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Everything posted by Bogleg
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All fixed. Yeah Labob - I had some extra "stuff" in the zone file from when I was messing around with weather/atmospheric effects, as well as the impactfx line. I took those out and was able to open the map up in all the mw2 ftag mods I have on my computer without any problems.
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Well, I got the red fx stuff when I set my player models to SAS and Russian. After I removed those lines from the GSC file it loaded up fine I the ftag beta mod. In the ftag mw2 mod currently on Chicago I get an error saying I have exceeded the 400 fx limit. So I will dig through it tomorrow and see what is going wrong.
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Well, it looks like because I had my GSC file set up to specify the axis/allies models. If I remove the following lines: game["allies"] = "sas"; game["axis"] = "russian"; game["attackers"] = "axis"; game["defenders"] = "allies"; game["allies_soldiertype"] = "woodland"; game["axis_soldiertype"] = "woodland"; It appears to work okay.
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Sammy - I ran the map on the new mod and I got that strange "FX" all weapons viewable error thingie you see on some maps: And here is a screen shot of the log file: Any idea why that is happening?
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So, one of you experienced map makers tell me what the mp_mapname_load.ff file is for, anyway. To create it, I just created a blank map with the appropriate name and saved it... what the hell does it do?
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Ahh I fixed it. I guess I needed to rebuild the load.ff file as well and I didn't do that before.
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This is what I did: I created a screen shot an converted it to TGA format (I tried both a 512x512 and a 1024x1024); then I used Asset Manager to create the IWI file and materials. I updated all my .CSV files (zone, zone_source, and the one in mp/maps). I rebuilt my fast file (no errors). I copied the FF into usermaps/mp_road, and rebuilt the IWD file with an images folder that contains both the IWI file for the loadscreen and for the minimap (the minimap works). Seems like I did everything, unless I need to modify the GSC file to tell it something about the loadscreen, but I haven't seen a single tutorial that say I need to modify the GSC file.
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This goddamn loadscreen is starting to really piss me off. I have done everything...numerous times...but it won't load. No error is being thrown that I can see. WTF.
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I put the tent in there so Jacko will have a place to sleep. I will make sure to tell him to sleep on his back if you are around though, Google.
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I did the minimap already. What a pain in the ass that was to figure out. I am working on a load screen. I spent a lot of time (more than I care to think about) messing around with stupid cliff textures. The lightmap issues on some of those funky terrain patches were not fun to deal with when I first started; now I have it down though.
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Not sure if this will work, but I made a short video:
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Beta Vs. Chicago Server...
Bogleg replied to The Flush's topic in Call of Duty 4's Call Of Duty 4 Discussion
Since no one is ever on the beta server can I try out my new map on it? -
Well I think I am ready to test it... I just need to make a load screen image.
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So how many spawn points are required? In my Q2 mapping days you basically had to have ten spawn points for each team (axis/allies). Is it the same with COD4? If the map could be played on a server with 28 people, do I need 14 spawn points per side?
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First Heavy Metal Song That Got You Hooked
Bogleg replied to Damage_inc-'s topic in General Discussion
Chilly - The Eagles and Pink Floyd? While I love both, I dunno if I would consider them forefathers of metal.... just sayin'. -
First Heavy Metal Song That Got You Hooked
Bogleg replied to Damage_inc-'s topic in General Discussion
I saw Dokken when they opened for KISS on the Lick It Up tour; they put on a good show. -
First Heavy Metal Song That Got You Hooked
Bogleg replied to Damage_inc-'s topic in General Discussion
Good one Hxtr! Pyromania was the first metal album I bought for myself (my older brother was into some metal so I had access to AC/DC, BOC, Alice Cooper, etc.) and Def Leppard was the first band I ever saw in concert. -
First Heavy Metal Song That Got You Hooked
Bogleg replied to Damage_inc-'s topic in General Discussion
Two stick out for me. AC/DC's "Hells Bells" And Blue Oyster Cult's "Godzilla" -
Thanks Sammy!
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Boomer, which ents do I need to place for ftag spawns? TDM? Do you put TDM and DM spawns in your maps or just TDM?
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A Few Pics From This Morning
Bogleg replied to StormCrow's topic in Hunting, Shooting, Fishing, Boating
Btw, Storm, that's the same look I get on my face when I catch one of them little snake pike on a ginormous muskie lure. -
A Few Pics From This Morning
Bogleg replied to StormCrow's topic in Hunting, Shooting, Fishing, Boating
Nice looking smallies - one of my favorite fish to catch. I think I need to head out this afternoon and all day tomorrow. I don't get to own a boat so it looks like I'll grab my 4-weight fly rod and search for some brookies. And Chilly, if you read this, yes, I said "grab" and "rod" in the same sentence. You can go please yourself now. -
Yeah I basically made prefabs for different tunnel sections - straight, curved, one that goes up and down, a long S and so on. Then I built a tunnel junction for 4 tunnels to meet in one room. I did the whole thing with terrain patches. Once I got the tunnels aligned to the grid it wasn't too hard. Now I need to build a few more junctions to use. And yeah, Blackjack Johnny's tuts on YouTube are priceless stuff. Tunnel Junction: I still have some texture work to do on the junction - it looks a little too boxy to me. The map I am working on is basically three hills/mountains with a road/path running through the middle, and a tunnel system under it: I have one more hill to build, then I have to go through the process of placing the rest of the entities and models, and put some cover (boulders, etc.) in.
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I put G.Skill memory in my box: http://www.newegg.com/Product/Product.aspx?Item=N82E16820231315 16gb is overkill but the price was right at the time; you can get two of the 4gb sticks for less than $50 at newegg right now. Solid memory.