit people 2 or 3 times and do not kill them. This happens even if I use Stopping Power Perk - which doesn't seem to make much of a difference. Then when some people are on, they kill everyone in one shot. Watch some like Sharpe when they are playing well sometime, EVERY SINGLE bullet is killing in one hit - not just head shots. What is going on? Some kind of weird RNG? Are there some configuration of perks that do this? I think as long as we have all played this now, this information should be available to everyone. If you are interested PM me and we will talk about payment and timing. We'll discuss what you are able to show me and some of the requirements I would like to get out of a meeting. I am pretty busy during the week so it will have to be evening Pacific time or on the weekend sometime. Thank you.
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New COD4 Server on West Coast USA
Ruthless replied to iboomboom's topic in Call of Duty 4's Call Of Duty 4 Discussion
I am in the Seattle / Tacoma area of Washington state. I usually get 98 - 104 on main. I was getting pretty stable 50 on the new server. The hit registration was freaking amazing. Seemed like that was the case for all of us. All of us were hitting more head shots and generally killing each other quicker. None of the 'shooting through targets' that I sometimes get on the main server. I loved it. I originally played for years in the Midwest with a 40 - 50 ping. So the improved ping 'felt' great and I was doing amazing. I never knew ping made such a difference (I suspected). Play a game on the main server then jump to the west server - it is like a night and day difference you can feel immediately. I think some of the west coasters would destroy everyone if we had pings reversed with the east coasters. I finally have an excuse for playing shitty nowadays. Can't be that I'm getting old and not as good as I once was right? ,,|,, -
Senior IT manager for a state agency - previously a software engineer - which I may go back to. Management is often boring... I am only a manager again because I hate working for dipshits and IT tends to attract a lot of bad managers. Or rather IT attracts people who want to be in management that have no business being there. I manage many introverts and interact with people that can be very 'sensitive'. I have to be Politically Correct at all times and always watch what I say. Than can be difficult. That is why I enjoy playing on an adult server and I am an asshole most of the time in-game - to let it all out. FU all. I don't mean it personally and I love you all. As hard as it is to believe, I am actually a nice person in real life and good to work with / for.
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[PSI]BIG_BAD_BOT / A$$HOLE had passed away
Ruthless replied to TheMrSmooth's topic in Community News
Damn sorry to hear... BBB was the nicest A$$hole you could find. He is one of the people you can't forget the sound of his voice yelling at you and talking shit even years later. It was great playing with him and your family for years with my B30 / PSI brothers BeerGoat (previously WarGod) and Beer_Clown. My condolences to you and your family LBB. Rest in peace BBB. -
mw2 146b9 map rotation #55
Ruthless replied to WldPenguin's topic in Call of Duty 4's Call of Duty 4 Map Rotations
It is great people have been helping put together map rotations. iBrock and Hotrod should be banned permanently though after putting together this one. -
Nice to meet you Bamm. You are a good player and starting to climb the rankings higher and higher each time you play. So I feel compelled to say - FU you pain in the ass!
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Looking for a few good men
Ruthless replied to WldPenguin's topic in Call of Duty 4's Call Of Duty 4 Discussion
I can help too. Just come on to the main server and tell us to get off to help you. Evenings after 5 Pacific / 7 Central. -
Welcome Tony. ASS COCK!!! I'm pretty sure you were a professional fluffer in a former life right? See you at Waffle House.
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Tubes are hilarious. I want to give a shout out to the fucker who started me using those ridiculous things @YACCster (AKA pinglo back in those days). He used blow the shit out of everyone with tubes and get everyone riled up. If you can't beat them, join them type of thing. Like Sharpe said, use the flak jacket. They nullify the tubes and if I get a person or two live through a good tubing, I'll just switch to something else. A lot of times I get killed tubing because I'm too close to people. That is why I jump backwards away from people with and get kills. The bunny hopping tube shots truly are the greatest. Try tubing sometime. Its harder than it looks to fire those things in windows and across the map like that. That is why they are truly called 'skill cannons'. PS ,,|,, to the guy that rhymes with asshatoshi
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I absolutely hate the jump height reduction. The character feels fat as fuck now. Maybe its my imagination but it felt like it has already been implemented today. I didn't download any new files but when I started a map today it sure seemed like the changes were in place. I know everyone bitches about bunny hopping but there is a reason servers that can bunny hop are more populated than the stupid ones that take away the gun when you jump. If people are so fucking hurt about getting shot while jumping, then just go ahead and take away the gun when you jump and give us even more of jump. At least it is a compromise. Feels sluggish and slower. Muscle memory is a hell of thing when you've played a game this long. You get a feel for how a character moves and jumps. I can't wait until seeing all the tough jumps on roofs and such are impossible now because of this change. Limiting the vertical even more than it already is in this game. I'll play it some more to test the changes more but it sucked so far. ,,|,,
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The attack car's health. Not sure what is going on but when I run around with an attack car I get destroyed immediately when someone shoots at me. But I don't seem to be able to do the same when a car approaches me. Even when I hit it. Are people getting headshots on my car or something in order to kill it immediately? The ones I drive around seem weak.
