-
Posts
9419 -
Joined
-
Last visited
-
Days Won
21 -
Donations
0.00 USD -
Points
6,248,850 [ Donate ]
Content Type
Profiles
Forums
Gallery
Twitch
Running Commentary
Events
Store
Downloads
Everything posted by Sammy
-
I wonder what the developer policy will be for those that would like to use it. The one for UE4 is pretty decent when it comes to royalties and how much you have to make first before it kicks in. Then again, anyone wanting to use it probably will need to spend quite a bit of mullah to get a state of the art machine.
-
I have two or three large boxes of LP's in storage from many different eras. But no player for them. Not that I have a good audio system set up to enjoy them.
-
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Anything else? ? Not sure what other streaks to add that wouldn't fall under variations on a theme. Game asset limits not withstanding. I have the ion cannon FX files from the old X4 mod for example but except for looks it's basically an air strike. IMO there are a lot of streaks but currently it's WRCX New York. All cars, all the time. Will be curious how things go with them split up. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
The font is from MW2 and will be removed. Wrote up a change log and will be going through it again this evening and then upload. If I get the time I will try out the rc defroster emp drops idea. It would be signifantly different than the proximity method currently but might be an interesting difference. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Should remain the same. At the moment there is only one issue that might cause a problem for a small number of maps because of the increased mod.ff size, around 1 mb, but working on that also. Thus far, none have crashed except those that are already on the non-compatible list. Informed of players being kicked yesterday due to a mismatch but I think that should be taken care of now and uploaded. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
gametype switched to freezetag. Two files replaced to download. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
The explosive RC is slower compared to now, on par with the standard RC in the games. The Defroster is faster and has more health. Working on defrost time but to make it fair will likely be a bit faster than players do it. Not sure how I would do it but one idea was to give the defroster car a certain number of droppable EMP rounds (in place of C4) instead of sitting there so its not a sitting duck. Forgot about the spawn area warning until I was told about it. Just an idea and IIRC the requirements for it to activate is to be very close to the average of all enemy spawn points. Closer than the range of C4. And only if the weapon used is a primary or a headshot. There are two differences for hit damage compared to the standard multipliers. Headshots are instakills in all cases regardless of weapon, range, obstructions, or armor. In return, no damage to feet and hands. I will have to double check to make sure there are no other variables in play but there shouldnt be. Currently, it is a standard openwarfare option but not enabled. The Semtex change is a balance with the addition of the Contact nade, which serves the same purpose but without the need to prime it first nor hold onto it. So you can still have your main weapon at the ready. However, if you desire, you can still prime a semtex and run towards your enemy then let it go. And yes, I have done that myself now and then if I am low on ammo and it was a last resort. Quite frankly, most players here are much better than I am. Funny when it worked and the FU's. Kind of like an idea a certain someone had with not having to throw C4 before clicking the trigger. I think the idea was to run into the enemy spawn and take one for the team. Kaboom. ;-) -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
The weapon pickup issue seems to be related to using /+activate and checks to ensure players dont try to do it while holding anything but a primary/secondary weapon, or no weapon at all. An example being planting/defusing the suitcase bomb, which are considered weapons internally. Will be adding an exception for the ftag gametype and it seems to take care of it. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Everyone has already probably noticed but you need a new keybind for weapon pickups. The built in one was replaced to allow for more options and also so it no longer interferes with the USE button when defrosting etc. Noticed online that I dropped the machine pistol instead of the primary. Experimented with adding sidearms to the list of droppable weapons, not just primaries. Was sure I turned that one off before uploading. Uploaded fixes: Changed to HC, streak invisbility, 308 mag size now 30 (45 with extended mags). Machine pistol mag size dropped to 20 and start/max ammo reduced. edit: Jump slowdown should also be disabled. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Except for the inevitable fixes, such as the mag size above, all stats should match their originals. That was the goal. Stick to original game balances for stats. You are probably right about not being HC since I uploaded configs as they are here at home. Also, try not to compare real life to the game. Unless you are looking for ultra-realism. I suppose ARMA the the closest you can get for that, but I never play it. In-game: AK47 = 700 RPM. HK416/M4 = 850. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
