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tater2sacks

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Everything posted by tater2sacks

  1. So right you are. Hell i got my kids testing reworked maps for a mod i work on. Why get DLC when old games have MOD Tools for free. Oh That's right no new games have Mod Tools. Nice work on building and keep up good work.
  2. mp_desert_storm The Rising Mod Test 1 http://www.xfire.com/video/5852de/ I have no zombie spawn point so the lag is due to that. But i use to play the heck out of css Seen the map on waw and the lay out is close to the original in counter strike. Ai way points are not that good but Due to it being a remake from a old game i have to try to make a lay out for the rising mod - Counter strike Steam game stock css de dust map
  3. Most times i have to wait for it to release my player from the server Or Just ask a admin to kick you But after some time it should kick you and free up so you can rejoin. Sometimes i found that codwwmp was still running in my task manager. So I have to kill that and it seems to speed the rejoin up.
  4. plz take a look at this.I suspect hack. This is the second time today that OIIOIIOOIIIO on >XI< 64 con server has killed me and the team i was on with one shot and it seems to be all in spawn. OIIOIIOOIIIO YOU WILL GET SACKED 4 THAT. eDIT: This is what i got the first time 3 hrs or so b4 this time in night. - Watch as the killing stacks up. Cant seem to find him in battle log. How do i report him to EA/Dice http://battlelog.bat...84/1/404789163/ Found you: http://battlelog.bat...r/0lIOlI0OlIl0/ http://battlelog.battlefield.com/bf3/forum/threadview/2832654489805175364/last/#post_2832654489805199556
  5. Found it +startmultiplayer Put that in your steam Set Launch Options in properties under library
  6. How to start multiplayer With steam? I had it b4 In the steam launch options i put something like steam://rungameid/10090 But that is cod5sp rungameid or -multiplayer Any one know the rungameid for mp in cod waw Or the launch option command line to make mp load.
  7. 64 Conquest ------- Changed into 32 Softcore Mixed US Well i liked the 64 slot CQ softcore server. I will miss it I like 64 slot CQ soft core "normal" Server Half the reason i have bf3 for pc is the 64 player count over the 24 on my console. And mixed game modes just confuse me as i am slow Will have to find a new server to play on.
  8. Cannibal Corpse ReaL VERSION http://www.youtube.com/watch?v=VANLTkbPUN4&feature=relmfu First song i herd by them http://www.youtube.com/watch?v=lXmAgaV8bmc
  9. Who asked about bans? I was not that concerned on that. As i need players for mod error hunting. New map for mod: mp_trenchtoast mp_powcamp_n
  10. I had issues like that i think. It was my PSU http://www.xtremeidiots.com/index.php?/topic/27024-getting-a-new-psu/page__fromsearch__1 Could be a # of things. Hard to know what it might be unless i know the specs. Also HD audio drivers if you have ATI could be a issue. Hard drive yes do a disk chk at boot up. But Good luck hope ya get a idea what it is.
  11. In short it should work, that map will have perks that are built in that wont work. Would like to test with ya. - Edit: Well i was wrong: It seems that for this mod. The maps"map mp_dday map mp_lonely mp_funpark_ris mp_pow mp_high" They are [ZCT] zombie SP maps that got a port to MP for this mod. They Will give you this error So them maps where made just for the rising zombie mod i guess - But yes will keep a eye out for new maps to add to the >XI< COD WAW map collection.
  12. Cod5 Zombie The Rising Mod Server Rotation Only some maps will work with mod at this time. We are working on more maps. FULL LIST: //**STOCK MAPS: //set sv_maprotation "gametype cooperative map mp_airfield map mp_asylum map mp_castle map mp_courtyard map mp_dome map mp_hangar map mp_makin map mp_outskirts map mp_roundhouse map mp_seelow map mp_suburban map mp_kneedeep map mp_nachtfeuer map mp_subway map mp_kwai map mp_stalingrad map mp_docks map mp_drum map mp_bgate map mp_vodka" //CUSTOM MAPS" //set sv_maprotation "gametype cooperative map mp_v2 map mp_el map mp_ax_brecourt map mp_ax_dawnville map mp_ax_simmerath map mp_ax_neuville map mp_ship_n map mp_gits_harbor map mp_canal2 map mp_yomi map mp_old_stalingrad map mp_swamp_ris map mp_dday map mp_lonely map mp_contra map mp_warehouse map mp_powcamp_n map mp_communique map mp_bocage2" //CUSTOM MAPS Test 6-13-12" set sv_maprotation "gametype cooperative map mp_powcamp_n map mp_communique map mp_bocage2 map mp_warehouse map mp_contra map mp_ship_n map mp_gits_harbor"
  13. Yes was working on a new map cycle. it seems to be in gameserver.com hands on the command line update. my other server still is up The one i test on it b4 i put new stuff on the XI server. Sorry about this thx for heads up. Edit: Server Back On Line
  14. mp_powcamp_n works well on The Rising Zombie Mod You got the download link for this maps cycle? Nice work on all the maps you run on servers. Is it in this? http://www.xtremeidi...-for-cod5-maps/ If so you know what one? That is a lot of maps