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The car kill streak issue. Where it seems really slow and often you seem to die when you are in the car (usually a black screen). Also the explosions seem extremely powerful. Like everyone has sonic boom or something (I actually have never tried using Sonic boom to see if it gets really ridiculous but may tonight while tubing everyone). We've seen it to where a grenade will kill two people that appear far from each other. I concede though that because of the way it moves you when you die, it may also just be an a side-effect of dying (maybe it moves you further than where you were and I didn't notice the original spot accurately).
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You are a true software engineer... BTW, If no one told you before - thank you for the work you put into this mod. You're right, everyone here probably has no idea of who you are. I don't. I only vaguely remember you from years ago when I was playing and you first created the MW2 mod. It was cool as shit and has given life to this old ass game over the years. As much as we hate to admit it, the game will die out eventually (like my beloved UT2k4). There will probably be a few that will always play but many of us have come and gone over the years of playing. I even took a 5 year break playing this game before. Remember the days everyone just ran around with the SteyrAUG (or whatever it was called)? Some of us got so dominating it lost some of the fun after awhile. But then it changed... and I believe updating and changing the mod over time will keep it alive. I believe keeping this a sort of 'community project' will keep people playing longer. Every change over the years has been loved and hated. Surely you experience this in your regular work too. Cannot please everyone. Don't let the people hating get you down. There is always a boss that had the final say no matter what everyone else wanted. If you would have kept the mod to yourself and not allowed anyone else in back in the day in I doubt it would have lasted this long with the kind of popularity it has had.
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I did not think the shortened time was a good idea at first but after playing it seems ok. I would be in favor of either way. The protection after kill streaks was (and still is somewhat) very powerful. You could chain multiple kill streaks together and get anywhere on the map you wanted without any way to stop you. Pootie demonstrated the power of this with his 3 cars he always takes into overtime. He is probably one of the best strategic players in overtime because of the way he chain streaks together and uses them to locate everyone. Often he has thaw cars (that apparently don't blow up instantly like the attack version) running around just to scout in overtime. My two cents for problems: Like Sharpe said, when turning into cars you often die on a completely black frame. It is just too slow. As Sikon mentioned spawn protection has a few frames or something where you cannot shoot (even though you are visible). Took me many deaths to figure out that I was just dumb trying to shoot too quick out of spawn protection. If campers need to be nerfed then you can always bring back 'old' stealth where we can go through clays while running. I still don't think stealth has much of a use currently (BTW Hardwired is the perk to use to block EMP blindness)
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He might as well be in the clan, the servers are in his basement with that 11 ping he gets. ,,|,,
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Welcome shit bird!
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Welcome ass-hat!
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Stealth perk is useless
Ruthless replied to Ruthless's topic in Call of Duty 4's Call Of Duty 4 Discussion
Alright fuck this thread. People just bitching about other shit as well - write your own damn thread. Do we want to make comments anymore about the mod or how to improve it? Seems like that is a BIG FUCKING NO -- ROGER. I didn't whine - wasn't bitching - just bringing up an issue and giving a possible solution. That was all. It was not supposed to be a fucking bitch thread. I did not want that and if you read what I wrote I don't think it was. I was just trying to point on an imbalance. I thought I laid out the case that the perk is useless and is not used much by anyone and a possible fix that wouldn't unbalance everything. But it obviously devolved to this fucking trash fire of a thread -- FUCK IT -
Stealth perk is useless
Ruthless replied to Ruthless's topic in Call of Duty 4's Call Of Duty 4 Discussion
@FunkyJosh>XI< the problem is that Hardline does not prevent EMP blindness - where the screen goes fuzzy. That is the worst part and there is no counter. As Hoth mentioned it just makes you sit there and waste time. I realize it is a slippery slope of wanting this and that and not liking this or that. I would ask this though - how many people use Stealth now? It is not that many because every other perk is so much stronger for some reason or another. There is actually a reason to use different perks now such as Heist and Hacker and reasons to change sometimes - which in the past wasn't the case. I like that part of the mod. But there is not much of a reason to use Stealth. If you gave it 'blindness' immunity it would not be overpowered and may give a reason to actually use the perk. -
Stealth perk is useless
Ruthless replied to Ruthless's topic in Call of Duty 4's Call Of Duty 4 Discussion
I run Hardwired a lot and it doesn't seem to attenuate anything like that. Same emp spam shit everywhere. -
I think Stealth is underpowered. I don't know anyone who uses it that plays much. I understand not wanting to defeat all clays and Bettys while running but how about giving it some EMP blindness immunity to at least make the perk better. If you kept the slow moving stealth the same but gave it some EMP blindness immunity it wouldn't overpower the perk and also give some counter to the endless EMP spam that we run into each map. There is just no counter to EMP blindness. People like Midget, Pete, and Others use those seemingly defensive mines at offensive weapons throwing it into opposing territory. Then you just constantly trip over those mines blinding yourself the whole game. There are some maps where the only time the screen is clear is when you are froze because of all the spam. I'm sorry but my old eyes have a fucking problem seeing anything with when that shit is all over the screen. Then I end up just sitting around for 20 seconds (or more) doing nothing while waiting for the effect to wear off - if I'm lucky and don't die first. So if you don't want to give the old Stealth perk back can it at least be considered to give it some EMP blindness immunity to make it even worth trying again.
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Hello again you old crusty fucker. BTW, don't make HELLSPAWN mad or he'll mess up the server - it is in his basement. Freaking 11 ping... I'd love to see what that is like.
