Jump to content
Come try out the Arcade, Link at the top of the website ×

Sammy

***- Inactive Clan Members
  • Posts

    9419
  • Joined

  • Last visited

  • Days Won

    21
  • Donations

    0.00 USD 
  • Points

    6,248,850 [ Donate ]

Everything posted by Sammy

  1. Ok did something stupid with the car and will fix it this evening so it can be destroyed.
  2. Indicator as in showing the points gained?
  3. And here I thought *I* could come up with some weird ideas. edit: Back in the day there was the Pavelow streak where you could do exactly that with a minigun at each of the three doors. A bit buggy but it also took up an enormous amount of fastfile size for just one model. You could have that one model... or you could have four player weapon models.
  4. Sammy

    Unreal %

    Yup. Developer requirements can be much higher than either a good console or good gaming PC. 32 ram for example is essential. Also a top of the line processor. Compiling shaders and lighting can take absolutely forever.
  5. Bushmaster when there are piiiiiiigs iiiiiin spaaaaace.
  6. Yea uploaded a fix that should hopefully take care of that.
  7. The term pussification not withstanding.. ? Saritch stats/performance matches the g36c. But I will check that again just in case. Couple fixes uploaded. Weapon pickups should work properly. Airbusrter defroster range increased. WIP to get a good setting. As for the car, breaking it up seems to be a good balance. It had been suggested that doing all maps to be best of 5... instead of 9... might be a good idea to consider. Something for everyone to think about.
  8. Many server settings... such as points... are not yet transferred over.
  9. Does that mean you dont ever buy shit unless its broken?
  10. Sammy

    Unreal %

    I wonder what the developer policy will be for those that would like to use it. The one for UE4 is pretty decent when it comes to royalties and how much you have to make first before it kicks in. Then again, anyone wanting to use it probably will need to spend quite a bit of mullah to get a state of the art machine.
  11. I have two or three large boxes of LP's in storage from many different eras. But no player for them. Not that I have a good audio system set up to enjoy them.
  12. Anything else? ? Not sure what other streaks to add that wouldn't fall under variations on a theme. Game asset limits not withstanding. I have the ion cannon FX files from the old X4 mod for example but except for looks it's basically an air strike. IMO there are a lot of streaks but currently it's WRCX New York. All cars, all the time. Will be curious how things go with them split up.
  13. The font is from MW2 and will be removed. Wrote up a change log and will be going through it again this evening and then upload. If I get the time I will try out the rc defroster emp drops idea. It would be signifantly different than the proximity method currently but might be an interesting difference.
  14. Should remain the same. At the moment there is only one issue that might cause a problem for a small number of maps because of the increased mod.ff size, around 1 mb, but working on that also. Thus far, none have crashed except those that are already on the non-compatible list. Informed of players being kicked yesterday due to a mismatch but I think that should be taken care of now and uploaded.
  15. gametype switched to freezetag. Two files replaced to download.
  16. The explosive RC is slower compared to now, on par with the standard RC in the games. The Defroster is faster and has more health. Working on defrost time but to make it fair will likely be a bit faster than players do it. Not sure how I would do it but one idea was to give the defroster car a certain number of droppable EMP rounds (in place of C4) instead of sitting there so its not a sitting duck. Forgot about the spawn area warning until I was told about it. Just an idea and IIRC the requirements for it to activate is to be very close to the average of all enemy spawn points. Closer than the range of C4. And only if the weapon used is a primary or a headshot. There are two differences for hit damage compared to the standard multipliers. Headshots are instakills in all cases regardless of weapon, range, obstructions, or armor. In return, no damage to feet and hands. I will have to double check to make sure there are no other variables in play but there shouldnt be. Currently, it is a standard openwarfare option but not enabled. The Semtex change is a balance with the addition of the Contact nade, which serves the same purpose but without the need to prime it first nor hold onto it. So you can still have your main weapon at the ready. However, if you desire, you can still prime a semtex and run towards your enemy then let it go. And yes, I have done that myself now and then if I am low on ammo and it was a last resort. Quite frankly, most players here are much better than I am. Funny when it worked and the FU's. Kind of like an idea a certain someone had with not having to throw C4 before clicking the trigger. I think the idea was to run into the enemy spawn and take one for the team. Kaboom. ;-)
  17. The weapon pickup issue seems to be related to using /+activate and checks to ensure players dont try to do it while holding anything but a primary/secondary weapon, or no weapon at all. An example being planting/defusing the suitcase bomb, which are considered weapons internally. Will be adding an exception for the ftag gametype and it seems to take care of it.
  18. Everyone has already probably noticed but you need a new keybind for weapon pickups. The built in one was replaced to allow for more options and also so it no longer interferes with the USE button when defrosting etc. Noticed online that I dropped the machine pistol instead of the primary. Experimented with adding sidearms to the list of droppable weapons, not just primaries. Was sure I turned that one off before uploading. Uploaded fixes: Changed to HC, streak invisbility, 308 mag size now 30 (45 with extended mags). Machine pistol mag size dropped to 20 and start/max ammo reduced. edit: Jump slowdown should also be disabled.
  19. Except for the inevitable fixes, such as the mag size above, all stats should match their originals. That was the goal. Stick to original game balances for stats. You are probably right about not being HC since I uploaded configs as they are here at home. Also, try not to compare real life to the game. Unless you are looking for ultra-realism. I suppose ARMA the the closest you can get for that, but I never play it. In-game: AK47 = 700 RPM. HK416/M4 = 850.
  20. That one comes from promod. They have a pretty big list of checks but only a few are used here. Had to look that one up and what it was for. But no, since its a regular player option it will be removed.
  21. Ah ok I see about the hopping. The usual config setting needs to be changed.
  22. For the machine pistol, it might be sharing ammo with smgs. Standard for sidearms and will need to check for that. P90 lovers have traditionally outfitted their class also with the M9 + bandolier for the shared ammo to get a P90 with 390 rounds. Still working out the numbers for balance and all is subject to change but to give an idea of how it works. It has high RoF and large mag size. However it also has very high recoil, low damage per round, and anything beyond close range is a miss. So significantly different than the smg glock. One thing about the P90. It has always been generally accepted that it is overpowered at long ranges as too accurate. Promod and some others have at times nerfed it in this regard. I can work with weapon spread if this is something to consider. The SVU replaces the dragunov. The standard is that it has the highest recoil in the class but also has a higher damage multiplier to the chest compared to the M21 (RSASS in this mod) for example. 1.5 vs 1.1. The LSAT recoil/spread is the same as the M60 but visually the gun model animation behaves differently. But its only visual and the player view and weapon performance are unchanged. Forgot the streak 'visibility' thing was on. I do that for testing. Will fix that. Like those games everyone here spends 60+ bucks on... each time... things occasionally need to be tweaked or fixed and I will be doing that. ? Oh and hop to your hearts content.
  23. Bullets no. Projectiles (grenade launchers, frags, smaws, rpgs, etc) as well as predators and reapers. Three rounds (as in MW:2019). Radius is 384 units (apx 10 meters). Its in the tactical loadout so you throw it fast without having to switch weapons like claymores/betties. The 308 ammo is too low. Should be 30 per magazine. With a max of 180 with scavenger. Will fix that today. Note that player primary weapons are to the match the stats of the weapons they replace. In this case the 308 = the g36c.
  24. Happy Mothers Day!
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.