-
Posts
9419 -
Joined
-
Last visited
-
Days Won
21 -
Donations
0.00 USD -
Points
6,248,850 [ Donate ]
Content Type
Profiles
Forums
Gallery
Twitch
Running Commentary
Events
Store
Downloads
Everything posted by Sammy
-
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Hmm. Ok for #1 a bug somewhere certainly. For #2, duke should have been removed all headshot checks. Might be one other somewhere. Will investigate both this evening. As said before quite awhile ago, the goal is to have all weapons match their cod4 counterparts. If one doesn't then it will be fixed. Tell us all, once again, why this should not be the case because you don't like it. For example info, the only difference between the normal LMG and the grip is the center time. Before the fix, the SMR basically got a grip... not something offered in the loadout.., for free. Tell us all again why this weapon should get a free attachment but nobody else does. As for that silly part about the names Saritch vs SMR, that is common in the CoD franchise. Often for legal reasons. A lot of weapon names are copyrighted. Others because at some point they thought a different name simply sounded better. Internally it is called the Sartich. Externally the SMR. The sig556 is also known as the swat556. The opfor team is internally called 'arab'. I will let you decide why. Seems there are some that get angry when they don't get their way. I can't help that. Like it, or not, while all things are taken into consideration, mistakes not withstanding, ultimately it is the responsibility of one person. The democratic part is if the clan wants it on their server at all. Up to it to decide and I have no say in that. And in such cases, if the result is not to someone's liking, it is up to the individual whether or not to go elsewhere. As we have seen, some have. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
For the trophy not being able to go after a projectile, that would have to sound like something like a stealth grenade that can be neither seen nor heard. Not something in any of the games (I think). There has to be something to show that while it can shoot down a flashbang it cant shoot down an emp. A stealth grenade is another interesting idea but to be useful it would have to be more than something to go after trophies. Time for some brainstorming. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Stealing a trap/decoy. That is an interesting idea to mull over. Maybe thats the anti-heist. Have to think about how that could be incorporated and where it would go. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Deja vu. The same usual suspects trying to dominate everyone else to get their way. Happens every time. There also does come a point where you just cant reason with some people, so you stop trying and focus on doing what needs to be done. So onward. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
If you want to know various stats I will post a list of what guns replaces the originals, tho some are self explanatory, and the stats for bullet damage etc are all available online at multiple CoD sites. There are no 'feelings'. The Sig556 is a direct replacement for the M-16 for example and all the various stats are identical. Barring something that got missed... like the aforementioned mk46. For the P90 and grenades, can you describe your loadout? I am not seeing the issue but there might be a specific conflict someplace. I must be honest and say yes its possible your own SAM shot you down. Shouldnt happen again. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
BTW... yes a few setting for one of the MK46/SAW options were incorrect making it too easy to use... especially spamming... and will be fixed. The others behave normally. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
For the betty+stealth, that is an old option put in quite awhile ago. If you have stealth, and you walk past the betty, it wont go off. You can stand right on top of it and dont have to crouch or go prone. If however you are running it will go off, but with the detection radius cut in 1/2. The one exception to this rule are hacked betties where stealth does not apply. No, killstreaks are not supposed to count. Will see whats up with that. Some internal weapon names are different from before so perhaps something got missed. Frozen players and ladders is an old issue that has been around forever. Also mantling. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Oh and 'good' relative to what? Incorrect settings not withstanding that are corrected when found. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Yea I know about the bubble problem. I was hoping it was fixed yesterday but I saw once or twice where the ice icon as still there. Plz bear with me I am working on it. That one is getting frustrating because all the testing I do shows that it works properly. For the bubble, did he climb to the top of the ladder? Or was he already there? That is also an old problem. 3 rounds for the trophy. It should then self destruct. But if its not, goes on the list of things to check out. Weapons that are similar for ammo pickup do not apply to different attachments. It has been this way from day 1 of the games release. Pistols should behave normally now. Bug. As for tac nukes, before the big complaint was that it wasnt offered ENOUGH. Just cant win. Anyways, removing the non-lethal stuff that people complained about meant balances and weights are different. So likely need adjustment. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
The artillery one should be fixed already. But if its not... hmm. edit: Ok, was looking for the wrong text string. Should be good now. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Trophys have three rounds before they expire. Will delete mp_sab files and reupload them. Maybe something happened in the transfer. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
I will say it once more. Last time. The SMR is balanced as a direct replacement of the G36C. If something is incorrect... as was this case... I correct it. Done. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
When you say quit, you mean left the server? Or went to spectate? -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Tell us what you really think. Long day at work and dont need to see rude shit the first thing before I see what needs to be taken care of. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Except for smr center time did nothing to weapons. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
As far as noises I can only say 'whoops' . Is something I am experimenting with but should have been shut off. Checked it last night. Will fix it this afternoon. for the mismatch, did everyone download two files? Or just one? If any? for smr, centering time was incorrect in relation to the g36 by around 5%. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Which gun. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Before I head out for the day I ask in the game if the minimap ice icons are working properly and nobody bothers to even say anything. Sigh. Check out the spawning/respawning of the two cars. Had to rewrite some things to help with the timing issue so always on the lookout for something not behaving correctly. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
b4 -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Next round of updates now online. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
With all the uploads sometimes the odd setting gets unknowingly changed. After everybody finally goes to bed and I can upload stuff... assuming I havent gone to bed first... I will set it to 2. -
Glad to hear prices might be coming down. In need of an update one of these days but GPU's are still always pretty pricey.
-
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Heh. No matter what you do, people are going to play the way they want. Kinda funny about whether or not something is liked. Before it was too many tubes people complaining about how they were cheap and too easy to use. So enter Trophy System for some self protection. Now its the opposite and that one is unliked. Cant win so do what makes for the best game. edit: For the car, working on it. Might be a timing issue. However if the enemy can see you, which they can until the rc pad is raised, they can shoot you. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Chill out. https://callofduty.fandom.com/wiki/Trophy_System -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Of course it can. Its a projectile. ? The next round of bug fixes etc is ready to upload and check out that they work properly online. If everyone wants to move over to the other server for a short while I will upload the necessary files and restart the main one.
