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Everything posted by MrTwister
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GREAT MOD FOR COD 5
MrTwister replied to coolmd's topic in Call of Duty: World At War's Call Of Duty: World At War Discussion
Current map caused a game crash (Breach) CTF. -
GREAT MOD FOR COD 5
MrTwister replied to coolmd's topic in Call of Duty: World At War's Call Of Duty: World At War Discussion
PLEASE PLEASE PLEASE do not make it a free for all server as we already have two.....Make it a team play server! -
Vnftag Hop Thing
MrTwister replied to deerejon's topic in Call of Duty: World At War's Call Of Duty: World At War Discussion
What happened to the Jump server? I only now see the no jump server. -
Vnftag Hop Thing
MrTwister replied to deerejon's topic in Call of Duty: World At War's Call Of Duty: World At War Discussion
Well now it looks like we scared the hoppers and everyone else away.... -
Vnftag Hop Thing
MrTwister replied to deerejon's topic in Call of Duty: World At War's Call Of Duty: World At War Discussion
Ditto Deerejon! -
Vnftag Hop Thing
MrTwister replied to deerejon's topic in Call of Duty: World At War's Call Of Duty: World At War Discussion
If you decide to keep the less skilled no fun....I mean no jump server can you please adjust the server name so that we know which one is with/without...Thanks. -
Vnftag Hop Thing
MrTwister replied to deerejon's topic in Call of Duty: World At War's Call Of Duty: World At War Discussion
"This was change because we had complaints from several people playing so we are trying to make it more enjoyable for the majority" I'm not XI but here is my opinion. I think the ones that dont like the jumping are those who cant handle it. Dont change the mod, BETTER YOUR PLAY... So why dont we remove campers, rockect launchers, etc...why just pick on jumpers? Please explain... PS. I mostly use the SVT and get hammered by jumpers with automatics. My solunition, better my play! " IMHO this goes against everything XI servers have stood for since COD2" -
Vnftag Hop Thing
MrTwister replied to deerejon's topic in Call of Duty: World At War's Call Of Duty: World At War Discussion
"I thought we do not limit styles of play" Yep thats what I say....why only pick on pne style of player? -
Redirects?
MrTwister replied to ViPRZ's topic in Call of Duty: World At War's Call Of Duty: World At War Discussion
I’m sure the effort had nothing but good intensions but the max number has dropped to 18 (most of the time since 3 are reserved and not being used)....not sure if that’s the happy median you were looking for... -
Redirects?
MrTwister replied to ViPRZ's topic in Call of Duty: World At War's Call Of Duty: World At War Discussion
Happens to me all the time but it may be by design.... -
Ci's
MrTwister replied to Hunter1948's topic in Call of Duty: World At War's Call Of Duty: World At War Discussion
Last night I kept on eye on total players and we reached 21 with no issue's. -
Ci's
MrTwister replied to Hunter1948's topic in Call of Duty: World At War's Call Of Duty: World At War Discussion
And now for the good news: Unfortunately mods are neither perfect nor custom made to any one persons like. While I can understand it might be a minor pain in the ass to re-do our weapons, I do appreciate the attempt to make this mod better and applaud the effort. For a more exciting gameplay I would really like to see the full 26 player option in full affect and believe others would too. -
Ci's
MrTwister replied to Hunter1948's topic in Call of Duty: World At War's Call Of Duty: World At War Discussion
Im my humble opinion I would suggest to " remove lots of materials from the mod" can anyone post a copy of the config file that we can take a peek at? Thanks Sheepdog, thats my wonderful wife... -
Ci's
MrTwister replied to Hunter1948's topic in Call of Duty: World At War's Call Of Duty: World At War Discussion
Looks like it can hold up to 21 players but craps out beyond that.