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MrTwister

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Everything posted by MrTwister

  1. Well as you know, I'm not a rockect scientist...I tried this several times and could never get to the editor after leaving the server or game.
  2. PLEASE PLEASE PLEASE do not make it a free for all server as we already have two.....Make it a team play server!
  3. Since we already have two free for all servers can we make this a Team play server? Also can we make it a 24 player or more server?
  4. What happened to the Jump server? I only now see the no jump server.
  5. Well now it looks like we scared the hoppers and everyone else away....
  6. If you decide to keep the less skilled no fun....I mean no jump server can you please adjust the server name so that we know which one is with/without...Thanks.
  7. "This was change because we had complaints from several people playing so we are trying to make it more enjoyable for the majority" I'm not XI but here is my opinion. I think the ones that dont like the jumping are those who cant handle it. Dont change the mod, BETTER YOUR PLAY... So why dont we remove campers, rockect launchers, etc...why just pick on jumpers? Please explain... PS. I mostly use the SVT and get hammered by jumpers with automatics. My solunition, better my play! " IMHO this goes against everything XI servers have stood for since COD2"
  8. "I thought we do not limit styles of play" Yep thats what I say....why only pick on pne style of player?
  9. I’m sure the effort had nothing but good intensions but the max number has dropped to 18 (most of the time since 3 are reserved and not being used)....not sure if that’s the happy median you were looking for...
  10. I guess ThinkLo is here "representing his homies". Might as well go ahead and mention your east side, westside and area code.....
  11. Just curious....what about non XI memebers who donate to the server? Also, why not redirect them to the seconf FT server?
  12. Last night I kept on eye on total players and we reached 21 with no issue's. Will post again. Thanks for the effort.
  13. Last night I kept on eye on total players and we reached 21 with no issue's.
  14. And now for the good news: Unfortunately mods are neither perfect nor custom made to any one persons like. While I can understand it might be a minor pain in the ass to re-do our weapons, I do appreciate the attempt to make this mod better and applaud the effort. For a more exciting gameplay I would really like to see the full 26 player option in full affect and believe others would too.
  15. Im my humble opinion I would suggest to " remove lots of materials from the mod" can anyone post a copy of the config file that we can take a peek at? Thanks Sheepdog, thats my wonderful wife...
  16. Looks like it can hold up to 21 players but craps out beyond that.
  17. Same problem here Astronomer, from the looks of things I just might be missing you tonight....or not....know what I mean?
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