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Bas

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Everything posted by Bas

  1. Not sure if that is completely true. If you're like me, you only have a the MW2 server in your favourites. So even if another server is populated, over the course of a few hours people flock back to the main server.
  2. I can confirm tho, I was getting mad sick of the multiple hits, so I put on armor piercing, started hitting people and they still kept on walking. Okay some shots were through window glass or small wooden structures, but who cares. If I put an armor piercing round into someones pretty head and one in another location, that person should not be able to survive, even if they have the magical protection of god, allah and buddah fighting over who to save him more, although I will admit, that glass window might make a difference. For real tho, havn't been on the server for quite a while because I'd rather just play something else than COD softcore.. And on a side note, just because it sucks less than juggy does not meen it doesn't suck.
  3. Title says it all, even with armor piercing I just needed multiple hits every kill. Wasn't the server HC setting once? Did we purposfully step off that?
  4. At 32 seconds you sure as heel seem to be using your latency to survive. So you want the upside of that whilst the MOD compencates for the downside?
  5. Would be cool, but let's be frank. MOD tools are a thing of the past for any game that turned into a major franchise like COD....
  6. Well I was thinking killstreaks destroyed with be cool XD. Something to promote positive teamplay. But I think a likewise something has been tried when it comes to players defrosted?
  7. I put down 2 so far, gets me about 3 defrosts, which is a massive improvement, thanks
  8. Well as of right now, I feel like when I completely spec for effective defrosting with streaks, it's better if I leave the turret and take something that will give me spawnarmor, as it will allow me to get similair amounts of defrosts, but with a bonud of kills and a nice little disappearance act. I understand everything can't be balanced, but figured I'd best put it out there. Not sure if other people even tend to get the same issues, maybe I just set them up at poor locations..
  9. Hhhmmm interesting topic, I don't really have much to add but: good idea, and hey, I have one medal too! Ow and perhaps a question about the defroster turret, which seems to be very nerved in range and not defrost yourself? I feel it has lost its value, as I set it down on the center of a ratmap, and it got 1 defrost, which seems very weird for an 8 kill streak, where a defroster uav or a car both get a million more. (Sorry for going off topic)
  10. Also, it strikes me as weird that the losing team now has the players with most points almost all the time due to the discrepantion between defrosting/killing.
  11. You can even bandage yourself while already in the car, if you stay awake for long enough
  12. Well that would defenitly increase the playability for me, it would be a localized solution. I think my real problem with everyone having equipment for explosions, is that now the main 3 perks for stealth & survivability against random shit, are all on perk 3. You speak about balance a lot, well I'd have to agree with Toby. The stealth, survivable playstyle has been totally taken out of the game. You'd need a flak jacket (since everyone has tubes), hardwired (since there are 1.000.000 cars per map), and stealth (because helicopters pretty much destroy everything on the ground from the moment they are called in). All 3 those perks are on perk 3. In other words, the game seems unbalanced to me, made with more thought towards people who like the random shit. I don't mean to offend you, and I know that these new MOD's are the only reason COD4 can still be played, even so long after its time. And for that, and all the work that takes, I am very gratefull. But me being gratefull does not equal me agreeing with every choise, and with this MOD, the tactical aspect that I liked so much about freezetag, has gotten less. And putting flackjacket on equipment, would (in my mind, at the least) balance out for making tubes so much more used.
  13. Hell, you'll get a cookie if you add a cool bind to that statement
  14. Can't we make flakjacket an equipment item in stead of perk. So that those of us that do not need a noobtube, can pick something against the 100.000.000 explosions without having to surrender a perk? Just saying.
  15. Both Running around? Me moving as well? You have not been in the server with me enough, otherwise you'd refrain from saying something so obsolete I pinpointed to problem to my mouse, it has an adjustable Dpi setting on it, and it would shoot up and down liittle bits with intensive use. The problem has been fixed for me.
  16. HHhhhmmmm first off, I must admit I am not yet a fan of this MOD. Maybe, like people said, it's change you grow to love. And I can't really pin down what I think is wrong with it. But something feels off, like run speeds have increased, or the adverage map is smaller (Something is making it so that people are just a million times harder to pin down). I understand that there is not much else you can do about competability between maps and MODs. But in the end, it feels like there is no way to sneak around anymore. I guess that's what I miss (Ps. I have made it to lvl 55, so I put some hours in). Other than that, most of the changes are pretty awesome Sammy, good job!
  17. How is that not a disadvantage. If after all this time playing I learned one thing about making comebacks, it's that the people frozen outside of spawn need to be defrosted if you want a chance. Comebacks happen if the portion of players frozen in spawnarmor movement range from spawn is big enough to sustain survival (that's why there so often is one player that got out of spawn, when a comeback happens). It would be a HUGE disadvantage in my optics, but it would defenitly nerve the overpowered nature of the car (and all other killstreaks that give you spawnarmor), since I know I would instantly drop it for killstreaks that get more kills, since the car would no longer serve my interests, as it would have the potential of putting me in the worst spot of the map. Either because the enemy is there, or it is the maximum distance from the enemy. Not to mention it would bring the overpowered nature of campers back, as chokepoints can be easily held by 1 or 2 campers again. The spawnarmor in different locations is one of the things I like most about the MOD. But if, like all things, change decides to come to that, I suppose it will finally be time for me to start looking for another FPS game
  18. Well no disadvantage is a presumption. For instance, you are almost 2/3 of the way into enemy spawn, you are the last player alive, you decide to defrost with your car. All off a sudden, from being in an unexpected spot you find yourself running out of spawn again. I think the moving spawnarmor adds a dimension to the game as well. Easy way to get rid of campers too, should be an pretty big deal for a lot of us, if the whining about camping is any indication
  19. I presume we all know that, even if those on the forums agree, you will still hear stuff in the server. However you might doubt whether or not that is because of the acr, or because it is normal for people to complain.. However, it'd have my blessing
  20. Am I the only one who feels like giving intell during sudden death is taking lame proportions?
  21. So sorry about that one, but at least you got the experience why the ACR was taken out Not to state whether I agree or disagree, it is what you think is best for the game. Yeah, balanced is an option, but people responding to unbalanced means that there is something to be said for that as well, but as creator of the MOD you should defenitly make it as you see fit! I have a total hatred for sway, not purely because it is harder to aim, but also because it always seems that shooting a gun with sway the hitboxes seem to change somehow, where direct hits register less. And I love the new MOD. Been trying to catch with the times and dump the m16 for a sniper to up the difficulty a little.
  22. And is it somehow against the rules to defrost someone frozen in the doors? If blockers can subjegate us to the blocking BS, are we allowed to subjecate them to constant 'rescue missions'?
  23. Car is very powerfull, and I don't see it being taken out. But being an almost guaranteed kill (at the least it was before EMP changed), a way to defrost the most difficult players, and spawnarmor it seems to be one of the most powerfull killstreaks in the game. At the least the most powerfull when put against the killstreak required. Wouldn't it be an idea to raise it to a higher killstreak? Especially because predator is less functional (either 1 defrost or 1 kill most of the time) and requires a bigger killstreak a switch seems pretty good to me. Or leave it as is, with these emp nades and the jammer you can dodge almost any car in a life.
  24. Now has random spawnes, is that purposfull? Because it used to be fun but now it kind of turned blegh
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