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Everything posted by Sammy
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Yes. After all, you are standing there holding an ipad driving a little car remotely. You dont turn into a car like in some strange sci-fi movie. If you are dying from poison use one of your medkits to heal yourself. As the hint says. Considering medkits often get dropped by dead players they are around to pick up.
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Yes some maps are fx heavy and can really screw with fps. Especially maps with rain or other environmental effects. Even on stock maps if you enable rain, like on mp_farm, you will see fps drop dramatically.
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An old problem with online MP games. And yes one they can never truly fix because there are so many variables that decide how good it works, So there will always be problems no matter what you do. Players can either get frustrated by it all, thinking everything should be perfect in an imperfect world, or accept that there are good times and bad times.
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No. It does not.
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Yes thx. Raise it from 30 up to 100. Test how much. 60 might be enough. But you have to do that yourself. Note that some servers force this value as some kind of fairness idea. So keep an eye on the value and change it in the console if its not what you set it at.
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OW2 perk layouts.................
Sammy replied to Sammy's topic in Call of Duty 4's Call Of Duty 4 Discussion
That one might be doable. Offhand I dont see any conflicts. The one problem is that most players would run around with hardline. Meaning for example more cars, care packages, and predators. Considering this the player should be required to give up a great perk he would otherwise like. Otherwise might as well just decrease every streak requirement by 1 and remove the perk entirely. The later model of limiting perks by class was an interesting idea. But it had a lot more perks that broke up things like lightweight into two. Or turned stopping power into an attachment. Which in turn meant allowing two attachments because people wouldnt want to give up an enhanced sight for it. But dont just want to do that by itself. Require a perk. I forget the name of it. Gets real complicated, doesnt it. -
Might also want to check cl_maxpackets. If its 30, raise to 60 or more.
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I dont have access to how that works. I assume the program gets them directly from the redirect server. In which case it should be ok. A note about gb_sharqi and snipers: If you are on the tall building looking into the other spawn, but they are hanging back, they will be out of range. If you have the Hunter perk you will see the range finder turn red. Same for the other way around. If you hang back, in hopes of picking off enemies on the tall building, you will be out of range. Game limitation. Previously the mod had long-range sniper rifles that didnt not have that limitation. But since they fired very fast projectiles, not bullets, they could not penetrate anything. Sniper servers with really big maps do this.
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Reuploading both blitz and sharqi, will see what happens. edit: gb_sharqi seems to download from the redirect ok.
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OW2 perk layouts.................
Sammy replied to Sammy's topic in Call of Duty 4's Call Of Duty 4 Discussion
Dead silence and stealth will remain on separate tiers. Hacker and stealth must be separate also. Otherwise its near impossible to sneak up on explosives and sentries to hack them. Choose gambler for perk 3 if you dont like any of the other options. -
OW2 perk layouts.................
Sammy replied to Sammy's topic in Call of Duty 4's Call Of Duty 4 Discussion
I used it myself today. Seemed to work fine. As before, Hardwired doesnt stop you from being killed because the timer runs out. If you want to kill the car you either need to emp it, with the nade or the mine, or shoot it. -
I wonder if he looks like the Gimp also under that black mask he must wear.
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OW2 perk layouts.................
Sammy replied to Sammy's topic in Call of Duty 4's Call Of Duty 4 Discussion
Hardwired works as before. As for not using mines, that is your choice. The game is all about choices. -
OW2 perk layouts.................
Sammy replied to Sammy's topic in Call of Duty 4's Call Of Duty 4 Discussion
Get the countermeasures mine. When you hear a car coming throw the mine in the direction it is coming from. It is very good at killing the cars. Then go pick it back up. -
I assume they were getting the messages about being kicked. I will check it out. Strange tho. I got kicked for something about a program driver. edit: ok, looks like the server didnt have the correct tags set for redirect checks. Should be ok on next server restart when configs are reloaded.
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OW2 perk layouts.................
Sammy replied to Sammy's topic in Call of Duty 4's Call Of Duty 4 Discussion
There are always complaints. So in that case one or the other has to switch with something from another tier. Which? And for what? And then who will not like that switch? Its like wash, rinse, repeat. -
Many others do just fine. Boom got me so many times last evening I was ready to deck him... if I could. I do pretty poorly also. But that is because my aim sucks balls.
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OW2 perk layouts.................
