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Everything posted by Sammy
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New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Should be back on now. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
It doesnt shoot down helicopters. UAVs. Care packages. Artillery launchers. Also, the SAM is a team weapon that seeks out and destroys the enemy as opposed to a local one that simply protects whoever happens to be there three times. It also has a decent chance at shooting at a B2. As for more admin work, that is certainly true. Just add it to the existing list of dealing with bad behavior. In this case however it should be pretty easy to spot. As with everything else, its cost benefit. Does one outweigh the other. For the vid, one of the first two kills didnt apply to your streak. Its quite likely that the victim had a deathstreak going. One of them, the next death is not applied to the killers streak. Otherwise, works fine. As for the Trophy System, it does in the game only of course not RL. Such as the ac130(except the 25mm), predators, and reapers. If it was RL, there is no such thing as a man portable trophy system that you can throw or plant. https://callofduty.fandom.com/wiki/Trophy_System -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
It should. Will check it out. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Yes on purpose so you dont accidentally switch/pickup weapons when trying to defrost. The M32 works the same as the under barrel version. Distance, speed, explosive power, etc. But certainly with a faster reload. However... enter the Trophy System to the rescue. And of course the flak jacket is still a great option. The goal is to offer choices and counter measures. Not take away things from others unless there is a good reason for it. -
MW2 FreezeTag not working.
Sammy replied to SpadeVI's topic in Call of Duty 4's Call Of Duty 4 Discussion
Bind it to F, which is the default. See what happens.- 13 replies
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- cod4
- freeze tag
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New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
I suppose Heist is controversial. Until the first time you steal an AGM strike from Sharpe. Back in the day one of the developers of Red Orchestra 2 said one of his mantras was to add chaos to the game. The fog of war and all of that. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Yea most likely needs to be corrected. But, if there are redirects then that means 30 players in the server. Glad to hear that. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Home for lunch for a bit. I think I see the problem is likely duplicate image files in a couple iwds. That can often cause the problem. Did a lot of work yesterday to try and get the 2400 problem taken care of (Flemishtown) and it was late when I put the iwds back together and uploaded to get something ready for today. Will take care of it when I'm off work. ? Some things, like friendly fire, have been an option for a very long time on most servers (cod4 and 5). Of course mods like ACE set running speed and jumping to fit what they wanted to do. FF does have the problem in ftag in that the victims are frozen instead of the usual respawn, similar to S&D norespawn. It is arguably unfair, so it can be done differently. That said, also havent gone through all the settings. Looked and jump height is likely not the same value set in the other server. Yes the 60 seconds was for testing to get the map rotation to go fast and I neglected to change it. So... have a little virtual meeting and hash out the pros and cons of FF. Then decide accordingly. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Ugh. After work I will look to figure things out. As for feeling like the other server, many people want it that way so TBH I can't win and in this case whether or not the usual settings like running speed should be transferred or different is a discussion among all of you. Same with FF. Some of you want it some dont. Get together, make your cases, and decide. Same thing. Whichever way it goes one side will be unhappy. i suppose kill power is down for those that used the nooby saritch as a crutch. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Ha! I assume you mean the trip lasers. FF mines is an option. *IF* the clan decision is to turn FF on. I remember playing a server that had it. Does require a team that works together and informing each other where they are so as to stay away. Though it might make some unhappy even more than friendly fire itself. Strictly speaking though... one could argue that mines are smart and use IFF codes. Anyways... Beta 3 uploaded as a new server mod and new download. All but one of the files are different so better to do it this way. Its late, tired, and have to get up very early for work. So I will post an update log tomorrow after work. Main things: Rocket gun sidearm. C4 should now be available. Frozen bubble and hud elements should be removed on death, overtime or spectate. Rounds increased to best of 7. Various other fixes. Pretty confident that the rotation should be good but cant promise it. I am hoping this takes care of all significant issues except for tweaks or minor code patches and such. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Ooops. No if you are in last stand thats not supposed to happen. Something I didnt account for. Heh. I dont think bullet damage for pistols is affected. There is however a max range. Maybe sounds like its too short however and will adjust. edit: Never thought about it. But in the standard game in last stand can you pick up dropped weapons? -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Strange. Tested the tacnuke here and got it at a 15 streak. Actually thanks for posting that because it seems its missing the mushroom cloud hud image. However, which weapons did you use? Its possible one of them is not being applied to the streak. In which case it should happen to all awards not just the tac nuke. EMP nades are distance based. The farther away you are the less of an effect it will have. Like explosives or stun grenades. Yes the drop weapon button is gone and replaced with the swap weapon button. I dont recall if the online server has the correct text strings in the menu yet. However if there is a real need to simply drop the weapon it can be done. Will take additional scripting since the built in method is no longer used. Friendly fire should be off. However, whether or not it remains that way is a clan discussion. Or, friendly fire but a non-lethal variation that causes some kind of damage or effect but does not kill. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Doing my best today to get the next update up and running for Memorial Day. Among the various fixes etc etc... the rocket gun is in. Will need some good gameplay testing to find the right balance for it as a sidearm. Not too good. Not nerfed. The goal is to make it fun, new, but not overwhelming or pointless. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Will check the magnum fire time and ksg. The ksg has the stats of the good ol winchester. FF will be off next map. I must have at some point uploaded a WIP file. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
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New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Actually, the old sound had some good distance as well and the new one is meant to be the same. However I will double check. Will run further tests on streaks but thus far havent seen it here. Checked combat medic time and I think you are right. Will work on it. If everyone wants to try it, just to see, I can up the rounds for best 4 of 7. The explosive car is 1.5 times player speed. The defroster car 2.0. edit: unfreeze sound is 1.5x of the older one. Will adjust it. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
After running it through cod4x looks like the mod + flemishtown is over budget by somewhere between 10 and 20 image files. edit: Seems there is some wiggle room, so to speak, and with some work could get it under budget. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Hmmm. Thought that one worked when I tested the rotation. -
CoD4 MW2 number of rounds.
Sammy replied to Sammy's topic in Call of Duty 4's Call Of Duty 4 Discussion
Yes there is a default setting for all maps unless changed by map specific values. -
CoD4 MW2 number of rounds.
Sammy replied to Sammy's topic in Call of Duty 4's Call Of Duty 4 Discussion
There is the built in one but I haven't used that in such a long time that I don't know how it works, -
The Blacklist is still on? Had no idea. I think I got up to the end of season three.
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CoD4 MW2 number of rounds.
Sammy replied to Sammy's topic in Call of Duty 4's Call Of Duty 4 Discussion
I suppose its like how they call a baseball series the best of whichever number. However yes, whichever side reaches 3 wins first. -
Now that the new mod is almost ready to go... a couple more things to do... its time to start thinking about the settings. First is how many total rounds. Currently its best of 5. Should it be best of 9.
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New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Server is online. As always a WIP and still a few things to check out. But hopefully nothing big enough to cause a crash. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
After playing the mod with the different settings, which is better for default? Best of 9 rounds? Or best of 5?
