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Everything posted by Sammy
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Hehe, its still there. Too good IMO right now but that requires testing because it depends on how matches progress. And right now I havent been able to test it against speedy bunny hoppers all over the place shooting back at you. In terms of how lethal, it should be the same as a DE or other pistol. Just different. I did have a redeemer a very long time ago. It was cool I but wasnt sure it really had a place in the game considering the other explosive rockets already there. You may or may not notice but the mininuke 'implosion' sound comes from it reused. At best a streak weapon but the number of streaks is already overkill, no pun intended. The only thing that *might* come to mind is adding a one-shot to Duke in addition to the death machine. Since he is already going to be slowed down considerably (a tank) without any real sprint it would be an interesting addition. Duke is a big dude but a minigun, lots of ammo, a big rocket launcher, and armor is pretty heavy stuff.
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Game Of Thrones Fans, thoughts so far on Season 8
Sammy replied to Ruggerxi's topic in General Discussion
I havent seen past season 4 or 5 yet. Dont have HBO nor netflix bluray, just streaming. But maybe that might change since I do miss out on a lot of stuff and I dont do torrents. So I am avoiding spoilers as much as possible. Some time in the future, when I have time, I will watch the rest. In the meantime, I'm avoiding reading anything in this thread like its full of... well... I was going to say something slightly political but I wont. -
Thaw? Unless you mean after the streak is over. The majority of the time I see it hit somebody. As for whether or not it *should* that is a matter of perspective and whether or not you error on the side of semi-realistic or what is basically an arcade FPS computer game, as opposed to an expensive simulator. Its not perfect and never will be. Unless I suppose I do a 'cheat' and use simple distance regardless of obstructions. But then I would have to do the same for airstrikes that use the same method. Also artillery. Streaks that I often see go away without a single kill either. In all three cases many people, myself included, run for any cover I can find.
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Ok my mistake. The EMP has the same range. The defrost portion does not. However the defrost amount is not distance based, unlike grenades. You are in range, or you are not. If you are then its a full defrost. However if I make it bigger then the balance is that the defrost amount will be distance based. The airbuster defroster will work that way. As to the point that the sentrygun often gets more kills than the B2, that is true. However the offset is that the sentry is easily disabled or destroyed. The B2 is not.... yet. The big caveat to that is whether or not the enemy team bothers to destroy it.
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Stock settings are there for a reason. Not just as a matter of 'fairness' which often comes down to opinion. But also to make the game as stable as possible while also making its mechanics work as smooth as they can get it. Sure technology changes. Pick a setting. Jump height of course. Run speed. Reload speed. All those things. They didnt just toss numbers in a hat and pick one for kicks. Each and every mod certainly affects that, some in minor ways, some in huge ways. That often puts things back to square one. Maybe a certain setting, while possible, simply makes it too difficult for the game engine to handle it. Things are balanced for the 20FPS server frame rate (not yours). And you cant change that. Playability suffers. Yea hardware is better. But the game engine is more than 10 years old with various patches. Pick the settings you want and then ask how they affect the game good and bad for everybody, not just you. Same goes for every little thing that goes into a mod. Is it good for the game? After a period of time it sometimes turns out the answer is no. Then corrective measures must be taken in the form of 'fixes' or 'patches', and perhaps 'updates' is not always the proper word to use. IMO the double-speed car (it is balanced for the default not double) for example makes it much more difficult to defend against for a 3-kill streak. So yea. The slower speed explosive and higher speed defroster. In the meantime, instead of complaining about the cars everywhere, slow them down to where they should be. Done. I hate to say it but often mods have to be considered open betas (b9) since most of the time there is no large group of dedicated players, in a closed one, whose sole job it is to investigate every possible aspect there is. They arent there to have fun and highly experienced in-house beta testers can make some pretty decent money. Hard to test something if nobody ever uses it because they have their own setups and dont want to deviate from them hurting their scores. As for weapons, sometimes occurred to me to add a 'gungame' aspect. You dont get to choose your spawn weapon. Either that or make weapon drops random types. Instead of a dropped Saritch, which is everywhere, drop a near fully loaded mp5. Add unpredictability. Not realistic, but as many say this isnt reality. I will say it again, the Saritch is bugged and unfair. And so 90% of the players use it and dont care that its bugged. My fault but what do we do about it right now? Nothing? Take some other temporary measures? Consider something for the good of the server, even if it makes it harder for you and your scores may suffer.
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All interesting points. To clarify how Stealth would work. If you walk, then it doesnt see you and that is that. However if you run (and therefore are less stealthy) then mines can see you but at 1/2 of their normal detection range. Meaning you have to be close to set it off. Also, since you are already running most of the time you will already be outside of its explosion radius when it does. Especially if you have lightweight. But of course an exploding mine does alert other players. As for having only one mine at a time, to maintain fairness you would also for example have to prevent anyone from throwing a second grenade (the 3X item) until after the first one explodes. Camping a doorway is pretty cheap. But it is not against the rules. Unless you want to enable the anti-camp system but then again that still raises the question, would that be penalizing a acceptable (albeit lame) style of play. The Steadycam balances took their cue from the ballistic cpu in terms of what it was supposed to do. Reduce sway, especially on the bigger guns, but not totally eliminate it. A note about attachments. In 147 you will always have an attachment of one kind or another. The 'iron sights' option is replaced with the extra mags attachment. Every primary weapon has it. The ACOG attachment sway matches that of the weapon it replaces. However since some weapons the attachment doesnt fill up your entire view it may seem larger than it actually is. I hate the cod4 acog for that reason and never use it. I guess it was supposed to look like some cross between an RDS and a sniper scope, but it didnt succeed. I understand the point about the sniper setup not allowing stealth+hk. But in the situation you describe, it sounds like your concern is protection from predators or other airbased streaks. I assume you mean the red triangles. Maybe add a protection scheme to the counter measures mine. If you keep within range of it, no red triangle. It would be a pretty limited addition but certainly doable. Dont want to nerf predators but they are pretty easy kills. Like the car. Even though they can be shot down by SAMs. My personal opinion on streaks, when you use one you should be visible and shootable. Which is why I made that the standard setting, whereas the server is using the optional 'invisible' version.