That one comes from promod. They have a pretty big list of checks but only a few are used here. Had to look that one up and what it was for. But no, since its a regular player option it will be removed. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Ah ok I see about the hopping. The usual config setting needs to be changed. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
For the machine pistol, it might be sharing ammo with smgs. Standard for sidearms and will need to check for that. P90 lovers have traditionally outfitted their class also with the M9 + bandolier for the shared ammo to get a P90 with 390 rounds. Still working out the numbers for balance and all is subject to change but to give an idea of how it works. It has high RoF and large mag size. However it also has very high recoil, low damage per round, and anything beyond close range is a miss. So significantly different than the smg glock. One thing about the P90. It has always been generally accepted that it is overpowered at long ranges as too accurate. Promod and some others have at times nerfed it in this regard. I can work with weapon spread if this is something to consider. The SVU replaces the dragunov. The standard is that it has the highest recoil in the class but also has a higher damage multiplier to the chest compared to the M21 (RSASS in this mod) for example. 1.5 vs 1.1. The LSAT recoil/spread is the same as the M60 but visually the gun model animation behaves differently. But its only visual and the player view and weapon performance are unchanged. Forgot the streak 'visibility' thing was on. I do that for testing. Will fix that. Like those games everyone here spends 60+ bucks on... each time... things occasionally need to be tweaked or fixed and I will be doing that. ? Oh and hop to your hearts content. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Bullets no. Projectiles (grenade launchers, frags, smaws, rpgs, etc) as well as predators and reapers. Three rounds (as in MW:2019). Radius is 384 units (apx 10 meters). Its in the tactical loadout so you throw it fast without having to switch weapons like claymores/betties. The 308 ammo is too low. Should be 30 per magazine. With a max of 180 with scavenger. Will fix that today. Note that player primary weapons are to the match the stats of the weapons they replace. In this case the 308 = the g36c. -
Happy Mothers Day!
-
-
Ask 100 people which was the more serious outbreak. Covid or small pox. How many will say covid?
-
Actually it does. The model itself itself is pretty low poly for efficiency. All the details you see are from the normal map. There are many more details but in cod4 it's hard to tell.
-
From all the data coming out, seems it was already spreading in many countries in late 2019. I'm sure shutting down international air travel would have helped but it would not have prevented the spread.
-
How many people die every year in the US and unless it's someone you know nobody gives a shit? We are all pretty numb to all that death. Just not this time. It's also an elephant in the room but what would have happened if this wasn't an election year?
-
Does stuff like 3D texture painting count?
-
Seems more and more people are of the opinion that while this is a serious health issue requiring significant resources, swift attention, leadership and people taking responsibility for their own actions (for themselves and interactions with others) that the overall response went way too far. Had some customers today say that very thing. And they werent nut jobs or uncaring assholes, just regular people. Oh and that all politicians are bad, regardless of party.
-
A light thread... what hopefully wont start any fights. ? What are some good whole bean coffees? Always open to trying out new ones to find. I tend to use Peets as the ol' standby coffee and for caramel mochas with cream. Not expensive but with a good taste. Tried out Peerless, which thus far I would have to say is better. Been out of stock at the store for awhile now though. Starbucks is 'ok' but not great. Havent tried any of those exotic super expensive ones. I like the intenso nespresso capsules. Especially when I need a quick cup in the morning. My grandmother drank Yuban all her life, but, ugh that stuff is terrible.
-
Double edged sword. How many would still go to work knowing they were sick instead of taking a week off? Long time past history, including our own personal histories, show that we often do go to work sick. Simply because we have bills to pay, or businesses to run, and cant afford not to. Especially those barely making ends meet and there are a lot of people that fit that mold. I am sure all of us at some point in our lives have gotten sick from co-workers. This also doesnt include the fact that business tends to push back hard on things like sick leave. If you arent in the hospital bleeding to death, you go to work. I suspect that part might change in the future due to public opinion and self protection. I also would say a lot of this is media inspired panic as well as a lack of good political leadership. This is a significant but highly manageable health crisis not the end of days. *IF* everybody does their part. There are also a shitload of arrogant and selfish people that wont even take basic precautions either for themselves or others. At this point in time, just as a matter of a little self protection and common courtesy towards others, why wouldnt anyone simply wear a basic mask when going shopping? Kinda funny on that one. Last week someone wore a mask that looked like it was out of some kind of weird sex cult. Should have taken a picture.
