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Everything posted by Sammy
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New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Problem is... make the mod too different and people werent interested. Been there, done that. The guns are worthless unless you come from the perspective of all the original cod4 ones. Some obviously think this is a step in the wrong direction, however others think the opposite. You're not going to make everybody happy and its a fools errand to try. Everything that needs to be said and why has already been. No need to rehash it. -
George... we all miss you.
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New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Let me tell you about frustrating..... ? In any case, various WIP things aside, sounds like most people are enjoying themselves. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Walkng around when they were supposed to be frozen? Heard about the ladder one, which is an old problem. Hmm. -
I wasnt going to comment, figuring better to keep my mouth shut, but please be nice. Sometimes even with a thick skin things can get to you. I am sure we could all relate at one time or another.
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New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
I guess the server got restarted at some point this morning? Wanted to check the game logs for errors and it was deleted. Just a normal restart or did something happen? Provider isnt showing a crash and auto restart. -
Grab your dick and double click... great line.
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New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
In the game logs didn't see any errors about the stealth chopper. But when I get a chance I will go through it. If there is a problem again let me know. -
Only bad thing, no George. ?
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How is it stealing, if we are stealing from ourselves? A good question.
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New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Yes trophys are very useful. Especially in a server filled with nades and rockets. Which is why you only get one of them. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Ok might be missing a team check for knifing damage. For the Betty/claymore thing, it's normal to work that way. Does in the games also. Commonly placed near sentries etc. but coming soon is the above mentioned stealth nade. Trophys can't see it and it's silent so players can't hear it either. Works well but need to finish the model for it. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
1. oh man thats funny. Ok, its not. Perhaps it was hacked? 2. So you have two packages in your streak inventory on death, but only get one when respawning? 3. The best distance weapon is the sig556/m16 or g3. Reason why the m16 was called a laser gun the people bound the g3 to their scroll wheels. The older SMR, from b2, had zero recoil and at full auto expending all ammo was %100 accurate with zero spread while even the g3/m16 wasnt. To get a comparison, I used both the SMR and the G36 so see how they perform. With the same stats weapon spread at distance was the same. "The G36C has a recoil pattern of 50 to each side, 60 upward, and 30 downward. This is a higher value than the M4 Carbine or even some of the higher damage assault rifles, but it is still manageable, particularly when firing in bursts. Reload speeds are slightly slower than average, but not by much. " -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Credit should always go where credit is due. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Thanks much. Unfortunately there is very limited room, when there is, for things like additional attachments such as a grip for assault/smg classes. Otherwise could do all kinds of things. I have seen a couple mods do it by removing attachment versions from other classes and reusing them elsewhere. No acog for LMGs etc. Or in this mod using the sniper acog versions for the steadycam. All the GL attachment files are used for things like the crossbows, smaw and death machine. Also, all the basic iron sights versions are used for extended mags. -
I dont have or need any points. But, can I have my hair back?
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New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Ok two hot fixes. Both seem to work as expected. Both RC's more vulnerable to explosives. Also, anti-heist added to Hacker. Used it for 8 rounds... had three RC's throughout all of them... and nobody even tried to take them. If you have it when you die, when frozen neither the thief icon nor the proximity trigger will be created. Also turned off the screen bullet hits. There is a finite number of hud elements that can be created and it maxed out a couple times. They might have been contributing to it. The third hotfix... well... didnt work. Bah! As President Jack said about our three branches of government, two out of three aint bad. -
I'll try it when GPU prices come down some more.... soon I hope... and can upgrade to something good enough to play the game.
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Batman and Catwoman had kids? Who knew.
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New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Stealth+claymores seems to work properly. If you walk, nothing happens. If you sprint, then it goes off but at 1/2 the normal detection range. For example if you run straight over it you will go past before the trigger delay runs out and it explodes. However whether or not it kills you depends on if the direction you ran over it places you in its explosive cone. Keep in mind that this is hardcore. So you can be at the farthest range of the claymore and it will still kill you. ? edit: Both RC's are responding to explosive damage... as test using a claymore... but the health+damage settings might need to be adjusted. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Ok I will check RC damage and claymores/stealth. Are you camping your own emp mine? Or are you camping someone elses? If it belongs to an enemy and you choose to remain in its range it will attack you. Like sentries or anything else. Recharge time looks to be set at 10 seconds. Unless something got overridden somewhere. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Meanwhile back at the ranch.... Early demo of one of two possibilities of an anti-heist. Both centered around Hacker. One simply blocks everything as though you are a player with no streaks to take. The other is in the realm of the explosive decoy. The first option is certainly simpler. The second option is more entertaining. However it needs to be fair to allow the stealer to try and get away. Comments? Suggestions? -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Been trying out adding an anti-heist to hacker. Seems to work well. That perk might be popular since it also *should* ATM trick an enemy UAV to defrost you. Might want to try it. You do need to have the active perk on death. It wont work by changing your loadout after you spawn or when frozen. Both the trophy and emp mine are tacticals so they can be thrown quickly instead of having to switch weapons. As I am sure many would say, those extra few seconds can make a difference. Both for deploying it and getting your primary weapon back. The number of rounds for the trophy is a server variable so if the general consensus is that 3 is too much, based on enough gameplay, it can be lowered. 3 is the default MW2019 amount but 2 is the default for the other games. if I can find room, need to see if there is an available slot, could add something like a stealthy grenade. Silent (no beeping), does not make bouncing noises (frags), and cannot be detected by trophies. The balance is that the explosive power and range is less. For descriptive purposes, say the stealthy aspects and design do not allow for as big of an explosive charge. So in the situation described, if both a trophy and claymore are right next to each other one well placed stealthy nade could take out both. And if the enemy player is standing there... all three. I dont have CoD WW2 so I dont have first hand knowledge of Requisition. However from what I have read its pretty controversial. It also would have to be thought of in terms of freezetag or any objective game where a team can win by killing everyone on the other team. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Three tac nukes in one game? Ummm. That might be a little much. ? -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
The 44 mag might have a couple timing issues and will work on it. For the car and emp,d in the air that is an old problem and not sure how to get around it but there might be a way. If you have ever noticed it also happens at the end of the round if you are in the air floating to the ground.