Sammy posted a topic in Call of Duty 4's Call Of Duty 4 Discussion
This thread is for posting ideas about perk tier layouts. If you have an idea please post. Also, you have a comment about someones idea post also what will work for you and what might not. Thx. -
True. If you are a bit slower, not sure if this is the case, then it improves accuracy. This is the way it is in life also. Maybe with faster speeds mouse sensitivity needs to be adjusted one way or another. Could be part of the 'other servers have better accuracy' issues are because players do not move faster than normal. But, if this is the case, then maybe its a good idea to see which one you want. Faster speeds or greater accuracy. Yes Stealth and Hacker need to be on separate tiers. Otherwise its impossible to hack anything. If anyone has a good tier layout post them so others can comment. I am pretty sure this has been done before. My memory sucks and if I dont write down stuff I forget. I will be doing a new modff anyways. Possible some FX are too heavy so going to tone some down. The anti-SAM flares from aircraft seemed to be the worst with its heavy smoke. Not really needed so taking the smoke part out. Just the flares. Noticed some maxfx issues with standard airstrikes. If you check out the console logs from MW2 and later you will see the same issue. edit: I would ask, if you notice plz tell me if you suspect anything causing any issues. It would help.
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ok thx edit: bk2 files were missing, took the other two out of the rotation. There is likely a mismatch between the server and redirect map files. Added a few more maps. Current rotation. Subject to change in case of issues. map mp_selo map mp_backlot_2 map map mp_78workshop mp_gb_sharqi map mp_japmap map mp_doomed map mp_homeroom map mp_bridge map mp_cluster map mp_drillco map mp_depot_n map mp_desert_docks map mp_burgandy map mp_death_street map mp_fart_house map mp_agx_achq map mp_agx_contra map mp_ancient map mp_balarda map mp_blitz map mp_blue_farm map mp_blue_rdc map mp_brkout_v2 map mp_burg map mp_burgandy map mp_bubba map mp_carnage map mp_cbble2 map mp_cc map mp_citi_farm map mp_cluster
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Anyways, after 10 hours of gameplay no major problems so going to let it run. Only map that had a problem was Dome for Mac users. One of the sound files for the map is a bit corrupted, causing a division-by-zero fault. Old error. Citi swamp might be causing some lag issues. It looks to be heavy on the fx with all the smoke and such. Seems the countermeasures mine is popular and a great way to defeat the cars. At the expense of not having any claymores and such. So, as a team, might be a good idea to have a few players with it as part of their loadout. Then they can toss them at choke points when they get the warning that one has been deployed.
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Hardwired and emp nades still work the same. Faster defrosting perk = snatch and grab. For the car, I grabbed the sound from bo2. However things like pitch can be played around with. If people want to pm me with suggestions on how the tiers should be organized plz do so. It is all about balance however. edit: oh and no its not like a coffee grinder. I have one and it sounds nothing like that.
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Hi guys and gals. Some info on what has been added. There is more than this and will post soon. Most noticeable is that map compatibility seems to be much much better. But all need some good gameplay to make sure there are no issues. The current rotation is made up of maps that did not work on beta 5. I dont know the maps all that well so if there are any that arent very good or too small/large let either myself or dadda know. Second Chance: like the normal sc perk but a couple differences from cod4/bo/etc. You are still invincible while you fall (game controlled) but you dont get your pistol until you do. The timer is longer. Combat medics can revive you, up to three times. Combat medics have a large supply of health packs to heal players from damage or venom. Medics are immune to venom and radiation. Countermeasure Mine: Loadout gets one mine. Behaves like a betty. When tripped emits a large EMP pulse. Affects players and equipment. Kills the RC-XD. The mine regenerates. Meaning, after it emits the blast it will recharge itself up to four times. After which it expires. Takes 60 seconds to recharge. It can be picked up to throw again elsewhere. Working on perk tier distribution still. Plz post comments about that. Venom does not work through walls. --- A few bugs to work out but nothing major. One match, seemed it didnt give the proper credit to the winning team. Currently there is no free spectate. That is a server configuration and up to all the admins what to set it at.
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Newest freeztag mod broke my pnkbuster!
Sammy replied to RealEstufa's topic in Call of Duty 4's Call Of Duty 4 Discussion
Why is it that when something is wrong the mod 'broke it'? -
Photography - Discussion, Photos, Equipment, Etc.
Sammy replied to Astronomer's topic in General Discussion
That is from the eastern side?