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Ruggerxi

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Everything posted by Ruggerxi

  1. Here is the updated map rotation for Freezetag 1 set sv_mapRotation "gametype ftag map mp_dustcod4 map mp_hidden_valley map mp_bhf_vimy map mp_simple_city map mp_rescue map mp_uprise map mp_fart_house_v2 map mp_cloud_city map mp_ciudad_abandonada map mp_chateau4 map mp_castle_v1 map mp_cbble2 map mp_cassino map mp_caen map mp_burgundy_bulls map mp_burg map mp_brokenroad map mp_blue_temple_of_doom map mp_borisbeta map mp_bjwifi_port map mp_blitz map mp_blackrock map mp_krezny map mp_novoutpost2 map mp_jor1 map mp_ghettostomp map mp_rebellion map mp_d2c map mp_cuf_scifi map mp_ctown_bc01 map mp_ctan map mp_crownfortv2 map mp_crossroads map mp_blue_yard map mp_compact map mp_coldfront map mp_beta map mp_beltot map mp_backlotair_b1 map mp_asylum map mp_argel map mp_aosta_valley map mp_ancient_ultimate map mp_blue_river map mp_4t4scrap map mp_4t4hangar map mp_bacalao map mp_bpu_shack map mp_e_streetstation map mp_gb_sharqi map mp_fr_hv2 map mp_grange map mp_incursion map mp_pheasantrun map mp_sipins map mp_townville"
  2. updated mod was uploaded this morning, can we give this another round of testing today please and report back here again with errors. Also I upped the speed of the RC car I think, can you have a look and let me know
  3. I will get this done ASAP and I will remove all the AGX maps
  4. Sammy has given us the beta to the latest MW2 mod, this one will be going to the Chicago server once it has been tested for a couple days on the New York one to make sure there are no serious bugs. This one should have the fix for the overtime and sudden deaths problems. Also should fix the reserved slots bug, now it should redirect the lowest scoring non >XI< player, so members you need to make sure you have your tags on correctly, if not it will consider you a non member and redirect you if you are the lowest scoring player at the time a slot is needed. This version we are hoping will support more players, the New York server is set at 28 so lets hope we can get that many over there and see how the mod runs. We are hoping for 32 players. Here is the info for the server: 69.9.170.55:28960 >XI< MW2 Freezetag Beta Test Once the mod is tested we will add it to the Chicago server with a new map rotation
  5. I will get it removed, also I have Bart working on getting me a list of 25 maps that you guys want in rotation. Once I have that I will update the map rotation.
  6. There is a service interruption in London at this time. We do not have an ETA on this being resolved, but technicians with our provider are investigating and we will update this alert once we have any additional information. There is no need to open a ticket in regards to this outage, as we are aware of it and doing everything we can to resolve it promptly.
  7. International orders went out today. Hope you all love the shirts
  8. Gunship is now out of the server....lets see how people react to it
  9. Sammy if you have a newer beta ready, I will put it up on the server and give it some more testing.
  10. Just want to get an idea of what maps need to be removed from the rotation so when I redo it I know what to keep and what to get rid of. Thanks map mp_hidden_valley map mp_simple_city map mp_insurgency map mp_invade map mp_isla_volcan map mp_jarak map mp_kabul_moh map mp_karrak map mp_kk_arena2 map mp_kob_breakout map mp_ksfact map mp_kufah map mp_garena map mp_gb_bunker_b1 map mp_gb_sharqi map mp_gold_islands map mp_grange map mp_graveyard map mp_gridiron map mp_gvft map mp_hammerjacks map mp_heavensource map mp_highrise map mp_hillside map mp_hk2 map mp_fallout map mp_fart_house_v2 map mp_forgotten_v1 map mp_freeb map mp_fubar map mp_dawnville_rota1 map mp_daybreak map mp_dead_lawn map mp_meanstreet2 map mp_desert_dock_2 map mp_blue_village map mp_desertglory map mp_deserttown_v1 map mp_dhc_carentan_r map mp_aosta_valley map mp_storm_b map mp_hob_second_c map mp_hof_junkyard
  11. If you ordered a shirt and are in the US yours will ship out today, and if your out of the US, I will get the custom forums today and fill them out today or tomorrow and get them shipped out I hope no later than Friday
  12. Shirts arrived yesterday, I will do my best to get these out in the next couple days.
  13. You now need 10 kills in a row to get the gunship
  14. Tower and Gob are out of the rotation. I will add new maps when we have a good list of new ones to add. Bart can you pm when you have a good list so I don't forget
  15. If you can remember get the names of the maps and I will remove them
  16. Let me know if its fixed now
  17. The printer has told me the shirts should be done on May 5th, then there will be shipping time to me, then I will need a couple days to package them all up and get them to the post office. I will update this post when I hear more.
  18. This is the response We are sorry for the delay and inconvenience. We have been receiving similar reports lately regarding servers restarting from dropped connections with the EA/DICE master server. The BF3 servers require a constant connection to the master server, so if the connection is interrupted the server will restart to attempt to reestablish the connection. Due to the number of similar reports over a different range of locations, there seems to be a temporary issue with the master server or a connection route that is resulting in the server interruptions. I'm afraid there isn't anything specific we can do to correct this other than wait for the core issue to be corrected by EA/DICE.
  19. Server are back up and here is the official statement from the host: Hello. This is an update to the New York server downtime and hardware failure as of a few days ago. I'm pleased to let you know that the new server and game servers have been brought online and all the files have been restored. Amongst the bad news of the entire server dying, I did run into some good news. I was able to procure the new server which turns out to have much more power than the old one. The old server was a quad core x3330 @ 2.66GHz whereas the new server is using the latest Intel i7 processor achitecture @ 3.2GHz with double the number of threads. The server has 8GB of memory and the hard drives were upgraded to 1TB in a RAID 1 array. In closing, if anyone has any problems please let me know and I'll look into it as quickly as possible. Failure Redux: After reviewing the old server and the failure modes, it looks like a sequence of events occurred which caused the server to fail. While I am unsure of the order of the events, it looks like 1) the file allocation table on the secondary drive (the one which stores all game server data) was corrupted and 2) the hardware RAID copied this corruption to both disks causing the eventual demise of the entire server. I am not sure if the corruption on the disk was due to a controller failure, driver failure, or operating system failure, however I believe the corruption was spreading to the primary drive as well, which leads me to believe it was a driver or controller error. Regardless, over the course of 16 hours I was able to recover the files from the secondary drive and get the game servers setup again.
  20. Happy Birthday, I was gonna let you get my tags for your present but you ruined that now didnt ya
  21. Happy B day dude have a good one
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