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A console port? Seriously? Thems fighting words. Hehe. Stealth is not nerfed. It handles runners a little differently so that there is a bit of vulnerability to mix things up and make things interesting. If there are things that show campers are benefiting unfairly from something, a judgement call of course, then no reason not to bring it up.
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Its my birthday and *slightly* inebriated. So sorry if I come across more opinionated or harshly than I normally would. Correction. You shot "at" someone 10 times in a row. You are correct in that sniper rifles take significantly longer to zero in. However they have the scope for longer range and do a lot more damage. Balance. And like I posted earlier the saritch is bugged and over powered in a few areas. Setting to 333 is an easy solution for you but many people cant handle that. People should set it to a workable value for them.... up to an allowable maximum. PB when active set maximums. There is a reason for that. Its demise doesnt mean that reason went away. Most servers have a set maximum jump height etc. Including here. On the other hand, does that mean someone should be allowed to go higher than that because they can? In the end, if someone cant enjoy the game without exploiting then perhaps there is something else wrong that is more significant. You cant jump as high as you want. There is more foliage than you want. You cant lag all over the place. You cant scroll-wheel shoot. Any number of things. Therefore, the game is bad. Explain that one to me again. Regarding for streak protection, as it is some are saying they would like to see the default version where you are visible and without protection. So find a safe location first.
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Did that mean she was available on-demand? Like porn is?
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No automatic kick for the scroll wheel exploit possible AFAIK. You can only monitor and kick when seen. However I'm trying out extending firing times for single shot weapons to make them longer. I figure 4-5 rounds per second for a G3 with an itchy trigger finger is plenty. If something faster is desired the M16 is plenty accurate with a fast 3-burst. Force changing FPS is possible but then they can switch it back with the click of a bind button. So then it becomes who will give up first. Stop forcing it? Or will they stop changing it back? So examining other ideas. Just for fun thought about adding some kind of minor shock effect when you fire in the air. After all, you arent bracing yourself with your feet on the ground and the power from the gun should push you back. Equal and opposite reaction etc. But Im sure many would cry fowl. What poultry has to do with it I dunno.
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Pete Schweddy
Sammy replied to E-raser's topic in Call of Duty: World At War's Call Of Duty: World At War Discussion
I remember that skit from years and years ago. -
1: If the nade already left your hand, according the the game engine, then it is its own entity and continues. If it hasnt, then its considered a cooked nade and drops. Similar to how you can shoot someone that has a tube but you also die because he already got off a round but its still in the air. The player is dead but the grenade doesnt disappear. 2: That might be a little punitive. There is already a bonus if you shoot a player that is 1 short of a streak. Making that relative to how high of a streak it is sounds interesting. 3: Health of the RC is 100 points. But yes if you have stopping power you do more damage. The only weapon that can destroy it in one shot, assuming that perk, is a sniper rifle (standard no-perk damage 70 points). Otherwise, with that perk, two rounds from an AR or LMG will destroy it. 4: Cant do red-dot ping for a single player, game limitation. Also, cant do any icons on the minimap because there are a finite number of those and they are all reserved for frozen players. Can only do the moneybag icon and because thats basically running around with a big target on your back that everyone can see it should only be used with extreme campers.
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Revival is the way it is done in many games. But another way I saw, that still required you do stand there for a moment, is to simply inject the player and move on. That would require a weapon asset however, since it would be like planting a clay., and those are in very short supply. As-is, everything is scripted so no assets are required. But if this sounds interesting AND IF enough people would actually do it... a big consideration... I will see what I can do if I get the time. I am pretty swamped right now with many things going on. So I'm trying to limit myself to things that would be useful.
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Cut damage from bullet weapons to the AC130 by half next server restart. Projectiles and missiles, no change. If you want, you can think of spamming it with bullet damage eventually getting some lucky shots and critical hits. Strictly speaking, it shouldnt be as close as it is but that is a game (and map) limitation. As for hit detection, keep in mind there are a lot of experts in this game that know how to avoid damage. Its full of hoppers all over the place. People good at dodging and strafing. Many people with some console tweaks. And people taking advantage of other things. We are trying to figure out some ways to help that a little that hopefully wont hurt anything or cause disruptions to other players but it isnt easy. But even with that there is no getting around that there are simply some very good players.
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Already is. Disabled because some people didnt like it. If you camp, based on certain criteria, your weapon isnt disabled or anything like that. Only thing that happens is whoever shoots you gets extra points. However if you are a REALLY bad camper (snipers are exempt), and you would have to be really bad, you eventually get an icon above you that basically says "shoot me" in the form of a money bag. Some people might remember that. Some thought it a little too punitive for a valid play style and they did have a point. edit: The lesson being, because I think something up doesnt necessarily mean its a good thing here.
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Tried something to mitigate the insta-raise out of spawn protection to a tolerable level. Some people didnt like it... because they couldnt insta-raise. Most people dont do it however. I suppose one thing to do is to take out the clock as well as the ability to cancel spawn protection early. And yes Stealth will work differently vs mines. There will be a B2 strike version of a defroster.
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Yes your body does move. Only way things like the RC and Reaper will work since cod4 was never meant to do those kind of things. If all of a sudden you are teleported back to an origin that has an obstruction above it, you get stuck. A long time ago in a mod far far away this sometimes happened.