  15. _xplayerfunctions.gsc / Class Max At One Time. STOCK: MaxLoop() { while(1) { if( level.ingameplayers <= 12 ) { level.MGSmax = 1; level.piromax = 1; level.sharpshootersmax = 2; level.commandermax = 1; level.doctormax = 1; level.buildermax = 1; level.pioneermax = 2; level.supportmax = 1; } if( level.ingameplayers <= 24 && level.ingameplayers > 12 ) { level.MGSmax = 2; level.piromax = 2; level.sharpshootersmax = 2; level.commandermax = 1; level.doctormax = 2; level.buildermax = 1; level.pioneermax = 2; level.supportmax = 2; } if( level.ingameplayers >= 25 && level.ingameplayers <= 48 ) { level.MGSmax = 3; level.piromax = 2; level.sharpshootersmax = 3; level.commandermax = 1; level.doctormax = 3; level.buildermax = 2; level.pioneermax = 3; level.supportmax = 3; } if( level.ingameplayers >= 49 ) { level.MGSmax = 4; level.piromax = 4; level.sharpshootersmax = 4; level.commandermax = 2; level.doctormax = 4; level.buildermax = 3; level.pioneermax = 4; level.supportmax = 4; } wait 0.05; } } NEW EDIT FOR SMALL SERVERS: MaxLoop() { while(1) { if( level.ingameplayers <= 4 ) //if( level.ingameplayers <= 12 ) { level.MGSmax = 1; level.piromax = 1; level.sharpshootersmax = 2; level.commandermax = 1; level.doctormax = 2; level.buildermax = 1; level.pioneermax = 2; level.supportmax = 1; } if( level.ingameplayers <= 8 && level.ingameplayers > 4 ) //if( level.ingameplayers <= 24 && level.ingameplayers > 12 ) { level.MGSmax = 2; level.piromax = 2; level.sharpshootersmax = 2; level.commandermax = 1; level.doctormax = 2; level.buildermax = 2; level.pioneermax = 2; level.supportmax = 2; } if( level.ingameplayers >= 25 && level.ingameplayers <= 48 ) { level.MGSmax = 3; level.piromax = 2; level.sharpshootersmax = 3; level.commandermax = 1; level.doctormax = 3; level.buildermax = 2; level.pioneermax = 3; level.supportmax = 3; } if( level.ingameplayers >= 49 ) { level.MGSmax = 4; level.piromax = 4; level.sharpshootersmax = 4; level.commandermax = 2; level.doctormax = 4; level.buildermax = 3; level.pioneermax = 4; level.supportmax = 4; } wait 0.05; } I did this as a test to make it so when a medic class get locked up and no one can be a medic after they drop out of game. Thought it would be terr to have 2 medic's slots to try to find the issue.
  16. If you die the medic need to heal you or you go to spectate till reinforcement timer/Round ends. At Time end you can re pick class and play My son was medic the time you was in, Sorry about that.
  17. * NOTE - DON"T CHANGE FOLDER NAME OR RANKS ARE GETTING RESETTED!!! * ------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A B O U T ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 'The Rising' is a Mod based on Tryarch's built-in Zombie Co-Op / Survival Mode for the game Call of Duty - World at War, released in November, 2008. However, instead of having a maximum of only 4 players as seen in the Co-Op Modes of the game, 'The Rising' Mod was constructed around the Multiplayer aspect of the game, allowing up to 20 players at one time, fending off hordes of zombies. ------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ H I S T O R Y ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ZCT: The Rising began in April 2009 as a Call of Duty World at War modification. It was created with the intention to bring a whole new cooperative multiplayer game experience based on the popular singleplayer version of the Nazi Zombie coop gameplay. ZCT: TR takes the fun, zombie slaughtering experience of Multiplayer Zombie Co-Op Mode to the extremes! ------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C R E D I T S ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ We would like to give credit and thanks to: ------------------------------------------------------- Treyarch / Activision - For making Call of duty World at war and releasing the mod tools. Xylozi - Developer / Scripting / Mapping h0ly - Founder / Developer / Scripting Dio - Mod Manager / Sound artist Slunigo - Site manager xChaosx - Mapper Codmapper - Mapper Surfer - Mapper |OMG|Sterbehilfe - Server support and help plus sponsoring. |OMG|Leard - Server support and monitoring |OMG| - Clan - Server monitoring and supporting. CODnerd , www.customcod.com - Mod support , Server hosting , Site support Codmax - 2d Artist $chilli - Video Maker - Idea Guru ADD5555 - Community Manager Red_Beret - Modeller / Animator Wizzard of Ozz - Mod support Ottawolf - Mod support and mapping help Corey - Mod support Ubermouse - Site addons / Glitch reports MeNotYou - Server support USA Moochie - Server support USA Kill3r - As Technical support helping from start and Main-Starter of Cooperative gametypes in COD series . www.kill3r-creations.com Novemberdobby - As Technical support helping from start www.novemberdobby.com Abneypark - Developer tool code from Before the dawn. www.abney-park.co.uk RaidersMerciless Wiki ,http://wiki.modsrepository.com - Modding help and resources. Modsonline.com - Modding help and resources. the Beta testers for all hours and late nights you guys spended on digging bugs without losing a smile on the face. Names : LearD Sterbehilfe Ubermouse Wisky ADD5555 SgtWilcher CrazyJay Switchview Freaxx Bartek1470 PYROMANTIATIC Def Dafe xNickx Batking D34thBR1NG3r Kekao666 Takkrala Arkyfox Crazydave Codmax UnHoLy SnIper camacazi Rockstar72 Odiin MisterDbro ------------------------------------------------------- Without them, 'The Rising' Mod would not have been possible! :-) ------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ W E B S I T E ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ http://therising-mod.com Xfire community : http://www.xfire.com/communities/trmf/ ------------------------------------------------------- MeNotYou - Server support USA Is >XI<tater2sacks - EDIT: I have put the Rising Mod assets in the map. mp_funpark_ris Feel free to show others around. Report bugs at tater2sacks or Tatsujin Know: More then 2 weapons from box at times."Is it the box or the maps with built in weapons locations?"
