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LOCO

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Everything posted by LOCO

  1. FU @Wardogs411To Infinity and Beyond lol
  2. your image looks more like a avatar than a banner thats why you cant really adjust it if you have photoshop try using the psd above
  3. heres a sample psd profilebanner.psd you can use to make your perfect fit banner image below is the result lol @Roxy!
  4. Lol
  5. this is what he is asking for in another forum
  6. @Sammy District remake https://gamebanana.com/maps/195538 also day time bog https://gamebanana.com/maps/195537
  7. i just got one in cod4 i manage to convert AggressiveAlleys from ut2004 to cod4 1: i noticed anything that had a open door or window is closed(uncut) so that has to be redone 2: i noticed the buildings from left are on the right they got swapped somehow but its fine 3: at least theres a base where you can start from ut2004 view cod4 view
  8. lol
  9. for unreal you can use xtremes ut2004 to ut3 converter which exports everything into folders like this then open myLevel.t3d with 3D Object Converter open .t3d from unreal with http://3doc.i3dconverter.com/ 3D Object Converter now save as 3d studio binary mesh .3ds after import to 3ds max do whatever edits you need to do and export to object and use the cod xmodel converter or export as .map which there is a plugin for that on the internet somewhere hope it helps some
  10. theres also KV Map Converter v2 Beta2 Description ¯¯¯¯¯¯¯¯¯¯¯ Using this Map Converter you can easily convert the geometry from nearly all Source-Engine maps to Call of Duty 4 maps! (eg. CS:S, HL2, HL2DM, DOD:S, ...) The tool comes with a detailed tutorial: From extracting CSS maps to the conversion to the import into the Radiant. The interface is available in English, German and Netherlands; the tutorial in English and German.
  11. theres a converter for cod that lets you convert cod maps . this will make you the .map file only heres the settings for it pause = 1 -- wait for a key stroke at the end of the process batch_file = 0 -- write batch file for quick redecompilation and copies BSP file statistics = 0 -- writes statistics text file export_raw_lumps = 0 -- exports raw lumps (lump splitter) export_html = 0 -- exports lumps / bsp in HTML format, else in TXT format export_bsp = 0 -- exports interpreted data of all lumps export_lumps = 0 -- exports interpreted data per lump map = 1 -- writes MAP file map_version = 5 -- MAP file format for either (CoD) 1, 2, 4 or 5; 0 defaults to BSP version map_layers = 1 -- enables layers map_brushes = 1 -- appends brushes map_triangles = 1 -- appends all triangles stored as in the draw lumps map_entities = 1 -- appends entities map_models = 1 -- appends models map_spawns = 1 -- appends spawns caulk_brushes = 0 -- makes all brushes caulk (except tool textures) caulk_tool_brushes = 0 -- makes all tool brushes caulk caulk_triangles = 1 -- makes all triangles caulk (except tool textures) layer_split = 1 CoD+BSP+Decompiler.7z
  12. Lol
  13. it would be cool to have another option contact and proximity semtex
  14. i think the semtex should stay how they are in the video you just made them feel like the regular nade but if you add another type of nade from semtex that we can choose like proximity semtex you toss them they stick and when enemy walks by it it goes boom
  15. one day a long time ago @Ruggerxi was playing with then others followed The End
  16. if its not in here C:/Program(x86)/Activision/Call of Duty 4 Modern Warfare/players/profiles/ check C:\Users\YOURUSERNAME\AppData\Local\VirtualStore\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\players\profiles
  17. get back in game slave

    1. srt4fun

      srt4fun

      she has been back. i finally allowed her lmfao

    2. my_slave

      my_slave

      Just 5 more post srt4fun ? go go go!!

  18. congrats
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