  18. In the mids of looking for some old footage of The Rising Mod i found this Vid of one of the fun map BUT it has issues when i run it at this time. It has a >XI< member in it at Around 5:46 or 6 min's in it. http://www.youtube.com/watch?v=oioEC7zL0nY Many good tips in this vid. I have the mod going with [ZCT] Maps in cycle 208.167.224.83:28960 XI ZombieCoopTheRisingV2.1 208.167.240.152:28960 ZombieCoopTheRisingV2.1USA - @ 5:34 - 6:08 he is just trying to help as many dont know how to play mod at this time. I got to ask mtman what server was that on? Ohh LOL look at time stamp 9:11 Who has the high rank in server? Look at you at rank 4.
  19. Thank you for letting this mod that i was on beta team be a >XI< Server. I got some new map lay out's up for the mod All Done. This is the mapping vid: mp_high LayOut For The Rising Zombie Mod COD WaW Tater in Dev Mode - Lay Out Done - //Custom Maps Test 5-31-12-Tater set sv_maprotation "gametype cooperative map mp_high map mp_pow map mp_dday map mp_contra map mp_el" - So try to find the mystery box on custom maps And take on the waves of zombies, Work as a team to supply ammo as engineer and healing your team as a medic. -TIPS- Always have a Medic To heal others and self with Use key. Always have Engineer To make ammo and fix perks machine. Always Work to get new players from spawn to play area group. Always shoot zombies in head to send them back to where they cam from. Happy Hunting...
  20. ZOMBIE ATTACK in Miami man eats face They were unaware these were the first stages of the outbreak. Well, What a better time to play The Rising Zombie Mod for Cod WaW.
  21. made some ammo changes to usa server. EXP: mp40 was So you now will have full ammo at spawn in weapons. Still you must have a engineer make ammo box's at high round OR you will run out. - New map cycle in effect on USA: @ GhostfaceJim map mp_el is the one you said you like. -Server info: 208.167.240.152:28960 ZombieCoopTheRisingV2.1USA ------------------------------------------------------------------- Tatsujin Server: 41.86.116.153:28960 TheRisingV2.1Coop SA Talked with Tatsuin today he had talked with rugger to move to usa and brand >XI< Server set up: Stock weapons, "Half clip at spawn over full clip as im testing if new set up changes game play" - Stock maps with rising assists, - And these server are ran by Me server file support, Tatsuin, Hellboy host server's from the mod's dev team.I could use some admins as i dont like Admin'ing/politics in game , i just like to host servers and mod,map,Fix bug,find errors in script Ect. - It started out of my home in jan of 2012 after the mod was abandoned in 2011. I was on beta team and still in credits for mod as my old game name Me_Not_You. I do hope that you all check it out if you are in to Coop Team play with class support like in BF3 to stay alive and kill off the hords of zombies to a said level. - Lot of info in one post. Will try to make a new topic on mod specifics at a later time.
  22. This is my back up of the Full patch This is my own web site that i pay for and my old clan name. This is the link to the patch with all in it. http://mnuclan.com/cod5/patch/codwaw-v17ultimatepatch.zip - I would think that >XI< Would have a link for this patch on there data base.
  23. Documentary - Official Call of Duty Black Ops 2 - - @1:31 Anonymous responded to Activision BlackOps 2 Well then..... Is this real? I first found this news on http://www.ibtimes.c...-activision.htm
  24. HardCore Just Dont Die, >XI< XTREMEIDIOTS Conquest 64 - It is funny, he was having some contention issues.
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